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MAPS: Updated start map with skill select and more #232
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Marked as critical because I would like to get this into the next release. |
I don't like that episode 0 is locked behind a rune we prob should change the name of episode 0 |
also why get rid of the coloured lights from the portals gonna check it out when I get home |
No way that I can find. The game checks if the map is start and that player has at least one rune. As far as I know, there is no other way to take away the player's items in the vanilla progs. |
Whoops. That was a mistake. I've reverted that change. |
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hmm I rather it just be at the end after 4 then |
So you want me to lock it behind the same gate as the end map? |
no like unlocked and just placed next to the 4 portal maybe also replace the 0 with win or dos |
Well that doesn't solve the problem. If the portal is unlocked, the player could still choose to play that episode first and then go into another episode with every single weapon unlocked, which those episodes were not balanced for. It would be a confusing thing the for the player if they got to keep all of their weapons the first time they moved to the next episode, but didn't get to keep their weapons any other time. The way I see it is, if the player is playing LibreQuake for the first time, they shouldn't be playing Episode 0 first anyway. And more advanced players will know how to noclip past the gate or just select e0m1 from the console if they just want to play episode 0 on its own. It's an annoyance, but I don't see any other solution. |
ok well we can do it for now I still wanna try to see if there's any other way to do it later down the line |
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I think its good. I think its better this way were you only need one rune for e0 instead of 4. It is kinda sad we cant have it so you could do e0 first.
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Looks, indeed, good to me
oh @RandomBrushes i wanted to test this out first |
Oh, sorry, I didn't notice your earlier comment. |
Description of Changes
Updated the start map to have all of the things a start map should. (As well as a few LQ-specific things.) This is purely a functional update. The map is still undetailed and temp, obviously. Hopefully this can be used as a template for the completed start map, whenever that gets made.
func_episodegate
entities to the gates to prevent the player from accidentally re-entering episodes they have already completed.Visual Sample
Checklist