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Update latest codes #6
Commits on Aug 17, 2019
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Commits on Aug 21, 2019
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Commits on Aug 22, 2019
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Co-Authored-By: Alexey Mostovoy <[email protected]>
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Co-Authored-By: Alexey Mostovoy <[email protected]>
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Commits on Aug 24, 2019
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Merge pull request #33448 from Hymore246/rebalance-judo
Martial Arts Rebalance for Judo
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Move splitting vehicle move into horizontal and vertical into map::mo…
…ve_vehicle. So the caller does not have to do it. At least one caller (from `monster::shove_vehicle`) did not do this.
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Better error reporting from map::move_vehicle:
Add two separate checks for 1) empty displacement vector and 2) for displacement vector being too large. Changed third check into an assertion as it is ensured by the splitting code above.
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Fix "resin_cord is undefed" (#33504)
* Make repair_actions non-static. Put them into `Item_factory` and clear and reset them on each game resetting. * Also clear Item_factory::misc_tools
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Add mission for claire isherwood npc (#33498)
* add unique book reward herbal remedy book, survival skill. * add mission and slight map adjustements for trade.
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Make Sweet Tooth a starting trait (#33477)
* Changed Sweet Tooth to be a starting trait * Added Sweet Tooth starting trait to NPCs Removed ANTIJUNK from possible starting traits, created a new trait group with both PROJUNK and ANTIJUNK and added that group to possible starting traits. Possibility 5 because of allergy.
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* Add a survival kit * add to item groups * change description to not be written by Mario * fix another spelling error * give survivor zombie a small chance of dropping a survivor kit * give survivor zombie a small chance of dropping a survival kit * implemented suggestions by @Maddremor * remove irrelevant flag * handflares instead of flare gun * add Pocket Survival Guide to kit
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Merge pull request #33514 from Qrox/fix-scroll-name
Fix a spell name in Magiclysm
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Merge pull request #33513 from Qrox/motd-zh-cn
Update the Simplified Chinese translation of MOTD
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Update data/json/techniques.json
Co-Authored-By: ampersand55 <[email protected]>
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Update data/json/techniques.json
Co-Authored-By: ampersand55 <[email protected]>
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Remove double parasite specification Co-Authored-By: ZhilkinSerg <[email protected]> Update data/json/items/comestibles/carnivore.json Co-Authored-By: ZhilkinSerg <[email protected]>
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Adds a simple wooden rack, meant to provide an option for storage that doesn't need metal resources, and is potentially accessible to characters playing wilderness games.
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Commits on Aug 25, 2019
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Lint RetroDays tileset config (#33527)
This reduces the length of the tileset config by roughly 14,000 lines. There's no pressing need for it, I just accidentally linted the file, and wanted to just go ahead and lint it instead of back out of linting it.
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Add planters, autoclaves, dishwashers, and colored doors.
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Merge pull request #33506 from BevapDin/fej
Fix calling map::move_vehicle with a combined horizontal and vertical movement
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Merge pull request #33502 from ZhilkinSerg/fix-name-plural
Fix minor typos related to plural names
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Merge pull request #33501 from Kanexan/Snippets-Rework
Cleaning up snippets.json
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Merge pull request #33449 from LaVeyanFiend/Fatparasites
Eating raw fat is dangerous
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Merge pull request #33528 from anothersimulacrum/retrodays-update
Update Retrodays tileset
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Merge pull request #33530 from Qrox/fix-photo-desc
Fixes to the photo description
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Merge pull request #33523 from anothersimulacrum/wooden-rack
Add wooden rack furniture
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Fix and jsonize item dropping and trap conversion in trap-vehicle int…
…eraction (#33459) * JSONize trap-vehicle run-over drops and trap conversions Also fix item duplication when traps are run over by vehicles * Keep known traps known, and make seen traps in action known * Fix double barrel shotgun trap turning into single barrel shotgun trap when run over by vehicles * Fix vehicle triggering traps when moving off them * Update gfx configs * Apply suggestions from code review Co-Authored-By: ZhilkinSerg <[email protected]>
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Adds steel mill location (#33383)
* Create steel_foundry.json * Steel Mill * Update steel_mill_z2.json * format fixes * overmap edits * Update data/json/mapgen/steel_mill/steel_mill_z2.json Co-Authored-By: anothersimulacrum <[email protected]> * Update data/json/mapgen/steel_mill/steel_mill_z2.json Co-Authored-By: anothersimulacrum <[email protected]> * Overmap fixes and misc. edits. * Typo in mapgen * Fixes and Updates * Update data/json/mapgen_palettes/steel_mill_palette.json Co-Authored-By: ZhilkinSerg <[email protected]> * Update data/json/mapgen_palettes/steel_mill_palette.json Co-Authored-By: ZhilkinSerg <[email protected]> * Update data/json/mapgen_palettes/steel_mill_palette.json Co-Authored-By: ZhilkinSerg <[email protected]>
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Add real summary regular expression (#33531)
* Add real summary regular expression
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Fix more translation and translation updating issues (#33433)
* Fix translation update - skill names * Fix translation update - bionic names/descriptions * Remove some explicit `translated` calls * Fix translation update - recipe category names * Fix translation update - terrain bash sound descriptions * Fix translation - trap-vehicle collision sound description * Convert .pot file line endings to Unix on Windows * Suppress warning when nothing translatable is found in objects copying from other objects * Update translation documentation * Mark a string for translation * Fix translation update - vehicle part names * Fix translation update - text snippets * Update translation documentation * Use no_translation for debug text
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npcs: always restock on first trading conversation
Fixes #33500 NPC restock should be handled entirely through the trading code, so having npc::randomize() reset the restock time prevents NPCs from restocking when first loaded, which meant that faction shopkeepers were not stocking faction cash. Also, set the last restock time for new NPC to turn_zero, and clarify order of operations when checking last restock to make sure that NPC shopkeepers always restock the first time the player attempts to trade with them.
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Added descriptions for copy-from, abstract, delete and extend
Did some minor formatting of the page and added descriptions for copy-from, abstract, delete and extend. Tried to add the following to the file but apparently I hit a max file size (does not load the preview anymore): # FAQ ## What types support copy-from? To find out if a types supports copy-from, you need to know if it has implemented generic_factory. To find out if this is the case, do the following: * Open [init.cpp](https://github.com/CleverRaven/Cataclysm-DDA/blob/0f5f757236e2c9a019a6e40e6b62c3c7593ba7c6/src/init.cpp) * Find the line that mentions your type, for example `add( "gate", &gates::load );` * Copy the load function, in this case it would be *gates::load* * Use this in [the search bar on github](https://github.com/CleverRaven/Cataclysm-DDA/search?q=%22gates%3A%3Aload%22&unscoped_q=%22gates%3A%3Aload%22&type=Code) to find the file that contains *gates::load* * In the search results you find [gates.cpp](https://github.com/CleverRaven/Cataclysm-DDA/blob/5055b30aafc78e6846374a5387d0f5beee370a2b/src/gates.cpp). open it. * In gates.cpp, find the generic_factory line, it looks like this: `generic_factory<gate_data> gates_data( "gate type", "handle", "other_handles" );` * Since the generic_factory line is present, you can now conclude that it supports copy-from. * If you don't find generic_factoy present, it does not support copy-from, as is the case for type vitamin (repeat the above steps and find that [vitamin.cpp](https://github.com/CleverRaven/Cataclysm-DDA/blob/6ee35bc57e8e5b33433807928485ef9c9a9df8f7/src/vitamin.cpp) does not contain generic_factoy)
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Disallow certain activities while riding (#33165)
* disallow certain activities while riding * file replaced in error * astylin * move comments back to where they referred to previously * full stop - punctuation * remove from handcuffs iuse, as it dosnt appear to be somethign the player activates * generalise messages * clang-tidy value stored is never read * commit to trigger rebuild * astyle
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Commits on Aug 26, 2019
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Fix Marloss Voice Random Spawning
The NPCs were generated without proper dialogues and faction alliegances, so this will disable their random generation for the time being.
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Merge pull request #33295 from tenmillimaster/45-military-pistols
.45ACP military pistols
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clang-tidy bugprone-use-after-move (#33557)
* Enable bugprone-use-after-move Enable this clang-tidy check and deal with associated warnings. Mostly these were suppressions for things in the tests that are specifically testing move constructor semantics, but one case was a genuine latent bug. * Fix mismatched declaration name This error seems to have crept into master.
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Merge pull request #33549 from curstwist/add-migo-scout-tower
add migo scout tower
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Merge pull request #33541 from curstwist/fix-static-npcs-spawning-for…
…-random-npcs fix random npcs offering static npc missions
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adjust and add missions for isherwood faction (#33537)
* adjust and add missions for isherwood faction * remove pacified flag
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npcs: always restock on first trading conversation (#33536)
Fixes #33500 NPC restock should be handled entirely through the trading code, so having npc::randomize() reset the restock time prevents NPCs from restocking when first loaded, which meant that faction shopkeepers were not stocking faction cash. Also, set the last restock time for new NPC to turn_zero, and clarify order of operations when checking last restock to make sure that NPC shopkeepers always restock the first time the player attempts to trade with them.
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Merge pull request #33540 from snipercup/Update-JSON_INFO.MD-add-copy…
…-from Added descriptions for copy-from, abstract, delete and extend
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Fix #33486 'All furniture storage became 1000L' by reverting furnitur…
…e max_volume (#33534) * revert furniture max_volume to int units * revert furniture max_volume to int units in furniture.json
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Merge pull request #33552 from l29ah/panaceus-volume
make Panaceus have the size of your thumbnail as described
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Merge pull request #33558 from John-Candlebury/marloss-voice
Disable Marloss Voice Random Spawning
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Change all instances of 'volume' in JSONs to be a metric string II: T…
…he Empre Strikes Back (#33551) * update * fix acorn
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David Brown committed
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Merge pull request #33566 from davidpwbrown/palette_fix
Campground JSON map palette consistency
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Merge pull request #33572 from CleverRaven/kevingranade-remove-incons…
…picuous Remove inconspicuous trait
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Merge pull request #33570 from ralreegorganon/practice-survival-when-…
…harvesting Practice survival when harvesting
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Doc: move json inheritance wiki page to json inheritance.md and updat…
…e it (#33569) * Create JSON_INHERITANCE.md Made the contents look exactly like the wiki page https://github.com/CleverRaven/Cataclysm-DDA/wiki/Inheritance and also added a short guide on how to find out of the type you use in JSON is has copy-from supported. * Linked copy-from, delete, extend and abstract to the new inheritance.md file and removed the example of copy-from
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Commits on Aug 27, 2019
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Merge pull request #33510 from Hymore246/rebalance-karate
Martial Arts Rebalance for Karate
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Granularize Cartridge Reloading Part 1: Gotta keep em separated (#33310)
* from 1 came many (gunpowders) Gotta keep em separated * recipe to make uniform powder. * Gunpowder spawn chances * snippets, artillery powder desc * update min qty 1lb is most common for powders * steel mesh sources * sieve recipe and req add * Powder overlap first attempt at getting powder overlap on paper. needs work still. * -BP 40mm * split pistol+shot powder * shotgun powder overlaps
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Clean up homemade mags and guns (#33376)
* hand fit mags * hk->H&K * casehead reqs * mag desc update * sheet strippers * delete .38 luty * axe 22, nerf 40, 762 and 762 recipes
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Fixed "Evolution doesnt happen with initial day set at 30 #33450". (#…
…33487) `upgrade_time` is counted in days, can't add turns to it.
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Add new mission/talk effect u_learn_recipe (#33574)
* Add u_learn_recipe effect and u_know_recipe condition * Add new mission MISSION_LEARN_ABOUT_CATTAIL_JELLY
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Merge pull request #33579 from CleverRaven/kevingranade-fragile-glaive
Make makeshift glaive fragile.
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Change throwable extinguisher to perish after use (#33561)
* Change throwable extinguisher to perish after use * Fixup removal of throwable extinguisher
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