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Overall Map User Testing
GoldMan93 edited this page Sep 11, 2021
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Design walkthrough
Let the user freely discover the map.
- Rate the overall map layout from 1-5.
- Rate the overall map size from 1-5.
- Rate the overall in map obstacles and trap position from 1-5.
- Rate the number of map obstacles and trap from 1-5.
Testing the overall map implementation. And improve the overall map layout and design.
Participate 1:
- 4 layout is good
- 4 size is decent for one level.
- 2 some of the obstacles block the alleyway
- 4 not bad
Participate 2:
- 3 layout is ok
- 4 size is alright
- 1 cant reach some of the room because the obstacles block the alleyway
- 3 more types of traps can be implemented
Obstacles is block the alleyway. If the user stays on the lava and won't move, it wont deal the damage.
More types of traps can be implemented
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals