Releases: lavenderdotpet/LibreQuake
0.08-beta
Installation:
To play LibreQuake, you will need to download an engine to run the game. For LibreQuake, we have two different engines we recommend:
Ironwail
Ironwail is our go-to option if you only plan on playing Singleplayer. It is a very stable engine that is popular in the community.
FTEQW
FTEQW is the engine you need if you plan on playing both Deathmatch and Singleplayer. It is a bit less stable than Ironwail, but much more fully-featured with tons of customization options.
Other engine options:
Once you have installed the engine, pick one of the downloads below and paste the id1 (or lq1) folder from the download in the same directory you put the engine executable. This is the executable you will run to start LibreQuake.
Downloads:
[Full]
If you're not sure which release to get, get this one. This release contains all of the data needed to play LibreQuake as well as any mods or other community content.
[Lite]
Get this release if you are using very low-powered hardware or an older source port.
This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Mod]
Get this release if you already have Quake installed with a modern source port. This release contains all of the data needed to play LibreQuake.
[Mod Lite]
Get this release if you already have Quake installed and are using very low-powered hardware or an older source port. This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Dev]
Get this release if you are a mapmaker and would like to use LibreQuake level textures or edit LibreQuake maps. This release contains all of the .wad and .map files used to build the LibreQuake maps.
[Flatpak]
If you're on Linux, you can also get LibreQuake from the Flathub store.
What's Changed
- Add flatpak metadata by @pnahratow in #154
- Fix map build errors and add the build workflow to pull requests by @pnahratow in #151
- GFX: Fix colormap having incorrect fullbright count by @andrei-drexler in #152
- Detailed lqdm4 by @Zungrysoft in #157
- Add zom_gib.mdl by @pnahratow in #134
- MAPS: Misc map changes by @Zungrysoft in #160
- Update lq_dev_readme.txt by @lavenderdotpet in #167
- FTEQW Config Overhaul by @Zungrysoft in #161
- GH: Add Contribution Guidelines and Pull Request template by @MotoLegacy in #153
- MODELS : updated texture for the vore/shalrath replacment by @lavenderdotpet in #170
- GFX : fixed font shadow overlapping other characters by @lavenderdotpet in #171
- QC: Merged QuakeWorld qc Code into codebase. by @Zungrysoft in #163
- BUILD: Fail map compile on missing textures by @pnahratow in #174
- GH: Added a guide for setting up LAN deathmatch. by @Zungrysoft in #172
- MAPS, WADS: New e1m5 replacement: Gloomliths by @Zungrysoft in #173
- BUILD, MAP: Removed missing textures from a bunch of map files. by @Zungrysoft in #177
- MAPS: e0m2 Small tweaks by @RandomBrushes in #175
- QC: Fixed being unable to climb out of water in QW by @Zungrysoft in #180
- MAPS, WADS: New e1m4 replacement: Dismal Shores by @Zungrysoft in #182
- MAPS, WADS: More misc map changes. by @Zungrysoft in #183
- MAPS: fix for the build issues by removing sky-test from use in maps by @lavenderdotpet in #188
- MAPS, WADS: Reworked e1m1 by @Zungrysoft in #190
- MAPS: Detailed lqdm9 The Outlands by @Zungrysoft in #221
- AUDIO: Added sounds for medieval keys by @Zungrysoft in #185
- CI: Fix fteqcc failure due to outdated glibc version in github runners by @pnahratow in #227
- QC, DOCS: Added infokey for disabling backpacks in deathmatch by @Zungrysoft in #191
- MAPS, WADS: Added e3m6 by @Nolcoz in #218
- AUDIO: Added remaining brush entity sound effects by @Zungrysoft in #187
- BUILD: Edits to build configuration, moved maps out of PAK files by @Zungrysoft in #224
- GFX: Fixed coloring on weapon selection HUD by @Zungrysoft in #231
- AUDIO: Tweaked udeath by @Ogrobastard in #179
- MAPS: Updated start map with skill select and more by @Zungrysoft in #232
- MAPS: Softened lightstyles in E1M1 by @Zungrysoft in #222
- GFX, BUILD: demo menu asset added mod menu asset fixed by @lavenderdotpet in #229
- MAPS: Reworked deathmatch support in e1m4 and other minor changes by @Zungrysoft in #233
- CFG: controller binds, doom style weapon switch and config changes by @lavenderdotpet in #234
New Contributors
- @Ogrobastard made their first contribution in #179
Full Changelog: v0.07-beta...v0.08-beta
v0.07-beta
Installation: First, download a modern Quake source port. (We recommend Ironwail or VKQuake
Then paste the id1 folder of this download in the same directory you put the quake source port's executable.
-list of engines-
Quakespasm Spiked QSS
Quakespasm
Ironwail
FTEQW
VKQuake
[Full]
If you're not sure which release to get, get this one. This release contains all of the data needed to play LibreQuake as well as any mods or other community content.
[Lite]
Get this release if you are using low-powered hardware or an older source port.
This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Mod]
Get this release if you already have Quake installed with a modern source port. This release contains all of the data needed to play LibreQuake.
[Mod Lite]
Get this release if you already have Quake installed and are using low-powered hardware or an older source port. This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Dev]
Get this release if you are a mapmaker and would like to use LibreQuake level textures or edit LibreQuake maps. This release contains all of the .wad and .map files used to build the LibreQuake maps.
What's Changed
- Animated zombie model by @Nolcoz in #98
- QC: Various cleanup and optimizations by @MotoLegacy in #97
- QC: Fix call to
__NULL__
inteleport_use
, move away fromSUB_Null
macro by @MotoLegacy in #100 - e0m7: New map "Beyond Baneful Boundaries" by @RandomBrushes in #102
- QC: Add Original Id-Quake Localization Support by @MotoLegacy in #103
- e0m3: Make rooftop secret more accessible + more impressive rubble explosion by @RandomBrushes in #105
- new e0m5, e0m8 exit destination by @RandomBrushes in #109
- New greek textures and updated knight and dog textures by @Nolcoz in #110
- Config, Texture and Map updates by @lavenderdotpet in #111
- e0m6: Great Greek Grinder by @RandomBrushes in #116
- Add new texture for the boss model by @pnahratow in #115
- Add a minimal CI workflow by @pnahratow in #114
- QC: Enhance Intermission+Epilogue Implementation, Add Episode 0 Epilogue. by @MotoLegacy in #118
- fixed spawns mdl frame name length by @lavenderdotpet in #121
- E0 map tweaks by @RandomBrushes in #122
- new host_timescale dev binds by @lavenderdotpet in #127
- Updates to Backpack and boss models by @lavenderdotpet in #126
- New and animated Death Knight model by @Nolcoz in #125
- Add head models by @pnahratow in #131
- Fix head models scale by @pnahratow in #133
- New concrete textures by @Nolcoz in #135
- wizard sham boss models update by @lavenderdotpet in #140
- fixed expboxes by @lavenderdotpet in #141
- collision fixes for e0m7 and e1m8 by @RandomBrushes in #139
- Add a release build workflow by @pnahratow in #143
- new plat sound by @Ospaggi in #138
- new ogre design by @lavenderdotpet in #142
- Add h_player.mdl by @pnahratow in #144
- Placeholder sounds (issue #124) by @SenhorFlibble in #128
- Retexture shambler replacement by @pnahratow in #147
- sounds update meta data + zombie sounds by @lavenderdotpet in #149
New Contributors
- @pnahratow made their first contribution in #115
- @SenhorFlibble made their first contribution in #128
Full Changelog: v0.06-beta...v0.07-beta
v0.06-beta
Installation: First, download a modern Quake source port. (We recommend Ironwail)
Then paste the id1 folder of this download in the same directory you put the quake source port's executable.
-list of engines-
Quakespasm Spiked QSS
Quakespasm
Ironwail
FTEQW
Mark V
Kex
[Full]
If you're not sure which release to get, get this one. This release contains all of the data needed to play LibreQuake as well as any mods or other community content.
[Lite]
Get this release if you are using low-powered hardware or an older source port.
This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Mod]
Get this release if you already have Quake installed with a modern source port. This release contains all of the data needed to play LibreQuake.
[Mod Lite]
Get this release if you already have Quake installed and are using low-powered hardware or an older source port. This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Dev]
Get this release if you are a mapmaker and would like to use LibreQuake level textures or edit LibreQuake maps. This release contains all of the .wad and .map files used to build the LibreQuake maps.
Tutorials / How to install
Full style
Full.webm
Mod style
Mod.webm
What's Changed
-
update by @MissLavender-LQ in #81
-
winq/e0 update by @MissLavender-LQ in #83
-
Map updates by @RandomBrushes in #85
-
commit e0m4 by @RandomBrushes in #87
-
Updates to flags on build.py by @Zungrysoft in #88
-
QC: Add SVC_CUTSCENE-based cameras for use in demo recording by @MotoLegacy in #91
-
demos are now in! by @MissLavender-LQ @MotoLegacy 51bf4f8
-
e0m2: Update to puzzle traps in entry area by @RandomBrushes in #92
-
updates to e0m3 by @RandomBrushes in #93
-
e0m2: Fix a see-through face by @RandomBrushes in #94
-
mod menu image added by @MissLavender-LQ 7e52da3
-
UI Update! by @MissLavender-LQ in b872847
Full Changelog: v0.05-beta...v0.06-beta
v0.05-beta
Installation: First, download a modern Quake source port. (We recommend Ironwail)
Then paste the id1 folder of this download in the same directory you put the quake source port's executable.
-list of engines-
Quakespasm Spiked QSS
Quakespasm
Ironwail
FTEQW
Mark V
Kex
[Full]
If you're not sure which release to get, get this one. This release contains all of the data needed to play LibreQuake as well as any mods or other community content.
[Mod]
Get this release if you already have Quake installed with a modern source port. This release contains all of the data needed to play LibreQuake.
[Mod Lite]
Get this release if you already have Quake installed and are using low-powered hardware or an older source port. This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Dev]
Get this release if you are a mapmaker and would like to use LibreQuake level textures or edit LibreQuake maps. This release contains all of the .wad and .map files used to build the LibreQuake maps.
Tutorials / How to install
Full style
Full.webm
Mod style
Mod.webm
What's Changed
- update by @MissLavender-LQ in #71
- Added lqdm10 by @Zungrysoft in #72
- Adjustments to lqdm maps by @Zungrysoft in #73
- Detailed lqdm1 by @Zungrysoft in #76
- Fixed ambient sound loops by @Zungrysoft in #77
- Minor map changes by @Zungrysoft in #78
- New sounds for Gore Hound and Bog Face by @Ospaggi in #79
- new low detail health packs by @MissLavender-LQ in #80
- Runekey and keycard sounds, lqdm5, redesigned weapon HUD. by @Zungrysoft in #82
Full Changelog: v0.04-beta...v0.05-beta
v0.04-beta
Installation: First, download a modern Quake source port. (We recommend Ironwail)
Then paste the id1 folder of this download in the same directory you put the quake source port's executable.
-list of engines-
Quakespasm Spiked QSS
Quakespasm
Ironwail
FTEQW
Mark V
Kex
[Full]
If you're not sure which release to get, get this one. This release contains all of the data needed to play LibreQuake as well as any mods or other community content.
[Mod]
Get this release if you already have Quake installed with a modern source port. This release contains all of the data needed to play LibreQuake.
[Mod Lite]
Get this release if you already have Quake installed and are using low-powered hardware or an older source port. This release contains all of the data needed to play a shorter, simplified version of LibreQuake.
[Dev]
Get this release if you are a mapmaker and would like to use LibreQuake level textures or edit LibreQuake maps. This release contains all of the .wad and .map files used to build the LibreQuake maps.
Tutorials / How to install
Full style
Full.webm
Mod style
Mod.webm
What's Changed
- compile script overhaul [nice] by @Zungrysoft in #69
- Added new medival buttons by @Nolcoz in #68
- misslav pull by @MissLavender-LQ in #70
Full Changelog: v0.03-beta...v0.04-beta
v0.03-beta
What's Changed
- Add improved make.sh map building script. by @MotoLegacy in #30
- Lqdm detailing, e1m2, lqdm11, textures, and texture adjustments by @Zungrysoft in #31
- Medieval Trims by @Zungrysoft in #32
- Map src rework by @MissLavender-LQ in #34
- New greek, medival, terra, wood, and sky textures by @Nolcoz in #38
- New and updated grk textures, and revised e3m3 and e3m4 by @Nolcoz in #40
- Misslav by @MissLavender-LQ in #43
- Detailed lqdm6 by @Zungrysoft in #44
- lqdm7 detailing by @Zungrysoft in #46
- Edited lqdm conf files by @Zungrysoft in #47
- Misc. Changes by @Zungrysoft in #48
- Added e4m1 by @Zungrysoft in #49
- current sources and compiles for e0m2, e1m5 and e1m8. by @RandomBrushes in #50
- current sources and compiles for "Baseless Base Banter". by @RandomBrushes in #51
- Playtesting changes to e4m1 by @Zungrysoft in #52
- Updated the README so it links to the new website by @DynTylluan in #54
- refined version of e0m8 (sources and compile). by @RandomBrushes in #53
- Misslav by @MissLavender-LQ in #55
- e by @MissLavender-LQ in #56
- New medival textures by @Nolcoz in #57
- Updated wads by @Nolcoz in #58
- New textures for e1m3 by @Zungrysoft in #59
- updated based.map/.bsp/.lit by @RandomBrushes in #61
- Animated boss replacement and updated medival door textures by @Nolcoz in #62
- Added e1m3, added Squid V's e2m2, changes to e4m1 by @Zungrysoft in #60
- Misslav by @MissLavender-LQ in #64
- Added edgewear to runes, new sound effects by @Zungrysoft in #63
- e by @MissLavender-LQ in #65
- Misslav by @MissLavender-LQ in #67
- More sounds by @Zungrysoft in #66
New Contributors
- @MotoLegacy made their first contribution in #30
- @MissLavender-LQ made their first contribution in #34
- @Nolcoz made their first contribution in #38
- @RandomBrushes made their first contribution in #50
Full Changelog: https://github.com/MissLavender-LQ/LibreQuake/commits/v0.03-beta
WARNING i messed up this release there is gonna be a new one in a moment
v0.02-beta
updated version with pak0 and pak1
no files assets changed in this versions just should work better with most engines