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Story
GreyAtlantean edited this page Aug 31, 2021
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How the game mechanics tie into the story
Ragnarök is fast approaching and you’re a Norse warrior of great reknown and power who is yet to die in battle. However, now with ragnarok fast approaching you wish to reach Valhalla and so seek to die in battle. Unfortunately for you though upon seeing your hubris and pride, the gods have seen fit to curse you to not be allowed entry into Valhalla until you defeat them all in combat.
As a result, you now must fight your way through the minions and subjects of the gods of norse mythos and then the gods themselves in order to reach your goal of Valhalla.
[1] Garmr - https://en.wikipedia.org/wiki/Garmr
[2] Helheim - https://norse-mythology.org/cosmology/the-nine-worlds/helheim/
Design Document
- Story
- Music
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Characters
- Main Character
- Bosses
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Enemies
- Sprint 1: Final Design
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Sprint 2: Elvish Boss
- Decision to make our boss a mage
- Design Inspiration: Staff Weapon
- Design decisions for boss
- Archery attack animation for minions
- Different types of minion elves and designs
- Melee attack animation
- Boss attack animation using sceptre
- Design Inspiration: Shooting fireballs
- Mage Boss attack method: fireball
- Sprint 3: Walk Animations and Design Amendments
- Sprint 4: Refining animations
- Map Design
- User + Play Testing
- Gameplay
- Art Style Design Guidelines
- Emotional Goals