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… persona, location, reducers
…xperienceinfo component
…session spent gift exp slice
… local state in game page, sidebar, mobile header
…, restyling help message copy, removed legacy styles for all message types aside from setting, player message, and agent message
…estyled award stars for both mobile and PC, connected sessionspentgiftxp to AgentMessage component
…npage scrolling on refresh bug, fixed text sizing, added scrolling to each message time, added mobile specific styling to setting message
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Overall I'm really excited to be moving to this redux-based setup, the code flow looks like it should be clearer in the future. I have a number of questions on this one, just because I still have a lot to learn with TS/Redux myself.
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Is there a reason we have the react logo?
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Sorry about that, when I built the template it came along with a fresh create react app and I forgot to delete it.
deploy/web/gameapp/src/pages/GamePage/ChatDisplay/ChatMessages/AgentMessage/index.js
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deploy/web/gameapp/src/pages/GamePage/ChatDisplay/ChatMessages/Entry.js
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…opy, connected popover to sidebar header and body, connected redux state to tutorial
…nfo, mission info, location info, soulspawn message, setting message, agent message, quest message
… message, player messsage
… and chat mode, fixed agent message help mode bug
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Thanks for the answers here - I think this is good to merge as is (and we can revisit testing/metrics after world building is done).
…idebar component, added infobutton to mobile header
…ixed and restyled scrolling and sizing on chat display and sidebar
Overview
a. Fixed text sizing issues on message name plates
a Fixed star animation and alignment on mobile
b. Fixed awkward "multi scrolling" on mobile
c. Properly sized various icons across devices.
d. Removed unused legacy code.
Testing
All features were tested in local dev environment. Mobile features were tested on Xcode Simulator. PC features and styling were tested on both Chrome and Safari.
Todos