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PhET-iO instrumentation #78
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Publishing a PhET-iO version of this sim is no longer a goal for July 2023, see #77. But instrumentation is now in an awkward intermediate state, where pausing would leave the sim in a bad state. So I'll continue to chip away at this until it's in an acceptable place to pause. |
This is at a reasonable stopping point. The first 2 screens have a good start at instrumentation/reorganization. But since the Game screen reuses code from the first 2 screens, it's really impossible to continue further with the first 2 screens without addressing instrumentation of the Game screen. And before that happens, PhET-iO design for games (both general, and specific to this sim) needs to happen. Unassigning until it's feasible to continue. |
For #77.
Baseline version: https://phet-dev.colorado.edu/html/reactants-products-and-leftovers/1.3.0-dev.3/phet/reactants-products-and-leftovers_all_phet.html
TODO list
Convert from dynamic to static:
Misc sim-specific
Common Code:
FiniteStatusBar
needs PhET-iO design, to determine what should be instrumented. (DoInfiniteStatusBar
at the same time?)The text was updated successfully, but these errors were encountered: