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Optional Code: Combat Seemods Command
spiritlake edited this page Mar 7, 2022
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1 revision
Adds an optional command to see all mods set on a character. The magic system puts a lot more mods into play, some of which stack, and I found it useful to have a command which showed me all active mods at any given time.
In plugins\fs3combat\fs3combat.rb, after
when "attackmod", "defensemod", "lethalmod", "initmod", "spellmod"
return CombatModCmd
add
when "seemods"
return CombatSeeModsCmd
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