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Mage attach method: explosion

HaoPengXia edited this page Oct 6, 2021 · 4 revisions

Introduction

In order to improve the experience when fight with mage boss, our team decide to add a new attack method to mage boss. In sprint 2, the mage boss only has one attack method, which is shooting fireball to the player. The new attack method for mage boss is the boss will leave an explosion after he teleport to another place.

Teleportation of mage boss

Art design

Through watching video and images, I found that most of explosion have a growing process. The centre of explosion will grow up until reach its max size, then the explosion will disappear and leave the smoke. According to the inspiration, I create an animation of explosion.

As we can see, the centre of explosion will grow up until reach its max size and generate smoke. The explosion will cause damage to player if they stand in the explosion area. To avoid the damage of explosion, player need to pay more attention, the attack method of explosion can make the boss fighting more challenging and playable.

Table of Contents

Home

Design Document

Design Document

Design Document

Game Engine

Getting Started

Entities and Components

Item Drops from Entities

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Map Generation

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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