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Bosses
The main bosses will be gods from norse mythos
Defeating bosses will unlock for the player, if not already unlocked a weapon or ability related to that god that they can then use in future runs. Some bosses may not however unlock anything except a way onto the next boss. These could be minor bosses/gods throughout a dungeon that still get their own arena room however are not the final boss of a dungeon.
Possible Gods to include.
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Odin - The supreme deity god, the greatest among the norse gods
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Frigg - Wife of Odin, queen of asgard.
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Balder - A god who was described as living between heaven and earth. Child of Odin and Frigg
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Loki - Mischevious God who can shape shift and take on animal forms.
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Thor - Most famous son of Odin,
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Freya - Goddess of fate and destiny, associated with love and beauty as well.
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Freyr - God of fertility
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Hel - Goddess and Ruler of the underworld, also known also Helheim
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Heimdall - God who guarded the Bifrost.
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Tyr - God of war
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Bragi - God of music/bard god
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Vidar - Another son of Odin
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Vale - Son of Odin who avenged Balders death
https://www.centreofexcellence.com/norse-gods-goddesses/
https://www.realmofhistory.com/2018/01/29/12-norse-gods-goddesses-facts/
(Source: Viking Gods Cartoon Illustrations - https://www.shutterstock.com/nl/image-vector/viking-gods-cartoon-illustrations-224514481)
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals