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Mage attach method: explosion
In order to improve the experience when fight with mage boss, our team decide to add a new attack method to mage boss. In sprint 2, the mage boss only has one attack method, which is shooting fireball to the player. The new attack method for mage boss is the boss will leave an explosion after he teleport to another place.
Through watching video and images, I found that most of explosion have a growing process. The centre of explosion will grow up until reach its max size, then the explosion will disappear and leave the smoke. According to the inspiration, I create an animation of explosion.
As we can see, the centre of explosion will grow up until reach its max size and generate smoke. The explosion will cause damage to player if they stand in the explosion area. To avoid the damage of explosion, player need to pay more attention, the attack method of explosion can make the boss fighting more challenging and playable.
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals