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Support assigning maya look to multiple separate assets inside an Arnold aiStandin
with alembic files.
#167
Merged
BigRoy
merged 11 commits into
ynput:develop
from
BigRoy:enhancement/160-ay-7024_look-assigner-to-combined-aistanind-issue
Oct 30, 2024
Merged
Support assigning maya look to multiple separate assets inside an Arnold aiStandin
with alembic files.
#167
BigRoy
merged 11 commits into
ynput:develop
from
BigRoy:enhancement/160-ay-7024_look-assigner-to-combined-aistanind-issue
Oct 30, 2024
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…low updating/adding assingments so that assigning looks of multiple assets inside one `aiStandin` shape is supported
BigRoy
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type: enhancement
Improvement of existing functionality or minor addition
label
Oct 29, 2024
BigRoy
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This is directly sponsored by a client or community member
label
Oct 29, 2024
…assigner - instead of all assets with that product name
Assigning will only occur if current renderer is set to Arnold
moonyuet
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LiborBatek
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…combined-aistanind-issue
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October 30, 2024 12:43
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Labels
sponsored
This is directly sponsored by a client or community member
type: enhancement
Improvement of existing functionality or minor addition
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Changelog Description
Do not force remove assignments on aiStandin look assignments, but allow updating/adding assingments so that assigning looks of multiple assets inside one
aiStandin
shape is supported.This also fixes a bug where
cbId
attribute exported from Houdini was not detected correctly and its value was incorrectly interpreted from the alembic property.alembic.Abc.IArrayProperty
alembic.Abc.IScalarProperty
You can now also list assets and assign look to
gpuCache
ifmtoa
(Arnold) renderer is loaded and is set as the current renderer.This also fixes a bug where ALL assets inside an
aiStandin
are assigned even if only one of them was picked from the asset list in the look assigner.We now support both.
Additional info
Fixes #160
Testing notes:
aiStandin
.It should detect the multiple assets inside the
aiStandin
and allow assigning each of them without applying only the last asset.