Releases: ynput/ayon-maya
Releases · ynput/ayon-maya
0.4.2
Changelog
💚 Enhancement
Extract Layout: Flatten Layouts on publish as JSON - #189
This ticket is to resolve the json exported from Extract Layout cannot be correctly loaded in Unreal when the layout instance contains another loaded layout product.
Resolve #181
Avoid being able to undo a part of containerisation - #178
Containerise will now happen inside an undo chunk, disallowing to undo a part of the command.
Load: Containerize `project_name` on load to allow managing containers from different projects - #176
Maya imprint and update with project_name
on container
object.
0.4.1
Changelog
What's Changed
- Support assigning maya look to multiple separate assets inside an Arnold
aiStandin
with alembic files. by @BigRoy in #167 - Use run_name main with runpy for matchmove script by @johhnry in #159
- Allow loading published rig that has no
out_SET
and nocontrols_SET
by @BigRoy in #169 - Create Maya USD: Do not error on context attribute value change by @BigRoy in #171
- Extract Layout: Do not error on containers loaded from library project by @BigRoy in #170
- Implementation of layout loader from Unreal to Maya by @moonyuet in #74
- USD Export: Workaround default prim bug in Maya 2025.3 with Maya USD 0.30.0 by @BigRoy in #172
New Contributors
Full Changelog: 0.4.0...0.4.1
0.4.0
What's Changed
- Create plugins: Apply settings correctly by @iLLiCiTiT in #163
- Remove Python 2 ExitStack compatibility by @BigRoy in #166
- Review: Don't add ftrack family by @iLLiCiTiT in #161
- Enable/disable frame range attribute definitions based on "Export Animation Data" toggle by @BigRoy in #138
New Contributors
- @iLLiCiTiT made their first contribution in #163
Full Changelog: 0.3.1...0.4.0
0.3.1
0.3.0
What's Changed
- Remove deprecated color management settings by @BigRoy in #103
- Define app host name by @BigRoy in #141
- Remove settings for deprecated validator
ValidateModelName
by @antirotor in #140 - Fix including of containers with e.g.
layout
products by @BigRoy in #148
New Contributors
- @antirotor made their first contribution in #140
Full Changelog: 0.2.14...0.3.0
0.2.14
What's Changed
- Make sure extract layout does not publish empty json by @moonyuet in #127
- Validate clashing siblings: Fix support for runtime instances by @BigRoy in #128
- Update handle start and handle end on instances on task change by @BigRoy in #133
- Support underscore delimiter for yeti UDIM textures by @BigRoy in #129
- Allow update to switch between
ma
andmb
representation by @BigRoy in #134
Full Changelog: 0.2.13...0.2.14
0.2.13
What's Changed
- Look: Collect component assignment nodes as shapes by @BigRoy in #107
- Create Multi-shot layout: Add label only if not same as shot name. by @BigRoy in #94
- Alembic exports: Fix parenting/ancestor relationship errors when include parent hierarchy is off by @BigRoy in #108
- Fix validate unit settings by @BigRoy in #118
- Validate clashing sibling names when
strip namespaces
is enabled by @BigRoy in #112 - Validate invisibilities of excluded parents (when "include parent hierarchy" is off) by @BigRoy in #109
- Layout: Do not error on extraction with renamed instance node by @BigRoy in #120
- Extract Layout: Add repre_type as json element by @moonyuet in #104
- Skip extraction of active view for automatic tests by @kalisp in #126
New Contributors
Full Changelog: 0.2.12...0.2.13
0.2.12
What's Changed
- Extract Review: Fix "displayLights" not adhering to project settings of used profile by @BigRoy in #95
- Set instance frame range attribute defaults to current task entity attributes by @BigRoy in #98
- Load to Maya USD Proxy Shape using AYON Entity URI for AYON USD Resolver by @BigRoy in #93
Full Changelog: 0.2.11...0.2.12
0.2.11
What's Changed
- Extract Maya Scene Raw loaded container would check on NoneType value. by @moonyuet in #62
- Implement Maya USD Proxy extractor for one of the layers in the proxy by @BigRoy in #60
- Improve Look publish validation reports by @BigRoy in #20
- Disallow empty
cbId
value to pass through by @BigRoy in #19 - Maya: JSON layout for Unreal using local transform matrix instead of world matrix by @moonyuet in #12
- add alembic options for extract layout by @moonyuet in #64
- Validate unique names only within the instance not in full scene by @BigRoy in #70
- Maya Scene exports do not default to including nodes that not children of members by @BigRoy in #71
- Improve applying render resolution and aspect ratio on render settings reset by @BigRoy in #75
- Fix settings for Maya USD Animation Extractor by @BigRoy in #77
- feature: add option for including shaders on model export. by @nikshankarnoble in #69
- Add optional and active state for fbx camera collector in ayon setting by @moonyuet in #83
- Look Assigner: Ignore invalid entity ids in
get_folders
query by @BigRoy in #85 - Add Extract Animation to ayon settings by @moonyuet in #68
- AY-6654 Look: Fix None values in collecting and applying attributes by @BigRoy in #89
New Contributors
- @nikshankarnoble made their first contribution in #69
Full Changelog: 0.2.10...0.2.11
0.2.10
What's Changed
- Remove deprecated
ocio_config
ImageIOConfigModel
settings by @BigRoy in #28 - Fix publishing USD from maya with asset/shot contributions enabled by @BigRoy in #32
- Bugfix: Update instance frame ranges on context change by @BigRoy in #38
- Redshift: Set Rendersettings actually apply
multilayer_exr
andforce_combine
by @BigRoy in #29 - Expose Maya Validate Single Assembly for rigs to settings by @BigRoy in #39
- Create ASS: Add more export options (AY-6100) by @BigRoy in #25
- Collect Look: Include redshift attributes as part of a look by @BigRoy in #16
- Get visible in range: Avoid deprecation warning by @BigRoy in #41
- Pointcache/Animation: Adhere to the "visible only" toggle by @BigRoy in #40
- Support to create face sets for materials in Extract Alembic by @moonyuet in #37
- Connect Geometry: Do not error on non-unique node names by @BigRoy in #33
- Make sure implicit thumbnail in higher priority over the thumbnail source by @moonyuet in #26
- Improve Maya USD Extraction by @BigRoy in #59
Full Changelog: 0.2.9...0.2.10