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Code Review #29
Comments
For now, just reviewing the code under /building and /common would be good until I have everything fully ready for a code review. |
All related fractions |
Fractions related sims ran fine for 20 minutes. |
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I don't see an assets directory for the cake images or the scale image. @jonathanolson should this be included? |
It's needed to run the unit tests (/fractions-common/fractions-common-tests.html?ea), so it should be kept. |
Created #38 |
Tracked in #39 |
Note: Master checklists of Fractions-Equality, Fractions-Intro, Build-A-Fraction, and Fractions-Mixed-Numbers seem like they haven't gotten much attention. Perhaps it would be good to consult with relevant designers @jonathanolson. |
Related sims are responsive and work fine while testing on chrome (71.0.3578.98) + macOS(10.13.6) |
At the time of review Branch: temp-sound-refactor doesn't have an associated issue. |
Model.md and Implementation notes still need to be updated. |
Note: This sim isn't scheduled for PhET-IO release so relevant checkboxes regarding PhET-IO instrumentation have been checked off. |
Much of the code duplication comes from |
The checklist is complete. Related issues such as memory leak testing are still pending updates. I'll assign @jonathanolson and follow up if needed. |
Assigning my self to keep up with responses from REVIEW comments as needed. |
I didn't realize this wasn't fully closed. I handled all related issues and REVIEW comments, and completed to implementation documentation under /doc/ for the matcher code. I believe this should be ready to close, but @Denz1994 would you like to check over the changes made or see if anything is still left? |
Please mark failed items with ❌
PhET code-review checklist
Build and Run Checks
ea
)fuzz&ea
)Memory Leaks
grunt --mangle=false
. There should be a GitHub issue showing the results of testing done by the primary developer.❌At the time of review no issue was created. See Memory Leak testing #39
dispose
function, or documentation about whydispose
is unnecessary?Property.link
is accompanied byProperty.unlink
.DerivedProperty
is accompanied bydispose
.Multilink
is accompanied bydispose
.Events.on
is accompanied byEvents.off
.Emitter.addListener
is accompanied byEmitter.removeListener
.Node.on
is accompanied byNode.off
tandem.addInstance
is accompanied bytandem.removeInstance
, or use PhetioObject constructor+dispose❌REVIEW comments added as needed
dispose
function have one? This should expose a publicdispose
function that callsthis.disposeMyType()
, wheredisposeMyType
is a private function declared in the constructor.MyType
should exactly match the filename.Performance, Usability
webgl=false
)showPointerAreas
)showPointerAreas
) Some overlap may be OK depending on the z-ordering (if the frontmost object is supposed to occlude touch/mouse areas)Internationalization
stringTest=x
, you should see nothing but 'x' strings)stringTest=double
)stringTest=long
)❌Issue stringTest=long component overlap #31 created
stringTest=X
)❌Issue stringTest=long component overlap #31 created
stringTest=xss
? This test passes if sim does not redirect, OK if sim crashes or fails to fully start. Only test on one desktop platform."{{value}} {{units}}"
) instead of numbered placeholders (e.g."{0} {1}"
)."binaryProbability": { "value": "Binary Probability" }
."screen.{{screenName}}"
, e.g."screen.lab"
."My name is {{first}} {{last}}"
) should use keys that are unlikely to conflict with strings that might be needed in the future. For example, for"{{price}}"
consider using key"pricePattern"
instead of"price"
, if you think there might be a future need for a"price"
string.Repository structure
For a sim repository named “my-repo”, the general structure should look like this (where assets/, audio/ or images/ may be omitted if the sim doesn’t have those types of assets).
*Any images used in model.md or implementation-notes.md should be added here. Images specific to aiding with documentation do not need their own license.
All JavaScript source should be in the js/ directory. There should be a subdirectory for each screen (this also applies for single-screen sims, where the subdirectory matches the repo name). For a multi-screen sim, code shared by 2 or more screens should be in a js/common/ subdirectory. Model and view code should be in model/ and view/ subdirectories for each screen and common/. For example, for a sim with screens “Introduction” and “Lab”, the general directory structure should look like this:
MolarityConstants.js
in molarity. If the repository name is long, the developer may choose to abbreviate the repository name, e.g.EEConstants.js
in expression-exchange. If the abbreviation is already used by another respository, then the full name must be used. For example, if the "EE" abbreviation is already used by expression-exchange, then it should not be used in equality-explorer. Whichever convention is used, it should be used consistently within a repository - don't mix abbreviations and full names.❌See Assets for fractions images #38
grunt published-README
orgrunt unpublished-README
?grunt generate-config
)❌See Code Review #29 (comment)
❌@jonathanolson please comment below on the status of cake-bucket and temp-sound-refactor
model.md
adequately describe the model, in terms appropriate for teachers?❌model.md was not complete during review
implementation-notes.md
adequately describe the implementation, with an overview that will be useful to future maintainers?❌implementation-notes.md was not complete during review
{{REPO}}QueryParameters.js
, for example ArithmeticQueryParameters.js for the aritmetic repository.Coding Conventions
grunt update-copyright-dates
.Do the
@author
annotations seem correct?Are all constructors marked with
@constructor
? That will make them easier to search and review. This is not necessaryfor ES6 constructors.
For constructors, use parameters for things that don’t have a default. Use options for things that have a default value. This improves readability at the call site, especially when the number of parameters is large. It also eliminates order dependency that is required by using parameters.
For example, this constructor uses parameters for everything. At the call site, the semantics of the arguments are difficult to determine without consulting the constructor.
Here’s the same constructor with an appropriate use of options. The call site is easier to read, and the order of options is flexible.
Example:
A possible exception to this guideline is when the constructor API is improved by hiding the implementation details, i.e. not revealing that a sub-component exists. In that case, it may make sense to use new top-level options. This is left to developer and reviewer discretion.
For more information on the history and thought process around the "nested options" pattern, please see phetsims/tasks#730.
@param
annotations. The description for each parameter should follow a hyphen. Primitive types should use lower case. Constructors should additionally include the@constructor
annotation. For example:For most functions, the same form as above should be used, with a
@returns
annotation which identifies the return type and the meaning of the returned value. Functions should also document any side effects. For extremely simple functions that are just a few lines of simple code, an abbreviated line-comment can be used, for example:// Computes {Number} distance based on {Foo} foo.
If references are needed to the enclosing object, such as for a closure,
self
should be defined, but it should only be used in closures. Theself
variable should not be defined unless it is needed in a closure. Example:Generally, lines should not exceed 120 columns. Break up long statements, expressions, or comments into multiple
lines to optimize readability. It is OK for require statements or other structured patterns to exceed 120 columns.
Use your judgment!
Where inheritance is needed, use
PHET_CORE/inherit
(ES5) orextends
(ES6). Add prototype and static functions via the appropriate arguments toinherit
. Spaces should exist between the function names unless the functions are all short and closely related. Example:If the expression is only one item, the parentheses can be omitted. This is the most common use case.
Naming for Property values: All
AXON/Property
instances should be declared with the suffixProperty
. For example, if a visible property is added, it should have the namevisibleProperty
instead of simplyvisible
. This will help to avoid confusion with non-Property definitions.Properties should use type-specific subclasses where appropriate (.e.g BooleanProperty, NumberProperty, StringProperty) or provide documentation as to why they are not.
Are Property value validation options (
valueType
,validValues
, etc...) utilized? Is their presence or lack thereof properly documented?Line comments should generally be preceded by a blank line. For example:
Line comments should have whitespace between the
//
and the first letter of the line comment. See the preceding example.Differentiate between
Property
and "property" in comments. They are different things.Property
is a type in AXON; property is any value associated with a JavaScript object.Files should be named like CapitalizedCamelCasing.js when returning a constructor, or lower-case-style.js when returning a non-constructor function. When returning a constructor, the constructor name should match the filename.
Every type, method and property should be documented.
The HTML5/CSS3/JavaScript source code must be reasonably well documented. This is difficult to specify precisely, but the idea is that someone who is moderately experienced with HTML5/CSS3/JavaScript can quickly understand the general function of the source code as well as the overall flow of the code by reading through the comments. For an example of the type of documentation that is required, please see the example-sim repository.
❌REVIEW comments added where needed
Assertions should be used appropriately and consistently. Type checking should not just be done in code comments. Use
Array.isArray
to type check an array.Abstract methods (normally implemented with an error) should be marked with
@abstract
jsdoc.Visibility Annotations
Because JavaScript lacks visibility modifiers (public, protected, private), PhET uses JSdoc visibility annotations to document the intent of the programmer, and define the public API. Visibility annotations are required for anything that JavaScript makes public. Information about these annotations can be found here. (Note that other documentation systems like the Google Closure Compiler use slightly different syntax in some cases. Where there are differences, JSDoc is authoritative. For example, use
Array.<Object>
orObject[]
instead ofArray<Object>
). PhET guidelines for visibility annotations are as follows:@public
for anything that is intended to be part of the public API.@protected
for anything that is intended for use by subtypes.@private
for anything that is NOT intended to be part of the public or protected API.@public (read-only)
. This indicates that the given property (AND its value) should not be changed by outside code (e.g. a Property should not have its value changed)@public (scenery-internal)
@public (a11y)
@public (phet-io)
@public (scenery-internal, read-only)
x.y = something
:[\w]+\.[\w]+\s=
[\w]+: function\(
Math Libraries
dot.Util.roundSymmetric
is used instead ofMath.round
.Math.round
does not treat positive and negative numbers symmetrically, see fix nearest-neighbor rounding in Util.toFixed dot#35 (comment).DOT/Util.toFixed
orDOT/Util.toFixedNumber
should be used instead oftoFixed
. JavaScript'stoFixed
is notoriously buggy. Behavior differs depending on browser, because the spec doesn't specify whether to round or floor.phet.joist.random
, and are doing so after modules are declared (non-statically). Including, but not limited to:❌See below
Math.random
_.shuffle
_.sample
_.random
new Random()
❌REVIEW comments added where needed
IE11
Number.parseInt()
Array.prototype.find
Organization, Readability, Maintainability
grunt find-duplicates
❌See Common Module for FractionNode.js in fractions-intro & fraction-comparison fractions-intro#7
TODO
orFIXME
comments in the code? They should be addressed or promoted to GitHub issues.❌Several unaddressed TODO comments
DerivedProperty
instead ofProperty
?PhET-iO
for the PhET-iO development process.
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