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Healing

spiritlake edited this page Aug 1, 2021 · 5 revisions

Healing works both in and out of combat and is, in concept, fairly straightforward. It's good to understand how wounds and healing work in FS3. FS3 does not have a concept of 'hit points', but it does have 'healing points' which are applied to heal a wound from one level to the next. This is important to keep in mind when configuring spells which heal.

Configuration

heal_points: <number_of_heal_points>

Keep in mind what you have set in your FS3 damage config . You can adjust how many healing points it takes to move from one wound level to the next.

Spells which heal can also have other magical effects.

Mechanics

Healing spells work on the same process as FS3's treat command.

A wound can be healed or treated once, and only within a short period of time after obtaining the wound. Once a wound has begun to heal, either via a spell, treatment, or the healing cron, it cannot be healed or treated further.

Wounds which may be healed by magic are shown in the damage display by a 'yes' in the 'Treat?' column. After a wound has has been magically healed, mundanely treated, or has begun to heal on its own (IE, the nightly heal cron has run), you will see '---' in the 'Treat?' column, indicating that it cannot be healed further.

A healing spell searches for the worst treatable wound, then applies as many healing points as possible to that wound. This means that a powerful healing spell may 'waste' healing points, or that a less powerful healing spell may only barely begin to heal a wound, depending on the circumstances.

Healing a wound always greatly reduces the wound modifier in combat, and thus improves the roll of the character healed.

Healing spells:

  1. Roll for success - is the spell successfully cast? How much magic energy does it subtract?
  2. Apply the specified number of healing points to the target's worst wound.
  3. Mark the wound as treated.
  4. Stop the death counter, if you're using death.

Read more about Spell Success Mechanics.

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