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popup_ok
Allows you to create a quick popup message with an "ok" button. The size of the popup will be automatically adjusted depending on the string.
Returns the id of a windowid or frameid, depending on the value of argument 2(block background).
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uiz_popup_ok(text,windowtext,blockbackground,[optional]font):
- text: The text to be displayed withing the message.
- windowtext: the name of the window displayed in the left top.
- block background: bool whether to create a half opaque gray pane preventing any mouse clicks in the background.
- font: optional. Set the font of argument 0(text).
The window exists out of the following objects:
- obj_uiZ_window
- obj_uiZ_text
- obj_uiZ_square: if block background is on.
- obj_uiZ_popupok
In the examples below, "r" refers to the returned item by uiz_popup_ok(). You can use the following variables:
- The obj_uiZ_window object can always be accessed trough "r.window".
- The obj_uiZ_text object can always be accessed trough "r.textlines".
- The obj_uiZ_square can be accessed trough "r.square", but only if argument2 is true.
- The obj_uiZ_popupok object can always be accessed trough "r.popup"
Look at the other articles on how these objects work, and how they can be customized.
obj_uiZ_popupok acts as the ok button has the following customizable properties:
- color: the image blend of the sprite used for the button
- sprite: the sprite used for the button (img 0=normal,1=mouseover,2=mousein)
- spraddto: if you have a sprite with multiple buttons in it you can set this to "3" for example to make: (img 3=normal,4=mouseover,5=mousein);
- text: The text on the button, not in the window;
- textcolor:** the color of the text in the button;
this can be done using the following if statement in a step event:
if instance_exists(r) and r.indestroy=1 then{
//code here
}
One thing to note is that the window needs to have an animation that takes at least one step, which is true by default.
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
π Depth
π Structures
π Objects
obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist
obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox
π Strings
uiz_addChar
uiz_changechar
uiz_charCanHaveAddon
uiz_returnCharAddon
uiz_charIsNumber
uiz_charIsNumberOrText
uiz_getlines
uiz_gettext_contained
uiz_gettextlines_contained
uiz_getValidVariableName
uiz_isSpaceChar
uiz_lastStringChars
uiz_removeChar
uiz_replaceChars_
uiz_string_copy
uiz_string_digits
uiz_string_format
uiz_string_fromReal
uiz_string_real_getFracLength
uiz_string_real_getIntLength
uiz_string_repeat
uiz_string_replace
uiz_string_pos_at
uiz_stringUntilNewline