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Adjusts mi-go spawns #33519

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curstwist
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Summary

SUMMARY: Balance "lowers spawn rates of mi-go around encampments, fixes delayed spawn date"

Purpose of change

Significantly lowered the amount of mi-go spawning at the encampment. It's about 60% less right now. I've changed most of the stronger mi-go to spawn later, at day 35 but this may be bugged, see #33518. Note: the mi-go guard has a weaker version of the beam weapon, and spawns on day one still.

Describe the solution

Added densities to the mi-go spawns and also adjusted each types chances for spawning. I've fixed the delayed spawn date for slavers (35 days) and scouts (35 days) and myrmidon (45 days).

Describe alternatives you've considered

I've considered waiting to post this PR until the bug is resolved, but it can be useful for the bug hunters as a test. Also, nerfing the spawn rate is important for balance.

@ZhilkinSerg ZhilkinSerg added [JSON] Changes (can be) made in JSON Game: Balance Balancing of (existing) in-game features. Map / Mapgen Overmap, Mapgen, Map extras, Map display labels Aug 24, 2019
@ZhilkinSerg ZhilkinSerg merged commit 2783181 into CleverRaven:master Aug 25, 2019
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Game: Balance Balancing of (existing) in-game features. [JSON] Changes (can be) made in JSON Map / Mapgen Overmap, Mapgen, Map extras, Map display
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