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User Play Testing
Average Difficulty Rating: 6.25
Average ‘Fun’ Rating: 5.93
Overall, user testing results regarding the game's controls and level of usability were thorough and effective in identifying key areas of future work and improvement. The key recommendations for future work into developing and refining the game’s usability and controls include enhancing the control keys to better accommodate for diverse users by adding multiple options for controls, decreasing the pacing of the game, shortening the game’s dialogue and diversifying it to better appeal to users, improving the game’s interface to display an overview of the game and its key controls, therefore enhancing usability. Several other improvements suggested by users during testing involved potentially looking at adding a small map to the corner of the screen so that players can quickly find their position on the map, creating more items for the player to collect and regain health as well as better communicating the player’s progress through a progress bar displayed at the top of the map.
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals