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Required Code: actions_helper.rb
spiritlake edited this page Mar 7, 2022
·
2 revisions
In plugins\fs3combat\helpers\actions_helper.rb
Replace
def self.determine_attack_margin(combatant, target, mod = 0, called_shot = nil, mount_hit = false)
with
def self.determine_attack_margin(combatant, target, mod = 0, called_shot = nil, mount_hit = false, result = nil)
Replace
attack_roll = FS3Combat.roll_attack(combatant, target, mod - combatant.recoil)
with
result ? attack_roll = result : attack_roll = FS3Combat.roll_attack(combatant, target, mod - combatant.recoil)
Replace
combatant.log "Attack Margin: mod=#{mod} called=#{called_shot} " +
" attack=#{attack_roll} defense=#{defense_roll} hit=#{hit} cover=#{stopped_by_cover} result=#{message}"
with
stopped_by_shield = Magic.determine_margin_with_shield(target, combatant, weapon, attack_roll, defense_roll)
if stopped_by_shield
hit = stopped_by_shield[:hit]
message = stopped_by_shield[:message]
end
combatant.log "Attack Margin: mod=#{mod} called=#{called_shot} " +
" attack=#{attack_roll} defense=#{defense_roll} hit=#{hit} cover=#{stopped_by_cover} shield=#{stopped_by_shield } result=#{message}"
Replace
total_damage_mod = hit_mod + melee_damage_mod + attack_luck_mod - defense_luck_mod - armor
target.log "Damage modifiers: attack_luck=#{attack_luck_mod} hit=#{hit_mod} melee=#{melee_damage_mod} defense_luck=#{defense_luck_mod} armor=#{armor} total=#{total_damage_mod}"
with
damage_type = Magic.magic_damage_type(weapon)
Magic.find_best_shield(target, damage_type) ? shield_mods = Magic.shield_mods(target, damage_type) : shield_mods = 0
Magic.find_best_shield(target, damage_type) ? messages = [Magic.shield_failed_msgs(target, attack_name, weapon)] : messages = []
total_damage_mod = hit_mod + melee_damage_mod + attack_luck_mod - defense_luck_mod - armor + shield_mods
target.log "Damage modifiers: attack_luck=#{attack_luck_mod} hit=#{hit_mod} melee=#{melee_damage_mod} defense_luck=#{defense_luck_mod} armor=#{armor} shield_mods=#{shield_mods} total=#{total_damage_mod}"
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