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Destroy
Destroying a uiZ object may not be done using GameMaker's instance_destroy() function. To correctly remove a uiZ object, you need to call uiz_destroyObject(instanceid).
To destroy your object using an animation, see animations.
Here is a list of usable functions:
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uiz_destroyObject(instanceid): Destroys a uiZ object and all of it's children and grandchildren.
- instanceid: The instance of the uiZ object to destroy.
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uiz_destroyObject_notself(instanceid): Destroys all of an object's children and grandchildren. However, the object itself is not destroyed.
- instanceid: The instance of the parent who's children are to be destroyed.
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uiz_destroyObject_animation_default(instanceid): Safely destroys an uiZ object, but does it with style. The animation is set by uiz_destroyObject_setDestroyAnimation. This function also destroys all children of the instanceid after the animation is complete.
- instanceid: The instance id of any uiZ object.
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uiz_destroyObject_animation(instanceid, xFunction, yFunction, alphaFunction, time): Destroys an object using a specific animation. This function also destroys all children of the instanceid after the animation is complete.
- instanceid: The instance id of any uiZ object.
- xFunction[uiz_straight]: The function to apply to the width of the object.
- yFunction[uiz_straight]: The function to apply to the height of the object.
- alphaFunction[uiz_straight]: The function to apply to the alpha (head_alpha specifically) of the object.
- speed[0.5]: The time in seconds the animation should last for.
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uiz_destroyObject_setDestroyAnimation(instanceid, xFunction, yFunction, alphaFunction, time): Changes how an object is destroyed when uiz_destroyObject_animation_default is called.
- instanceid: The instance id of any uiZ object.
- xFunction[uiz_straight]: The function to apply to the width of the object.
- yFunction[uiz_straight]: The function to apply to the height of the object.
- alphaFunction[uiz_straight]: The function to apply to the alpha (head_alpha specifically) of the object.
- speed[0.5]: The time in seconds the animation should last for.
πTutorials
Basics 1: Basic positioning
Basics 2: Parenting system
Basics 3: Advanced positioning
Basics 4: Advanced sizing and set point
Basics 5: Canvas and containment
Basics 6: Alpha and depth
Basics 7: Using the manual and Animations
Basics 8: Object backgrounds
Basics 9: Grids
Basics 10: Framesets
Basics 11: Windows
Basics 12: Scroll bars
βοΈ Positioning
π Depth
π Structures
π Objects
obj_uiZ_3waybutton
obj_uiZ_button
obj_uiZ_checkbox
obj_uiZ_clock
obj_uiZ_colorbox
obj_uiZ_cover
obj_uiZ_drawdslist
obj_uiZ_dropdown
obj_uiZ_easybutton
obj_uiZ_frame
obj_uiZ_framescrollbar
obj_uiZ_functionbar
obj_uiZ_gradientsquare
obj_uiZ_gradientroundrect
obj_uiZ_gridlist
obj_uiZ_huesquare
obj_uiZ_loadingbar
obj_uiZ_loadingcircle
obj_uiZ_menubutton
obj_uiZ_mousemenu
obj_uiZ_radiobox
obj_uiZ_rotator
obj_uiZ_slider
obj_uiZ_scrollbar
obj_uiZ_slider_2col
obj_uiZ_slickslider
obj_uiZ_slideframe
obj_uiZ_sprbutton
obj_uiZ_spriteanimationbutton
obj_uiZ_spritecounter
obj_uiZ_stringbox
obj_uiZ_sliderstruct
obj_uiZ_surfacecanvas
obj_uiZ_sprite
obj_uiZ_square
obj_uiZ_squarebutton
obj_uiZ_swipicon
obj_uiZ_switch
obj_uiZ_tabslider
obj_uiZ_tabs
obj_uiZ_treelist
obj_uiZ_text
obj_uiZ_text_background
obj_uiZ_textarea
obj_uiZ_valuebox
π Strings
uiz_addChar
uiz_changechar
uiz_charCanHaveAddon
uiz_returnCharAddon
uiz_charIsNumber
uiz_charIsNumberOrText
uiz_getlines
uiz_gettext_contained
uiz_gettextlines_contained
uiz_getValidVariableName
uiz_isSpaceChar
uiz_lastStringChars
uiz_removeChar
uiz_replaceChars_
uiz_string_copy
uiz_string_digits
uiz_string_format
uiz_string_fromReal
uiz_string_real_getFracLength
uiz_string_real_getIntLength
uiz_string_repeat
uiz_string_replace
uiz_string_pos_at
uiz_stringUntilNewline