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LIGHT Refactor phase 2 - full deploy #310
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Commits on Apr 29, 2021
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Commits on Apr 30, 2021
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Merge pull request #206 from facebookresearch/bugz6
on_use events are totally broken
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Merge pull request #205 from facebookresearch/bugz5
add missing missions
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Merge pull request #208 from facebookresearch/more-event-fixes
More backend and event fixes pre-launch
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Commits on May 3, 2021
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Merge pull request #209 from facebookresearch/mission-entry
Mission entry
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Commits on May 4, 2021
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Merge pull request #212 from facebookresearch/soulspawn-fix
added Character header to soulspawn event
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Merge pull request #211 from facebookresearch/tutorialpage
Tutorialpage
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Merge pull request #214 from facebookresearch/default-emojis
added character map util function for default character emojis
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Merge pull request #213 from facebookresearch/star-animation
Star Animation
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Merge pull request #215 from facebookresearch/pre-alpha-fixes3
Pre alpha fixes3
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Merge pull request #210 from facebookresearch/more-pre-launch-fixes
More pre launch fixes
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Merge pull request #216 from facebookresearch/tutorialpage
fixed type in exprience points system
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Merge pull request #217 from facebookresearch/soulspawn-fix
fixed character subheader placement
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Merge pull request #218 from facebookresearch/bugz7
update help commands
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Merge pull request #219 from facebookresearch/more-pre-launch-fixes-2
More pre launch fixes 2
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Merge pull request #220 from facebookresearch/instruction-modal
Instruction modal
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Merge pull request #221 from facebookresearch/instruction-modal
Set modal to not render unless player xp<=10
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Commits on May 5, 2021
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Merge pull request #222 from facebookresearch/copy-corrections
fixed typo in minitutorial
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Merge pull request #223 from facebookresearch/help-entry
added help entry
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Commits on May 6, 2021
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Commits on May 7, 2021
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Merge pull request #225 from facebookresearch/bugz7
Generative model with start features
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Merge pull request #227 from facebookresearch/requirements2
requirements change
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Merge pull request #224 from facebookresearch/sendbutton
added send button and styles to chat input component
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Commits on May 10, 2021
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Commits on May 11, 2021
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Merge pull request #230 from facebookresearch/status-entry
Status entry
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Merge pull request #229 from facebookresearch/tutorial-button
Added play button to bottom of tutorial page
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Merge pull request #231 from facebookresearch/inventory-message
added and styled inventory message entry
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Merge pull request #233 from facebookresearch/quest-entry
Quest entry
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Commits on May 12, 2021
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Merge pull request #234 from facebookresearch/entry-button-revisions
Entry button revisions
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Commits on May 13, 2021
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added glowing button component removed typos in gameapp/styles.css bu…
…ilding MobileFrame component
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Merge pull request #235 from facebookresearch/mobile-gameapp
Mobile gameapp
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Merge pull request #236 from facebookresearch/mobile-landingapp
Mobile landingapp
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Merge pull request #237 from facebookresearch/mobile-restyling
Mobile restyling
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Commits on May 14, 2021
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fixed spacing issue from help message (#238)
* fixed spacing issue from help message * fixed sizing issue on tutorial screen
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Commits on May 17, 2021
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* fixed spacing issue from help message * fixed sizing issue on tutorial screen * fixing borders and sizing issues * added styles for mobile landscape view * fixed fixed positioning in mobile view * cleared unused styles * fixed progress bar text * fixed text and nameplate styling and landing app tutorial page * added space at footer for landing app pages
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Commits on May 26, 2021
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Commits on Jun 10, 2021
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Commits on Jun 14, 2021
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Commits on Aug 20, 2021
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Commits on Aug 25, 2021
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Commits on Aug 31, 2021
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Commits on Sep 1, 2021
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* Merging _human and is_player * Removing old function * No longer true case about cap on characters
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* fixed spacing issue from help message * fixed sizing issue on tutorial screen * fixing borders and sizing issues * added styles for mobile landscape view * fixed fixed positioning in mobile view * cleared unused styles * fixed progress bar text * fixed text and nameplate styling and landing app tutorial page * added space at footer for landing app pages * added views * updating structure * added example card component * added copy arrays, styling example cards, and building good example list * styled example list components * styling preview view * adjusted content and overflow to be right of it's label, fixed intro copy, fixed coloring in details section * fixed details interaction copy * fixed alignment of example card content * building button * fixed placement of definitions and added spacing * pre-merge * added error and success toats * added screenshot to tutorial, added toast to submit * duplicated previous task * formatting constraint events task * fixed conf * restructuring app * building multiple choice * added answer form * built reusable question components, added copy, building and styling forms * added fieldQuestion component * added fieldrow component * added attributesetter component * added constraints component and questions * styled question components, headers, and layout * added multiple select question component * built attribute setter, attribute row, and added dummy data * styled attribute setter * connected dummy Data, restyled events and constraint containers, colored object names * added copy updates from initial thoughts, added location description question * added taskdatacards and datacard component * styling cards and field row border * added formatquestion component * minor style fixes on field row, added formatquestion component to task card * added format question component to boolean question component * fixed formatquestion component * added drop down component and submit checklist components * fixed positioning and fixing numbering for questions * added delete functionality to attribute setter * added and styled submission component * Adding new example copy, passing name and descriptions (#245) * pre pull * pre pull * Fixing clobbered run_task.py (#246) * Adding new example copy, passing name and descriptions * Fixing run_task.py * Fixing script config * successfully updated run_task * added and styled description to object selector, form tips, and preview image * fixed payload update * updated example card component with primary and secondary desc and styled text * updated example card component with primary and secondary desc and styled text * Task2 submit (#248) * adding state for payload * added error state * centralizing copy * added isReversible, removeItems, isRemovingItems isCreatingEntity, createdEntity, isSecondaryHeld state * building updatedRemoveObjects * added create entity event to submission handler * added events and constraints handling and packaging for payload submission * wired constraint and event state to constraint and event components * connected new copy object to events * wiring task 2 * wiring event forms * fixed field row styles * added tooltip component, building preview and tutorial copy object * added task 2 tutorial copy, added and styled tutorial entry component, added and styled preview view * updated copy for preview and updated layout * added screenshots for Preview * finishing final submission and preview changes * fixed create entity connection to submission * connected constraints and fixed submission state * building error handling and checklist component logic * building error handling and checklist component logic * added error key to task copy file * added error toasts, error key, and completion checkboxes component * fixed checkbox, restyled headers, added plus icon to add attribute button * fixed error handling for broadcast messsage and item description changes * fixed attribute setter connection to submission payload * added documentation to components, removed console logs, fixed tooltip styling, and added mephisto handleSubmit to submit function * Fixed spacing, removed improperly placed checkboxes, updated copy, updated screenshots * merge * Finalizing Narrations pilot (#257) * Moving files * Importing new examine script * Updated review scripts * Final changes for pilot * dropped configs * style changes based on user feedback * Missing css class * Fixing run, fixing copy * Updating Attributes task final pilot * Is safe is light task (#256) * Troubleshooting image loading issue * added task4, added multiple choice, added run tas and yaml files, build task state * added task4, added multiple choice, added run tas and yaml files, build task state * added Sucess and Error Banners * added copy to task copy, restructuring QuestionBlock component * added format question, updated taskcopy, added header to QuestionBlock * added tooltip component * added checkbox component * restyled question block orietation, removed unused styles * added error handling and submissionhandler * properly styled error banner * fixed submission issues * added bootstrap styles, updated comments on Question Block and multiplechoice components, added more copy for preview * several minor styling fixes, checkbox positioning, alert color, etc * Task2 locationupdate (#254) * Troubleshooting image loading issue * added, connected, and styled onSelectQuestion component for handling location change event * added, connected, and styled onSelectQuestion component for handling location change event * added error handling for new location * removed console.logs from question on select and converted inline styles to classes * Updating folder location Co-authored-by: Jack Urbanek <[email protected]> * Merging task 3 into crowdsourcing ui (#260) * Troubleshooting image loading issue * initial setup complete * building Actor Block * adding actor block draw functionality * adding actor block draw functionality * added styles, building window size state * added getDimensions utility function, added dimension state to scale component, connectect state to konva stage * added scale range optionblock footer, styled scale question component and subcomponents, connected dummy data from app.js to task component * added color gradient for scale, fixing some border styling, and sizing issues * fixed styling and fixed drag boundaries * adding more informative variables and comments, fixed boundaries, tooling with flag sizing * added GetFlagDimensions util function, breaking down scale component into scalefield scalerange scale flag selection gallery components * fixed scaleRange component to map through array of ranges replacing previous hardcoded values * changed ScaleRange component name to ScaleFooter * change pixels to percentages in scalerange section width * added documentation to ScaleQuestion component * Fixed left boundary, broke flags and selection gallery into components * fixing flag placement * Added input header, added documentation, fixed leftSoftBoundary, fixed left flagpole shift, added rating value to selection state * building task copy and dummy data * added task copy * wiring task copy into question components * added tagrow and tagquestion * styled attributes tag question * added datatype switch for testing * added conditional rendering to number form in tag question * added state to tokenizer * added ref to tokenizer, added header to copy, added header prop to tag question * Task3 scale component (#249) * building Actor Block * adding actor block draw functionality * adding actor block draw functionality * added styles, building window size state * added getDimensions utility function, added dimension state to scale component, connectect state to konva stage * added scale range optionblock footer, styled scale question component and subcomponents, connected dummy data from app.js to task component * added color gradient for scale, fixing some border styling, and sizing issues * fixed styling and fixed drag boundaries * adding more informative variables and comments, fixed boundaries, tooling with flag sizing * added GetFlagDimensions util function, breaking down scale component into scalefield scalerange scale flag selection gallery components * fixed scaleRange component to map through array of ranges replacing previous hardcoded values * changed ScaleRange component name to ScaleFooter * change pixels to percentages in scalerange section width * added documentation to ScaleQuestion component * Fixed left boundary, broke flags and selection gallery into components * fixing flag placement * Added input header, added documentation, fixed leftSoftBoundary, fixed left flagpole shift, added rating value to selection state * pre payload branch * added scaled attribute basevalues * added updateHandler * fixed attributeupdatehandler * fixed boolean payload change handler * fixed custom scale rating and input * fixed numberic attribute handler * added numeric attributes array * added multiple select question and Usefulness scale * added default questions for each type to task copy * added attribute questions component and added more documentation to Task component * fixing tag question component added tooltip component * updated defaultAttribute questions styles and update functions * fixed multiple choice component * added selection consideration to multiplechoice component * added more informative error banner * tested submit successfully * fixed scale component header alignment * premerge changes, added to tutorial copy * pre merge * removed labels from custom attribute scale, added better variables describing fixed number values in scale field, fixed indentation in multiplechoice component, changed placeholder message in tagrow * Task3 preview (#253) * added attributeChecklist screenshots * added tutorial screenshots * added final screenshot for attributeRadio * added images to TaskCopy.js * added copy and screenshots for scales and type specific tutorials * populated preview with tutorial entry components using taskcopy * added new screenshots to attributeradio2, attributeradio3 assets, styled preview * added check for 4 custom boolean attributes * changed header text color to dark blue Co-authored-by: Justin Pinero <[email protected]> Co-authored-by: JustinPinero <[email protected]> * Moving task3 * Moving safe-light task Co-authored-by: Justin Pinero <[email protected]> Co-authored-by: JustinPinero <[email protected]>
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Commits on Sep 8, 2021
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added redux foundation, added personal info slices, added xp, giftxp,…
… persona, location, reducers
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added documentation to slices, wired xp and giftxp redux state into e…
…xperienceinfo component
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added sessioninfo section to features, added session xp slice, added …
…session spent gift exp slice
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Added documentation to GamePage for new state and useEffects, removed…
… local state in game page, sidebar, mobile header
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Commits on Sep 14, 2021
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restructured message types and styles, fixed help message overlap bug…
…, restyling help message copy, removed legacy styles for all message types aside from setting, player message, and agent message
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Multi-agent chat first pass (#264)
* Multi-agent chat first pass * First round changes, clarity * Review script * Forced timeout loop
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removed console logs, unused code, added substantial documentation, r…
…estyled award stars for both mobile and PC, connected sessionspentgiftxp to AgentMessage component
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added styling for safari browser, added styling for mobile, fixed mai…
…npage scrolling on refresh bug, fixed text sizing, added scrolling to each message time, added mobile specific styling to setting message
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added tutorial popover component, added gamecopy file with tutorial c…
…opy, connected popover to sidebar header and body, connected redux state to tutorial
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Commits on Sep 22, 2021
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added help mode, added on click tool tips to playerinfo, Character i…
…nfo, mission info, location info, soulspawn message, setting message, agent message, quest message
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added tooltips and animations to quest message, status message, agent…
… message, player messsage
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added tooltips and animations for inventory, send button, chat input,…
… and chat mode, fixed agent message help mode bug
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Commits on Sep 24, 2021
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added infobutton component, added render condition to infobutton in s…
…idebar component, added infobutton to mobile header
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added and styled final tool tips, fixed cycle tooltips on chat bar, f…
…ixed and restyled scrolling and sizing on chat display and sidebar
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Commits on Sep 27, 2021
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Merge pull request #265 from facebookresearch/gameapp-ui-update4
Gameapp UI update4
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Commits on Oct 13, 2021
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Added lightqa readme that shows how to run seq2seq2seq interactively …
…in light. (#268) Co-authored-by: Leonard Adolphs <[email protected]>
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Creating a light world object from an instance of the old graph (#269)
* updated the World to initiate it from the old dataset graph * docstring
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Updated lightqa readme with new checkpoints. (#270)
Co-authored-by: Leonard Adolphs <[email protected]>
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Clarifying the equipped objects (#271)
* clarifying the equipped objects * fixed the equipping tests
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* Some initial READMEs * More readmes * Even more docs * Events docs * World docs
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Creating
light
master script for ParlAI tooling (#274)* Boilerplate for LIGHT-parlai content * Re-ordering
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Merging in teachers and code for RL-Quests paper. (#275)
* Baseline code for standardizing data loading * atomic teachers working * Cleanup atomic * quest goals teacher * Predictive machines to projects * Wild chat task and code and sweeps * Updating sweep paths to new locations * Cleaning up quests build * Finished all _operational_ quests code * Remaiing related sweeps * Dropping sweeps * Uploading relevant models, adding download paths
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* Baseline code for standardizing data loading * atomic teachers working * Cleanup atomic * quest goals teacher * Predictive machines to projects * Wild chat task and code and sweeps * Updating sweep paths to new locations * Cleaning up quests build * Finished all _operational_ quests code * Remaiing related sweeps * Core quests rl project code * Sweeps related to RL code * Adding missing models * Dropping sweeps * Removing _almost_ all checkpoint links * Uploading relevant models, adding download paths * Core quests rl project code * Sweeps related to RL code * Adding missing models * Removing _almost_ all checkpoint links * Removing sweeps * removing sweeps... again * Build scripts now point to real file
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Commits on Feb 15, 2022
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Intro code for new project (#279)
* Creating example builder script for story agents project * Writing play map example script
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Merge pull request #278 from facebookresearch/commonsense-merge
adding common sense + world builder code
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Commits on Mar 16, 2022
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* added gameplay task view * added gameplay task view * fixed message transmission in both gameapp reducer and task redux-slice * removed boilerplate * placed topmessage function at top of reducer
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Pre-authorized worker login (#282)
* First worker login test * Updating preauth to send context to target node, using salted hash
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Gameapp instruction modal removal (#285)
* disconnected instruction modal from GamePage * removed instructional modal
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Commits on Apr 12, 2022
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Tutorial world, full implementation (#266)
* Adding flags to determine new players * Adding tutorial components, first pass * Transition from tutorial to main world seamlessly * Creating tutorial script * add models that maintain identity * override model * New secure cookies * New secure cookies, correctly * Bugfix for tests * More tutorial content Co-authored-by: Kurt Shuster <[email protected]>
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Commits on May 6, 2022
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* added redux * added player world slice * building modals, added modal slice to redux state * Connected modal redux state to world row icons * added create world button, styled homepage buttons and layout * building editworldpage, added stat block, added nav buttons for editworldpage, added selected world to redux state * styling modals, connected modal content to selected world redux state * added world edit routes * connected EditWorldFrame buttons to navigation * added breadcrumbs component * added buttongroups component * fixed side navigation * added sidebar component * added sidebar feature slice, built sidebar * fixed edit world sections, added general table, added dummydata * added filter to search bar * building rooms page, added bread crumb, added 2 generate fields * added slider component * added slider and button toggle to room form * added map to map page, added properly structured dummy-data to act as backend * added rooms, objectsm, and characters redux slices * Added new map components, tile, grid, utils, building tile, connected page to redux store * worldbuilder map rework, fetching and sorting room data in map page lifecycle * added border calculator * added and tested grid data generator and room checker utility functions * rebuilt grid and map components without using grid-layout library * fixing dimensions on tiles * styling paths * added sidebar, connected sidebar to selectedroom slice, connected tile click handler to sidebar and select room slice * connected advanced edit to basiceditmodal * added numberbuttoninput to tool bar * added and connected floor selector * added neighbor props to tile component, set conditional rendering for tile paths * refactoring typeahead tokenizer * fixed tokenizer * various map fixes, added character route, added cog click route, connected redux state to edit details character and object sections * fixed centering of map * added extra columns and rows at beginning and end of both axis of map * fixed starting position with new grid data * Fixing tile color update function * fixing color change state * Fixed local storage update, refactored add, delete, update reducer actions, tested map update and save, removed console logs * fixed color selection, added direct updates to draft on tile click when in color mode * added id generation to character, room, and object creation * fixed simple additions for basic edit for both characters and items * built advanced edit pages, fixed slider and generate forms, fixing path update bug on map component * fixed map loading error * began styling tiles, fixing path update bug: * fixed breadcrumbs, fixed local storage, added add room feature, added delete room feature, added create and delete buttons to quick edit, fixed tokenizer clearing selected tokens on room change * fixed edit room switch on creation, fixed edit room rerender on deletion, added map-slice, fixed position change on updates * fixed add character clearing list bug * fixed delete functions and associated state changes for both room and objects or characters, fixed sorting for tokenizer options, fixed tokenizer node creation * updated grid data generator helper function to include above and below floors * added footer and stair components to tile * fixed wiring for advanced room editor * connected advanced edit forms to state * added inlinetext insert component to character and object pages * fixed breadcrumbs * set object prefix defaults and plural defaults * added character prefix state and defaults * added and tested nested delete util function to edit objects page * added content remover helper function Co-authored-by: Jack Urbanek <[email protected]>
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Commits on Jul 29, 2022
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* Bump parlai * soften pytest * Test soul messing up testing * Another mis-test * Accidentally dropped file * Stop confusing the tests * another one snuck by
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Commits on Aug 22, 2022
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Implementing New Users Tables (#292)
* Filling out UserDB * Abstract enforce get first * Clearer argument - num_turns * Using enums in DB
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* Filling out UserDB * Abstract enforce get first * Clearer argument - num_turns * Using enums in DB * Initial episode data model * Update content loggers to use episode formatting * Updating tables to work with testing * Fixing some test changes * Fixing small warnings that were noise during tests * Moving default log path * Test fix * Correcting math thanks to Kurt * Addressing comments, clarifying code
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* Filling out UserDB * Abstract enforce get first * Clearer argument - num_turns * Using enums in DB * Initial episode data model * Update content loggers to use episode formatting * Updating tables to work with testing * Fixing some test changes * Fixing small warnings that were noise during tests * Moving default log path * Test fix * Correcting math thanks to Kurt * Updating env DB classes to SQLAlchemy * Name keys and Elems coded * Adding arbitrary node attributes * First complete pass of EnvDB * Mypy fixings * Fixing agents * Writing some tests * Finishing tests for object and room creates and queries * Edge testing * Arbitrary attributes testing * Quests and testing * And finally, DBGraph tests * fixing episode change * TODO function * final mypy fixes * DBID testing * a -> either a or an depending on aeiou
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Using
EpisodeDB
in main game path (#297)* Filling out UserDB * Abstract enforce get first * Clearer argument - num_turns * Using enums in DB * Initial episode data model * Update content loggers to use episode formatting * Updating tables to work with testing * Fixing some test changes * Fixing small warnings that were noise during tests * Moving default log path * Test fix * Correcting math thanks to Kurt * Updating env DB classes to SQLAlchemy * Name keys and Elems coded * Adding arbitrary node attributes * First complete pass of EnvDB * Mypy fixings * Fixing agents * Writing some tests * Finishing tests for object and room creates and queries * Edge testing * Arbitrary attributes testing * Quests and testing * And finally, DBGraph tests * fixing episode change * TODO function * final mypy fixes * DBID testing * a -> either a or an depending on aeiou * adding WorldConfig to hold complex configuration vars * Moving episode_db into relevant GraphBuilders * Game launches, but not logging * Local BaseDB, now saving episodes * Missing files * deleting miscommit * test fix
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Using
UserDB
as main game identity storage (#298)* Filling out UserDB * Abstract enforce get first * Clearer argument - num_turns * Using enums in DB * Initial episode data model * Update content loggers to use episode formatting * Updating tables to work with testing * Fixing some test changes * Fixing small warnings that were noise during tests * Moving default log path * Test fix * Correcting math thanks to Kurt * Updating env DB classes to SQLAlchemy * Name keys and Elems coded * Adding arbitrary node attributes * First complete pass of EnvDB * Mypy fixings * Fixing agents * Writing some tests * Finishing tests for object and room creates and queries * Edge testing * Arbitrary attributes testing * Quests and testing * And finally, DBGraph tests * fixing episode change * TODO function * final mypy fixes * DBID testing * a -> either a or an depending on aeiou * adding WorldConfig to hold complex configuration vars * Moving episode_db into relevant GraphBuilders * Game launches, but not logging * Local BaseDB, now saving episodes * Missing files * deleting miscommit * test fix * Migrating to UserDB * No more LIGHTDatabase in TornadoServer * Fixing tests * Works after testing locally * Updated messaging for unimplemented
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Creating and using the
ModelPool
(#300)* Some initial transitions over to model pool * Moving initialization code out from where it occurred * Wiring more of the system together * Adding opt for reranked generative * Filling out UserDB * Abstract enforce get first * Clearer argument - num_turns * Using enums in DB * Initial episode data model * Update content loggers to use episode formatting * Updating tables to work with testing * Fixing some test changes * Fixing small warnings that were noise during tests * Moving default log path * Test fix * Correcting math thanks to Kurt * Updating env DB classes to SQLAlchemy * Name keys and Elems coded * Adding arbitrary node attributes * First complete pass of EnvDB * Mypy fixings * Fixing agents * Writing some tests * Finishing tests for object and room creates and queries * Edge testing * Arbitrary attributes testing * Quests and testing * And finally, DBGraph tests * fixing episode change * TODO function * final mypy fixes * DBID testing * a -> either a or an depending on aeiou * adding WorldConfig to hold complex configuration vars * Moving episode_db into relevant GraphBuilders * Game launches, but not logging * Local BaseDB, now saving episodes * Missing files * deleting miscommit * test fix * Migrating to UserDB * No more LIGHTDatabase in TornadoServer * Fixing tests * Works after testing locally * Updated messaging for unimplemented * Upgrading OneRoomGraphBuilder to ModelPool * Completing (almost) the rest of Modelpool references * Works without loading models in play_map * Model pool actually works * Safety working as well * removing prints * Fixing some tests, skipping starspace * Runs on server too * Enums for model types
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Merge branch 'new-data-model' of https://github.com/facebookresearch/…
…LIGHT into new-data-model
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Creating LIGHT's ModelServer (#302)
* Some initial transitions over to model pool * Moving initialization code out from where it occurred * Wiring more of the system together * Adding opt for reranked generative * Filling out UserDB * Abstract enforce get first * Clearer argument - num_turns * Using enums in DB * Initial episode data model * Update content loggers to use episode formatting * Updating tables to work with testing * Fixing some test changes * Fixing small warnings that were noise during tests * Moving default log path * Test fix * Correcting math thanks to Kurt * Updating env DB classes to SQLAlchemy * Name keys and Elems coded * Adding arbitrary node attributes * First complete pass of EnvDB * Mypy fixings * Fixing agents * Writing some tests * Finishing tests for object and room creates and queries * Edge testing * Arbitrary attributes testing * Quests and testing * And finally, DBGraph tests * fixing episode change * TODO function * final mypy fixes * DBID testing * a -> either a or an depending on aeiou * adding WorldConfig to hold complex configuration vars * Moving episode_db into relevant GraphBuilders * Game launches, but not logging * Local BaseDB, now saving episodes * Missing files * deleting miscommit * test fix * Migrating to UserDB * No more LIGHTDatabase in TornadoServer * Fixing tests * Works after testing locally * Updated messaging for unimplemented * Upgrading OneRoomGraphBuilder to ModelPool * Completing (almost) the rest of Modelpool references * Works without loading models in play_map * Model pool actually works * Safety working as well * removing prints * Fixing some tests, skipping starspace * Runs on server too * Creating LIGHT's ModelServer * Undo server change * tornado simplicity * Handling for inline candidate models * But regular models should also work without this * Enums for model types
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* Some initial transitions over to model pool * Moving initialization code out from where it occurred * Wiring more of the system together * Adding opt for reranked generative * Filling out UserDB * Abstract enforce get first * Clearer argument - num_turns * Using enums in DB * Initial episode data model * Update content loggers to use episode formatting * Updating tables to work with testing * Fixing some test changes * Fixing small warnings that were noise during tests * Moving default log path * Test fix * Correcting math thanks to Kurt * Updating env DB classes to SQLAlchemy * Name keys and Elems coded * Adding arbitrary node attributes * First complete pass of EnvDB * Mypy fixings * Fixing agents * Writing some tests * Finishing tests for object and room creates and queries * Edge testing * Arbitrary attributes testing * Quests and testing * And finally, DBGraph tests * fixing episode change * TODO function * final mypy fixes * DBID testing * a -> either a or an depending on aeiou * adding WorldConfig to hold complex configuration vars * Moving episode_db into relevant GraphBuilders * Game launches, but not logging * Local BaseDB, now saving episodes * Missing files * deleting miscommit * test fix * Migrating to UserDB * No more LIGHTDatabase in TornadoServer * Fixing tests * Works after testing locally * Updated messaging for unimplemented * Upgrading OneRoomGraphBuilder to ModelPool * Completing (almost) the rest of Modelpool references * Works without loading models in play_map * Model pool actually works * Safety working as well * removing prints * Fixing some tests, skipping starspace * Runs on server too * Creating LIGHT's ModelServer * Undo server change * tornado simplicity * Handling for inline candidate models * But regular models should also work without this * Async... all of the things... * Async the server too * clearing up async server tests * Correct async mock * internalize init_world * clean up tornado usage * small GameInstance bug * small GameInstance bug * Some deploy fixes * Moving safety model to async part * Some safety fixes * test fixes * Enums for model types * Checking for non-list to convert first
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AWS Option for LIGHT data model storage (#305)
* Some initial transitions over to model pool * Moving initialization code out from where it occurred * Wiring more of the system together * Adding opt for reranked generative * Filling out UserDB * Abstract enforce get first * Clearer argument - num_turns * Using enums in DB * Initial episode data model * Update content loggers to use episode formatting * Updating tables to work with testing * Fixing some test changes * Fixing small warnings that were noise during tests * Moving default log path * Test fix * Correcting math thanks to Kurt * Updating env DB classes to SQLAlchemy * Name keys and Elems coded * Adding arbitrary node attributes * First complete pass of EnvDB * Mypy fixings * Fixing agents * Writing some tests * Finishing tests for object and room creates and queries * Edge testing * Arbitrary attributes testing * Quests and testing * And finally, DBGraph tests * fixing episode change * TODO function * final mypy fixes * DBID testing * a -> either a or an depending on aeiou * adding WorldConfig to hold complex configuration vars * Moving episode_db into relevant GraphBuilders * Game launches, but not logging * Local BaseDB, now saving episodes * Missing files * deleting miscommit * test fix * Migrating to UserDB * No more LIGHTDatabase in TornadoServer * Fixing tests * Works after testing locally * Updated messaging for unimplemented * Upgrading OneRoomGraphBuilder to ModelPool * Completing (almost) the rest of Modelpool references * Works without loading models in play_map * Model pool actually works * Safety working as well * removing prints * Fixing some tests, skipping starspace * Runs on server too * Creating LIGHT's ModelServer * Undo server change * tornado simplicity * Handling for inline candidate models * But regular models should also work without this * Async... all of the things... * Async the server too * clearing up async server tests * Correct async mock * internalize init_world * clean up tornado usage * small GameInstance bug * small GameInstance bug * Some deploy fixes * now using aws as a storage backend * Moving safety model to async part * Some safety fixes * test fixes * silly elif fix
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Stable Server commit before coming refactors (#306)
* Some initial transitions over to model pool * Moving initialization code out from where it occurred * Wiring more of the system together * Adding opt for reranked generative * Filling out UserDB * Abstract enforce get first * Clearer argument - num_turns * Using enums in DB * Initial episode data model * Update content loggers to use episode formatting * Updating tables to work with testing * Fixing some test changes * Fixing small warnings that were noise during tests * Moving default log path * Test fix * Correcting math thanks to Kurt * Updating env DB classes to SQLAlchemy * Name keys and Elems coded * Adding arbitrary node attributes * First complete pass of EnvDB * Mypy fixings * Fixing agents * Writing some tests * Finishing tests for object and room creates and queries * Edge testing * Arbitrary attributes testing * Quests and testing * And finally, DBGraph tests * fixing episode change * TODO function * final mypy fixes * DBID testing * a -> either a or an depending on aeiou * adding WorldConfig to hold complex configuration vars * Moving episode_db into relevant GraphBuilders * Game launches, but not logging * Local BaseDB, now saving episodes * Missing files * deleting miscommit * test fix * Migrating to UserDB * No more LIGHTDatabase in TornadoServer * Fixing tests * Works after testing locally * Updated messaging for unimplemented * Upgrading OneRoomGraphBuilder to ModelPool * Completing (almost) the rest of Modelpool references * Works without loading models in play_map * Model pool actually works * Safety working as well * removing prints * Fixing some tests, skipping starspace * Runs on server too * Creating LIGHT's ModelServer * Undo server change * tornado simplicity * Handling for inline candidate models * But regular models should also work without this * Async... all of the things... * Async the server too * clearing up async server tests * Correct async mock * internalize init_world * clean up tornado usage * small GameInstance bug * small GameInstance bug * Some deploy fixes * now using aws as a storage backend * Moving safety model to async part * Some safety fixes * test fixes * silly elif fix * Taking bug-fixes from stable server * Model server changes too * Skip another web test, works in prod, refactor incoming * Enums for model types * Checking for non-list to convert first * Slightly more clarity
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Privacy commitment improvements (#307)
* Some initial transitions over to model pool * Moving initialization code out from where it occurred * Wiring more of the system together * Adding opt for reranked generative * Filling out UserDB * Abstract enforce get first * Clearer argument - num_turns * Using enums in DB * Initial episode data model * Update content loggers to use episode formatting * Updating tables to work with testing * Fixing some test changes * Fixing small warnings that were noise during tests * Moving default log path * Test fix * Correcting math thanks to Kurt * Updating env DB classes to SQLAlchemy * Name keys and Elems coded * Adding arbitrary node attributes * First complete pass of EnvDB * Mypy fixings * Fixing agents * Writing some tests * Finishing tests for object and room creates and queries * Edge testing * Arbitrary attributes testing * Quests and testing * And finally, DBGraph tests * fixing episode change * TODO function * final mypy fixes * DBID testing * a -> either a or an depending on aeiou * adding WorldConfig to hold complex configuration vars * Moving episode_db into relevant GraphBuilders * Game launches, but not logging * Local BaseDB, now saving episodes * Missing files * deleting miscommit * test fix * Migrating to UserDB * No more LIGHTDatabase in TornadoServer * Fixing tests * Works after testing locally * Updated messaging for unimplemented * Upgrading OneRoomGraphBuilder to ModelPool * Completing (almost) the rest of Modelpool references * Works without loading models in play_map * Model pool actually works * Safety working as well * removing prints * Fixing some tests, skipping starspace * Runs on server too * Creating LIGHT's ModelServer * Undo server change * tornado simplicity * Handling for inline candidate models * But regular models should also work without this * Async... all of the things... * Async the server too * clearing up async server tests * Correct async mock * internalize init_world * clean up tornado usage * small GameInstance bug * small GameInstance bug * Some deploy fixes * now using aws as a storage backend * Moving safety model to async part * Some safety fixes * test fixes * silly elif fix * Taking bug-fixes from stable server * Model server changes too * Skip another web test, works in prod, refactor incoming * Ensure we're not using FB user data * Methods for scrubbing the datasets * Deleting player data and related graph info * Fixing bugs, adding tests * Environment exporting * Export episode DB too * 60 != 90 * Addressing comments
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Commits on Aug 25, 2022
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Merge branch 'new-data-model' of https://github.com/facebookresearch/…
…LIGHT into new-data-model
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Commits on Aug 30, 2022
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Commits on Aug 31, 2022
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