Installation:
To play LibreQuake, you will need to download an engine to run the game. For LibreQuake, we have two different engines we recommend:
Ironwail
Ironwail is our go-to option if you only plan on playing Singleplayer. It is a very stable engine that is popular in the community.
FTEQW
FTEQW is the engine you need if you plan on playing both Deathmatch and Singleplayer. It is a bit less stable than Ironwail, but much more fully-featured with tons of customization options.
Other engine options:
Once you have installed the engine, pick one of the downloads below and paste the id1 (or lq1) folder from the download in the same directory you put the engine executable. This is the executable you will run to start LibreQuake.
Downloads:
[Full]
If you're not sure which release to get, get this one. This release contains all of the data needed to play LibreQuake as well as any mods or other community content.
[Lite]
Get this release if you are using very low-powered hardware or an older source port.
This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Mod]
Get this release if you already have Quake installed with a modern source port. This release contains all of the data needed to play LibreQuake.
[Mod Lite]
Get this release if you already have Quake installed and are using very low-powered hardware or an older source port. This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Dev]
Get this release if you are a mapmaker and would like to use LibreQuake level textures or edit LibreQuake maps. This release contains all of the .wad and .map files used to build the LibreQuake maps.
[Flatpak]
If you're on Linux, you can also get LibreQuake from the Flathub store.
What's Changed
- Add flatpak metadata by @pnahratow in #154
- Fix map build errors and add the build workflow to pull requests by @pnahratow in #151
- GFX: Fix colormap having incorrect fullbright count by @andrei-drexler in #152
- Detailed lqdm4 by @Zungrysoft in #157
- Add zom_gib.mdl by @pnahratow in #134
- MAPS: Misc map changes by @Zungrysoft in #160
- Update lq_dev_readme.txt by @lavenderdotpet in #167
- FTEQW Config Overhaul by @Zungrysoft in #161
- GH: Add Contribution Guidelines and Pull Request template by @MotoLegacy in #153
- MODELS : updated texture for the vore/shalrath replacment by @lavenderdotpet in #170
- GFX : fixed font shadow overlapping other characters by @lavenderdotpet in #171
- QC: Merged QuakeWorld qc Code into codebase. by @Zungrysoft in #163
- BUILD: Fail map compile on missing textures by @pnahratow in #174
- GH: Added a guide for setting up LAN deathmatch. by @Zungrysoft in #172
- MAPS, WADS: New e1m5 replacement: Gloomliths by @Zungrysoft in #173
- BUILD, MAP: Removed missing textures from a bunch of map files. by @Zungrysoft in #177
- MAPS: e0m2 Small tweaks by @RandomBrushes in #175
- QC: Fixed being unable to climb out of water in QW by @Zungrysoft in #180
- MAPS, WADS: New e1m4 replacement: Dismal Shores by @Zungrysoft in #182
- MAPS, WADS: More misc map changes. by @Zungrysoft in #183
- MAPS: fix for the build issues by removing sky-test from use in maps by @lavenderdotpet in #188
- MAPS, WADS: Reworked e1m1 by @Zungrysoft in #190
- MAPS: Detailed lqdm9 The Outlands by @Zungrysoft in #221
- AUDIO: Added sounds for medieval keys by @Zungrysoft in #185
- CI: Fix fteqcc failure due to outdated glibc version in github runners by @pnahratow in #227
- QC, DOCS: Added infokey for disabling backpacks in deathmatch by @Zungrysoft in #191
- MAPS, WADS: Added e3m6 by @Nolcoz in #218
- AUDIO: Added remaining brush entity sound effects by @Zungrysoft in #187
- BUILD: Edits to build configuration, moved maps out of PAK files by @Zungrysoft in #224
- GFX: Fixed coloring on weapon selection HUD by @Zungrysoft in #231
- AUDIO: Tweaked udeath by @Ogrobastard in #179
- MAPS: Updated start map with skill select and more by @Zungrysoft in #232
- MAPS: Softened lightstyles in E1M1 by @Zungrysoft in #222
- GFX, BUILD: demo menu asset added mod menu asset fixed by @lavenderdotpet in #229
- MAPS: Reworked deathmatch support in e1m4 and other minor changes by @Zungrysoft in #233
- CFG: controller binds, doom style weapon switch and config changes by @lavenderdotpet in #234
New Contributors
- @Ogrobastard made their first contribution in #179
Full Changelog: v0.07-beta...v0.08-beta