You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Clean up + do TODO / fix TOFIX only issues things that cannot be moved to 1.0.0-next.X. If something cannot be resolved within an hour, create a new issue for 1.0.0-next.X, we want to get 1.0.0-next.1 out asap.
Clean up + do TODO / fix TOFIX only issues things that cannot be moved to 1.0.0-next.X. If something cannot be resolved within an hour, create a new issue for 1.0.0-next.X, we want to get 1.0.0-next.1 out asap.
add_instance_to()
logic + related #71shadow_root
andshadow_dom_target
in non-svelthree 'container' components #72Propeller.ts
: check / remove confusing, old,camera.view
related comment #77Mesh
: check casemesh
was provided with no.material
or.geometry
set. #84CubeCamera
examples throw 'already added' errors -> why? #108root_scene.userData.dirty = true
inafterUpdate
#111LoadedGLTF
add missingprops
/sProps
logic #120RectAreaLight
callhelper.updateMatrixWorld()
instead ofhelper.update()
#121RectAreaLight
addwidth
andheight
shorthand props #122Scene
: verify (delete?) confusing comment /scene.userData.animations
usage #94SvelthreeAnimationFunctionReturn
use or remove it #123WebGLRenderer
WebGLRenderer
: refactor (rename?)set_render(...)
method #85WebGLRenderer
: reviewstart_rendering()
andstop_rendering()
methods #86The text was updated successfully, but these errors were encountered: