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Update 13/jul #2
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Development - 0.4.6 Beta
Development
CB `steal_puppet` was missing from the peace order list, which could result in unintended results in a peace deal involving multiple CBs. The CB is placed in-between the CBs that release a vassal and the CBs that vassalise a country. This seems appropriate as in some sense `steal_puppet` does those two things in succession.
Change the mixed Dutch/English names to French except for the Flemish Meetingpartij. Change the reactionary party to 'Parti Statiste' which was the conservative faction in the Brabantian revolution of 1790.
* Added a missing vassal transfer event for the new CB. * Fixed a few NNM Korean events that could still happen if one of the countries was a puppet.
* Decreased the costs for construction the canals - Suez was halved, while Panama should cost double what the Suez costed, in average. Kiel also got reduced. Prestige gain for Suez was icnreased from 20 to 40 and Panama from 50 to 75. Keep in mind these are still gigantic works, so they should cost a lot of money and should put a dent even in a Great Power economy.
-Added two events that trigger after Austria gets dismantled that give the opportunity to Switzerland to annex Vorarlberg (in game Bregenz, province id 614) -Changed the pops of Vorarlberg/Bregenz from South German to Swiss -Added Swiss as accepted culture to AUS/KUK/DNB -Added an event for AUS/KUK/DNB that removes Swiss as accepted if they declare war on Switzerland -Added a decision to Switzerland to get a core on Vorarlberg if they abandon their neutrality
-Changed the religion of Armenian pops from Orthodox to Coptic -Changed the religion of ARM and CLC from Orthodox to Coptic
Add steal_puppet to the peace order
Development
Development
Development
Dirty and torn teddy bear
Added Paraná river, Tiete river, Rio Grande river, Paranaiba river and others nearby. Fixed some Amazonian rivers.
* Added localization to the inventions that were missing it. Luxury Clothes factories should now be unlocked with Jacquard Loom, since that was the invention that enabled it. Fixes #59 * Overall balance of production and base profits for factories and artisans. Addressing the issues raised in #66 * Added localized names for a few places in the low countries, addressing #62
French names for Belgian political parties
Update gfx child labor and some rivers in Brazil
Religion of Armenian pops
* Renamed Coptic religion to Oriental Orthodox and the Orthodox religion to Eastern Orthodox. * Muslim countries should now start with the Pact of Umar, which will stop conversion of non-muslim pops, slow assimilation and levy some money. This can be repealed through a decision. Secularizing the society will have the same effect with none of the negative consequences.
…anup optimizations * Fixes for the country ghost units system where it could lead to a consitent crash when clicking in the diplomacy tab. This fix adds a delay to the system, so ghost units can take up to 3 months to disappear (but they will disappear). Fix for #73 * Tweaks for the Serf-cleanup routines so it happens less often, leading to less false positives. * Tweak China coal mines to flip later in the game, to stop overproduction of coal early-game. * Fixed a few wrong references to coal in inventions that boost iron production. * Increased Bessemer Steel bonus to iron production.
* Added a decision to found the Niger Company for any country that owns a province in southern Nigeria. The decision will help model how colonization of the area went ahead. * Removed a few of Shewa's cores to avoid them forming Ethiopia everytime. * Few tweaks for the ghost-country cleanup system. * Continuing work in avoid the early-game overproduction of coal.
* Fixed a bug related to the order debts were accrued. The bug made it so every debt acquired through the debt system was doubled. Sorry about that. * Added the debt system to the Exploration events (North and South pole, Source of the Nile). Mainly toa void the AI bankrupting itself, which it still did. Increased monetary cost of events so taking it isn't always the no-brainer it was. Improved AI logic for picking up options so they put up more competition to the player in these events.
* Made the southern-german minor states allied to each other and to Austria. Saxony is the exception, but they will start allied to Austria. * Continuing tweaks to early game economy.
* Mainly to guarantee uncivs get the units they are going for in face of the changes the tech had because of the vanilla bug with created units being stuck in ports and the need to fix that. * Finished a few of changes that would cause the bug with naval ports due to the fix for the aforementioned bug.
Merging development into the main branch
-Added four new decision pictures -Fixed the found_dar_es_salaam decision
Since all NV pick decisions are carefully weighted in order to produce a random AI outcome they all need consistent requirements.
Normalise nv change requirements
Decision pictures & Build Dar Es Salaam
Oman/Zanzibar
Welsh culture
Change Election Timing
Natives Status decisions compatible with accepted cultures
Unite with Greece decision
* Newly formed colonial governments (organizing colonies) in Africa will now lose militancy over time for 10 years, to compensate for the hardcoded "nationalism" militancy that shouldn't be applied to these uncivs.
* The League of Three Emperors can now be taken when Germany owns cores of Austria/Russia, however if they accept the league Germany will give the cores back.
(previous commit) * Fixed an instance of the Ghost units cleanup system clashing with the "Unite Wallachia & Moldavia" decision. Closes #180 * Added African Diaspora cultures to the segregation/integration system that Natives have.
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