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Code review #103
Comments
The code review is complete. Great work - the code is in excellent shape. One of the reviewers referred to it as "classical music". All of the issues we raised are small potatoes. The documentation and architecture are maintainable and easy to understand. All remaining work is being tracked in separate issues. Nice job all! |
Thanks for the thorough review (and the compliments 😊). Since all followup work is tracked in other issues, I'll go ahead and close this issue. |
PhET Code-Review Checklist (a.k.a "CRC")
removing the irrelevant parts.// REVIEW
comments in the codeSpecific Instructions
calibrateMaxEMF
. And I'll be working in PickupCoil, LightBulb, and Voltmeter.strikethrough text formatting.Differences from Java version:
GitHub Issues
The following standard GitHub issues should exist. If these issues are missing, or have not been completed, pause code
review until the issues have been created and addressed by the responsible dev.
describe the model, in terms appropriate for teachers? Has it been reviewed by the sim designer?
brands=phet
, see Memory testing (phet and phet-io brands) #98brands=phet-io
, see Memory testing (phet and phet-io brands) #98Build and Run Checks
If any of these items fail, pause code review.
ea
)fuzz&ea
)parameters
ea&listenerOrder=random
andea&listenerOrder=random&fuzz
)?deprecationWarnings
. Do not use deprecated methods in new code.Memory Leaks
described here.) Test on a version built using
grunt --minify.mangle=false
. Compare to testing results done by the responsible developer. Results can be found in Memory testing (phet and phet-io brands) #98.dispose
function, or is it obvious why it isn't necessary, or is there documentation about whydispose
isn't called? An example of why no call todispose
is needed is if the component is used in aScreenView
that would never be removed from the scene graph. Note that it's also acceptable (and encouraged!) to describe what needs to be disposed in implementation-notes.md.documentation (in-line or in implementation-notes.md) describes why following them is not necessary.
Property.link
orlazyLink
is accompanied byunlink
.Multilink.multilink
is accompanied byunmultilink
.Multilink
is accompanied bydispose
.DerivedProperty
is accompanied bydispose
.Emitter.addListener
is accompanied byremoveListener
.ObservableArrayDef.element*Emitter.addListener
is accompaniedby
ObservableArrayDef.element*Emitter.removeListener
Node.addInputListener
is accompanied byremoveInputListener
PhetioObject
is accompanied bydispose
.dispose
function should have one. This should expose a publicdispose
function thatcalls
this.dispose{{CLASS_NAME}}()
, wheredispose{{CLASS_NAME}}
is a private function declared in theconstructor.
{{CLASS_NAME}}
should exactly match the class name.dispose
should either (a) useisDisposable: false
, or (b) implementa
dispose
method that callsDisposable.assertNotDisposable
. Use (a) for classes that inherit adispose
methodfrom Disposable. Use (b) for classes that inherit a
dispose
method from something other than Disposable. The goalhere is to prevent clients from calling
dispose
for something that does not properly clean itself up, creating amemory leak. This is especially important for common code, but is good defensive programming for sim-specific code.
Performance
objects; animation that pauses or "hitches" during garbage collection.
parameter
webgl=false
) @pixelzoom: The sim uses scenery Sprites, which defaults torenderer: 'webgl'
.Usability
showPointerAreas
)showPointerAreas
) Overlap may be OK in some cases, depending on the z-ordering (if the front-most object is supposed to occlude pointer areas) and whether objects can be moved.Internationalization
stringTest=dynamic
anduse the left/right arrow keys.
strings that are shorter than the English strings? (run with query parameter
stringTest=X
. You should see nothingbut 'X' strings.)
with query parameters
stringTest=double
andstringTest=long
)stringTest=xss
? This test passes if sim does not redirect, OK if sim crashes or fails to fully start. Only test onone desktop platform. For PhET-iO sims, additionally test
?stringTest=xss
in Studio to make sure i18n strings didn'tleak to phetioDocumentation, see https://github.com/phetsims/phet-io/issues/1377
StringUtils.fillIn
and a string pattern to ensure that strings are properly localized. This is relevant in cases where order should be translatable."{{value}} {{units}}"
) instead of numbered placeholders (e.g."{0} {1}"
).${REPO}-strings_en.json
and verify that all string keys conform to string key conventions. String keys are difficult to change after a sim has been published, and they appear in the PhET-iO API (and Studio) as the phetioIDs for StringProperties.If the sim was already released, make sure none of the original string keys have changed. If they have changed, make sure any changes have a good reason and have been discussed with @jbphet (it is likely that an issue like Translations will lose some strings the next time this is published off of master gravity-force-lab#166 should be created).Repository Structure
The repository name should correspond to the sim title. For example, if the sim title is "Wave Interference", then
the repository name should be "wave-interference".
Are all required files and directories present? For a sim repository named “my-repo”, the general structure should
look like this (where assets/, images/, mipmaps/ or sounds/ may be omitted if the sim doesn’t have those types of
resource files).
*Any images used in model.md or implementation-notes.md should be added here. Images specific to aiding with
documentation do not need their own license.
Verify that the same image file is not present in both images/ and mipmaps/. If you need a mipmap, use it for all@pixelzoom: There are no mipmaps.occurrences of the image.
Is the js/ directory properly structured? All JavaScript source should be in the js/ directory. There should be a subdirectory for each screen (this also applies for single-screen sims, where the subdirectory matches the repo name). For a multi-screen sim, code shared by 2 or more screens should be in a js/common/ subdirectory. Model and view code should be in model/ and view/ subdirectories for each screen and common/. For example, for a sim with screens “Introduction” and “Lab”, the general directory structure should look like this:
Do filenames use an appropriate prefix? Some filenames may be prefixed with the repository name, e.g.
MolarityConstants.js
in molarity. If the repository name is long, the developer may choose to abbreviate the repository name, e.g.EEConstants.js
in expression-exchange. If the abbreviation is already used by another repository, then the full name must be used. For example, if the "EE" abbreviation is already used by expression-exchange, then it should not be used in equality-explorer. Whichever convention is used, it should be used consistently within a repository - don't mix abbreviations and full names. The abbreviation should be all uppercase letters; e.g. MOTHAConstants, not MotHAConstants for "Model of the Hydrogen Atom".Is there a file in assets/ for every resource file in sound/ and images/? Note that there is not necessarily a
1:1 correspondence between asset and resource files; for example, several related images may be in the same .ai file.
Check license.json for possible documentation of why some resources might not have a corresponding asset file.
For simulations, was the README.md generated by
grunt published-README
orgrunt unpublished-README
? Common code repos can have custom README files.Is the LICENSE file correct? (Generally GPL v3 for sims and MIT for common code, see this thread for additional information).
Does .gitignore match the one in simula-rasa?
In GitHub, verify that all non-release branches have an associated issue that describes their purpose.@pixelzoom: main is the sole branch.Are there any GitHub branches that are no longer needed and should be deleted?@pixelzoom: main is the sole branch.Sim-specific query parameters (if any) should be identified and documented in one .js file in js/common/ or js/ (if there is no common/). The .js file should be named
{{PREFIX}}QueryParameters.js
, for example ArithmeticQueryParameters.js for the arithmetic repository, or FBQueryParameters.js for Function Builder (where theFB
prefix is used).Query parameters that are public-facing should be identified using
public: true
in the schema.All sims should use a color file named
MyRepoColors.ts
or, if using abbreviations,MRColors.ts
, and useProfileColorProperty
where appropriate, even if they have a single (default) profile (to support color editing and PhET-iO Studio). TheColorProfile
pattern was converted to*Colors.ts
files in PhET-iO instrumentation for ColorProfile scenery-phet#515. Please see GasPropertiesColors.ts for a good example.Sim-specific preferences (which appear in the Simulation tab of the Preferences dialog) should appear as Properties in
{{PREFIX}}Preferences.ts
, for example KeplersLawsPreferences.ts. The initial value of each such preferences Property should be set via a query parameter from{{PREFIX}}QueryParameters.js
.Does
package.json
refer to any dependencies that are not used by the sim?Does
package.json
include any config that was only needed for development? For example:@pixelzoom: "@typescript-eslint/ban-ts-comment" is made more strict in package.json.
Coding Conventions
TypeScript Conventions
Math Libraries
DOT/Utils.toFixed
orDOT/Utils.toFixedNumber
should be used instead oftoFixed
. JavaScript'stoFixed
is notoriously buggy. Behavior differs depending on browser, because the spec doesn't specify whether to round or floor.IE11
string.includes
andstring.startsWith
where possible.Organization, Readability, and Maintainability
Pick
, but this is a bit of a hack. Here's an example:@pixelzoom here are the files that are >= 200 lines:
@pixelzoom: see Address duplicated code #101
TODO
orFIXME
orREVIEW
comments in the code? They should be addressed or promoted to GitHub issues."todo-should-have-repo"
lint rule enabled.createCoilSegments
in Coil.ts.{{REPO}}Constants.js
file?PhetColorScheme
. Identify any colors that might be worth adding toPhetColorScheme
.DerivedProperty
instead ofProperty
? #135Accessibility
This section may be omitted if the sim has not been instrumented with accessibility features. Accessibility includes various features, not all are always include. Ignore sections that do not apply.
General
Alternative Input
fuzzBoard&ea
)ScreenView.pdomPlayAreaNode.pdomOrder
andScreenview.pdomControlAreaNode.pdomOrder
to control the traversal order and categorize Nodes in the PDOM? See alternative-input-quickstart-guide.md for more information.Interactive DescriptionRun the entire built sim HTML file through an HTML validator, does the HTML pass?If applicable, are good design patterns used for interactive description, see interactive-description-technical-guide.mdDoes resetting the simulation also reset the entire PDOM?Make sure accessibility strings aren't being adjusted with ascii specific javascript methods liketoUpperCase()
. Remember that one day these strings will be translatableMake sure for accessibility strings that all end of sentence periods do not have a leading space before it. Some screen readers will read these as "dot." This can occur often when a clause is conditionally added.PhET-iO
This section may be omitted if the sim has not been instrumented for PhET-iO, but is likely good to glance at no matter.
PhetioObject
instances are disposed, which unregisters their tandems.dt
values are used instead ofDate.now()
or other Date functions. Perhaps tryphet.joist.elapsedTime
. Though this has already been mentioned, it is necessary for reproducible playback via input events and deserves a comment in this PhET-iO section.DOT/dotRandom
as an imported module (not a global), and all doing so after modules are declared (non-statically)? For example, the following methods (and perhaps others) should not be used:Math.random
,_.shuffle
,_.sample
,_.random
. This also deserves re-iteration due to its effect on record/playback for PhET-iO.undefined
values are omitted when serializing objects across frames. Consider this when determining whethertoStateObject
should usenull
orundefined
values.enabledProperty
, useAXON/EnabledProperty
. This should be done in both the model and the view. If you're using a DerivedProperty, skip this item.phetioDocumentaton
- it changes the PhET-iO API!The text was updated successfully, but these errors were encountered: