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Reactants, Products and Leftovers - publish 1.3 #77
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In today's general planning meeting, @kathy-phet said that the target publication date is "July". |
There is no longer a goal to publish this sim in July 2023, so unassigning. |
The 1.2 branch of this sim was created on 8/14/2018. So this sim would be a good candidate for publishing "as is" (no new features) when QA has down time. |
The plan for the 1.3 release has changed. Rather than a PhET-iO release, it will be a PhET brand release. This will make MRs easier. And it will pick up these standard features:
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Added to QA Pipeline and published dev version, 10/28/24. |
Added to QA Pipeline 10/30/24. |
Added to QA Pipeline 11/4/24. |
1.3.0 was published on 11/4/24. Announcement to Slack#general:
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Added to worklist by @kathy-phet on 2/23/2023.
A big unknown is the Game screen. A prerequisite is a more general "Game design" task. That said...
The estimate that I provided for my part of this was:
(1) Convert to TypeScript (5500 lines) = 12 hours
(2) Dynamic locale = 6 hours
(3) PhET-iO instrumentation for static elements = 25 hours
(4) Convert dynamic elements to static = 15 hours. View elements are created on demand in the Sandwiches and Molecules screens. Rewrite so that they are created at startup.
(5) PhET-iO instrumentation for dynamic elements = 30 hours. A set of 5 challenges is created each time you select a game level. This will require PhetioGroup, custom IOTypes, etc.
TOTAL = 88 hours
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