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Releases: ynput/ayon-maya

0.4.2

10 Dec 11:47
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💚 Enhancement

Extract Layout: Flatten Layouts on publish as JSON - #189

This ticket is to resolve the json exported from Extract Layout cannot be correctly loaded in Unreal when the layout instance contains another loaded layout product.
Resolve #181


Avoid being able to undo a part of containerisation - #178

Containerise will now happen inside an undo chunk, disallowing to undo a part of the command.


Load: Containerize `project_name` on load to allow managing containers from different projects - #176

Maya imprint and update with project_name on container object.


0.4.1

11 Nov 09:57
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Changelog

What's Changed

  • Support assigning maya look to multiple separate assets inside an Arnold aiStandin with alembic files. by @BigRoy in #167
  • Use run_name main with runpy for matchmove script by @johhnry in #159
  • Allow loading published rig that has no out_SET and no controls_SET by @BigRoy in #169
  • Create Maya USD: Do not error on context attribute value change by @BigRoy in #171
  • Extract Layout: Do not error on containers loaded from library project by @BigRoy in #170
  • Implementation of layout loader from Unreal to Maya by @moonyuet in #74
  • USD Export: Workaround default prim bug in Maya 2025.3 with Maya USD 0.30.0 by @BigRoy in #172

New Contributors

Full Changelog: 0.4.0...0.4.1

0.4.0

30 Oct 12:29
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What's Changed

  • Create plugins: Apply settings correctly by @iLLiCiTiT in #163
  • Remove Python 2 ExitStack compatibility by @BigRoy in #166
  • Review: Don't add ftrack family by @iLLiCiTiT in #161
  • Enable/disable frame range attribute definitions based on "Export Animation Data" toggle by @BigRoy in #138

New Contributors

Full Changelog: 0.3.1...0.4.0

0.3.1

16 Oct 15:24
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What's Changed

  • Maya USD Proxy Loader: Do not use AYON Entity URI by default by @BigRoy in #152
  • Alembic Exports: Do not force a preroll starting at frame 0 by @BigRoy in #151

Full Changelog: 0.3.0...0.3.1

0.3.0

15 Oct 13:57
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What's Changed

  • Remove deprecated color management settings by @BigRoy in #103
  • Define app host name by @BigRoy in #141
  • Remove settings for deprecated validator ValidateModelName by @antirotor in #140
  • Fix including of containers with e.g. layout products by @BigRoy in #148

New Contributors

Full Changelog: 0.2.14...0.3.0

0.2.14

07 Oct 13:14
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What's Changed

  • Make sure extract layout does not publish empty json by @moonyuet in #127
  • Validate clashing siblings: Fix support for runtime instances by @BigRoy in #128
  • Update handle start and handle end on instances on task change by @BigRoy in #133
  • Support underscore delimiter for yeti UDIM textures by @BigRoy in #129
  • Allow update to switch between ma and mb representation by @BigRoy in #134

Full Changelog: 0.2.13...0.2.14

0.2.13

30 Sep 11:29
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What's Changed

  • Look: Collect component assignment nodes as shapes by @BigRoy in #107
  • Create Multi-shot layout: Add label only if not same as shot name. by @BigRoy in #94
  • Alembic exports: Fix parenting/ancestor relationship errors when include parent hierarchy is off by @BigRoy in #108
  • Fix validate unit settings by @BigRoy in #118
  • Validate clashing sibling names when strip namespaces is enabled by @BigRoy in #112
  • Validate invisibilities of excluded parents (when "include parent hierarchy" is off) by @BigRoy in #109
  • Layout: Do not error on extraction with renamed instance node by @BigRoy in #120
  • Extract Layout: Add repre_type as json element by @moonyuet in #104
  • Skip extraction of active view for automatic tests by @kalisp in #126

New Contributors

Full Changelog: 0.2.12...0.2.13

0.2.12

17 Sep 12:20
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What's Changed

  • Extract Review: Fix "displayLights" not adhering to project settings of used profile by @BigRoy in #95
  • Set instance frame range attribute defaults to current task entity attributes by @BigRoy in #98
  • Load to Maya USD Proxy Shape using AYON Entity URI for AYON USD Resolver by @BigRoy in #93

Full Changelog: 0.2.11...0.2.12

0.2.11

04 Sep 14:08
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What's Changed

  • Extract Maya Scene Raw loaded container would check on NoneType value. by @moonyuet in #62
  • Implement Maya USD Proxy extractor for one of the layers in the proxy by @BigRoy in #60
  • Improve Look publish validation reports by @BigRoy in #20
  • Disallow empty cbId value to pass through by @BigRoy in #19
  • Maya: JSON layout for Unreal using local transform matrix instead of world matrix by @moonyuet in #12
  • add alembic options for extract layout by @moonyuet in #64
  • Validate unique names only within the instance not in full scene by @BigRoy in #70
  • Maya Scene exports do not default to including nodes that not children of members by @BigRoy in #71
  • Improve applying render resolution and aspect ratio on render settings reset by @BigRoy in #75
  • Fix settings for Maya USD Animation Extractor by @BigRoy in #77
  • feature: add option for including shaders on model export. by @nikshankarnoble in #69
  • Add optional and active state for fbx camera collector in ayon setting by @moonyuet in #83
  • Look Assigner: Ignore invalid entity ids in get_folders query by @BigRoy in #85
  • Add Extract Animation to ayon settings by @moonyuet in #68
  • AY-6654 Look: Fix None values in collecting and applying attributes by @BigRoy in #89

New Contributors

Full Changelog: 0.2.10...0.2.11

0.2.10

31 Jul 12:15
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What's Changed

  • Remove deprecated ocio_config ImageIOConfigModel settings by @BigRoy in #28
  • Fix publishing USD from maya with asset/shot contributions enabled by @BigRoy in #32
  • Bugfix: Update instance frame ranges on context change by @BigRoy in #38
  • Redshift: Set Rendersettings actually apply multilayer_exr and force_combine by @BigRoy in #29
  • Expose Maya Validate Single Assembly for rigs to settings by @BigRoy in #39
  • Create ASS: Add more export options (AY-6100) by @BigRoy in #25
  • Collect Look: Include redshift attributes as part of a look by @BigRoy in #16
  • Get visible in range: Avoid deprecation warning by @BigRoy in #41
  • Pointcache/Animation: Adhere to the "visible only" toggle by @BigRoy in #40
  • Support to create face sets for materials in Extract Alembic by @moonyuet in #37
  • Connect Geometry: Do not error on non-unique node names by @BigRoy in #33
  • Make sure implicit thumbnail in higher priority over the thumbnail source by @moonyuet in #26
  • Improve Maya USD Extraction by @BigRoy in #59

Full Changelog: 0.2.9...0.2.10