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Stances
Spells can change the stance of a target. Stance spells can be configured to last a certain number of rounds.
Although the code continues to exist and work, I personally have depreciated the use of stance spells. Feedback suggested that players dislike stance spells, because it takes away their ability to make personal choices about how they are attacking (for example, they change their stance to reckless and then someone casts a spell which puts them in cover, which removes their stance mods).
Most of the things that can be accomplished with stances can now be accomplished in other ways, particularly via the use of shields.
The primary use case for stance spells which remains is for spells which should mark someone as 'hidden' until they attack.
stance: <name_of_stance>
Must match an FS3 stance. You can read about configuring those here.
Stances can be configured with a damage type which makes them susceptible to shields, but they do not actually do damage. The damage_type will only control whether certain shields have a chance to block them. Spells without a damage_type will use the default damage_type.
damage_type: <damage type>
Stance spells only work in combat.
Stance spells:
- Roll for success - is the spell successfully cast? How much magic energy does it subtract?
- Check to see whether a shield will block the spell.
- Change the target's stance.
Read more about Spell Success Mechanics.
- Overview
- Death
- Schools
- Magic Energy
- Spells
- Spell Success Mechanics
- Magic Items
- Potions
- Configuration
- Code
- Future Plans