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Load to Maya USD Proxy Shape using AYON Entity URI for AYON USD Resolver #93
Load to Maya USD Proxy Shape using AYON Entity URI for AYON USD Resolver #93
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Hello @BigRoy i see that this maya addon needs a core version of 0.4.1+ and im not sure what branch i should use for to build the right core addon for that ? |
This should work fine with any recent version of |
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My Domain Knowledge of Maya is 0.
but i see the expected Object in Maya loaded with a usd.
i have no idea if its using the uri or not tho.
i believe its an normal path tho.
[Edit] i activated the settings for entity uri.
[Edit2] now im pritty sure its not doing it.
Resolver Output: Resolver::_Resolve( '/home/ynput/Documents/Ayon_Server_Mount/Usd_Testing/Hou_Ues_Exp/Test_Assets/assetA/publish/usd/usdMain/v001/UT_assetA_usdMain_v001.usd' )
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Tested on almalinux 9 Maya20205
it was possible to load an asset build by using the contribution workflow via Houdini.
materials where assigned correctly, asset loaded, uri was with the correct version and not with latest.
Changelog Description
Load to Maya USD Proxy Shape using AYON Entity URI for AYON USD Resolver
Additional info
Matches this AYON Houdini PR: ynput/ayon-houdini#26 and hence also highlights what we may want to de-duplicate and re-use code for.
TODO
Testing notes:
ayon+settings://maya/load/MayaUsdLoader/use_ayon_entity_uri