Releases: VCityTeam/UD-Viz
Releases · VCityTeam/UD-Viz
v4.5.0
4.5.0
@ud-viz
- Add a new demo (versioning widget) to demo mosaic
@ud-viz/widget_versioning
- Created widget_versioning
@ud-viz/widget_sparql
- Improved customisation of the SPARQL endpoint response provider
What's Changed
- feat(widget_versioning): created widget_versioning and example by @JPugetGil in #845
- release 4.5.0 by @JPugetGil in #846
Full Changelog: v4.4.0...v4.5.0
v4.4.0
4.4.0
@ud-viz
- Add a new demo (industrial morphology) to demo mosaic
- Fix CI badges
- Add a
name
field in layers config files - Bump webpack from 5.88.2 to 5.94.0
@ud-vie/extensions_3d_tiles_temporal
- Fix STParabola to insure curve points indexes are never out of bounds
@ud-viz/widget_guided_tour
- Allow steps with no layer to hide
@ud-viz/widget_sparql
- Add dropdown menu for nodes functions
- Add queries for retrieving nodes descendants
- Add clusterisation by neighbors
- Add clusterisation by type
What's Changed
- Update Readme.md by @Manon3005 in #832
- doc: add Industrial Morphology demo to readme by @LorenzoMarnat in #834
- Graph clustering by @Manon3005 in #823
- hotfix travix CI badge by @DiegoVinasco in #837
- fix(guided_tour): allow missing layers by @LorenzoMarnat in #838
- Add "name" field in configs by @mathieuLivebardon in #839
- build(deps-dev): bump webpack from 5.88.2 to 5.94.0 by @dependabot in #836
- fix(sts): ensure parabola index is never out of bounds by @LorenzoMarnat in #840
- release 4.4.0 by @LorenzoMarnat in #841
Full Changelog: v4.3.0...v4.4.0
v4.3.0
4.3.0
@ud-viz
- Doc: Add Readme mardown files for all packages.
@ud-viz/utils_browser
- New function
createSpriteFromString
@ud-viz/extensions_3d_tiles_temporal
- New method to visualise the evolution of the city. We integrate all the versions simultaneously in the city to allow a better understanding of the evolution.
- We implement our method through 4 timelines shapes: Vector, Helix, Circle, Parabola
- In addition, we implement two ways to position the versions accross the timeline:Sequential, Chronological.
- UI to select display mode in example
What's Changed
- Small update for ShowRoom by @mathieuLivebardon in #804
- FIX CI by @mathieuLivebardon in #811
- Add remove button in layers section + add some style by @mathieuLivebardon in #809
- widget_3d_tiles: the integrated layer manager is now optional. by @EricBoix in #808
- Release 4.2.0 by @EricBoix in #814
- Added OSX install directives for imagemagick by @EricBoix in #812
- Contributing.md cosmetic updates by @EricBoix in #813
- README TIME by @mathieuLivebardon in #805
- Update ReleasePublish.md by @mathieuLivebardon in #815
- Layer-choice-event by @mathieuLivebardon in #816
- refactor(examples): rename 3DTiles config file by @LorenzoMarnat in #818
- update sparql/workspace doc by @DiegoVinasco in #810
- Space-time shapes by @CorentinGaut in #819
- release 4.3.0 by @mathieuLivebardon in #821
Full Changelog: v4.1.0...v4.3.0
v4.2.0
4.2.0
@ud-viz/widget_3d_tiles
- The integrated layer manager that was previously mandatory is now
optional. This allows the simultaneous usage of @ud-viz/widget_3d_tiles
and @ud-viz/wwidget_layer_choice without the UI redundancy/repetition
of existing layers listings.
@ud-viz/wwidget_layer_choice
- Each layer description now has a remove button
- overflow of ui
@ud-viz/showroom
- css for the about and help buttons is now provided
- extralines now deleted
- html element now have added tiltes
- about and help button now removed from the sidebar. Instead tiny buttons
are created at the bottom left of the screen
- the added code tiny button redirects to .html code
ci
- Fix of the always failing labels config test (failure came from a change
in the WFS API as provided by IGN). The fix consists in skipping the
triggered errors within the functional test when the request or the
response are not related to localhost.
What's Changed
- Small update for ShowRoom by @mathieuLivebardon in #804
- FIX CI by @mathieuLivebardon in #811
- Add remove button in layers section + add some style by @mathieuLivebardon in #809
- widget_3d_tiles: the integrated layer manager is now optional. by @EricBoix in #808
Full Changelog: v4.1.0...v4.2.0
v4.1.0
4.1.0
@ud-viz
- Created Documentation Github Action
- Generated documentation with Github Actions
- Improved the documentation
@ud-viz/legonizer
- Created the package and its widget
@ud-viz/game_shared
- update(NativeCommandManager.js): checkMaxAltitude and checkMinAltitude now use worldposition of object3D
- update(ControllerNativeCommandManager.js):stop using mode.type in controls function
- update(NativeCommandManager):add max and min altitude when move and move down
- update(ControllerNativeCommandManager):add new mode with up and down
@ud-viz/widget_layer_choice
- feat(LayerChoice):Add focus button in layerchoice widget
What's Changed
- fix wireframe by @clementcolin in #766
- NativeCommandManager: Move UP and Move DOWN by @mathieuLivebardon in #782
- LayerChoice Widget: Re-enabling the focus button in the LayerChoice widget by @mathieuLivebardon in #783
- Fix/document/make-configurable the role of the pop up dialog by @EricBoix in #785
- Created documentation github action by @JPugetGil in #788
- GitHub actions by @JPugetGil in #789
- Hot fix waiting re-deployment of demos by @mathieuLivebardon in #790
- update(Developers.md) by @mathieuLivebardon in #784
- New data.grand-lyon URLs by @LorenzoMarnat in #797
- Added a comment on missing constructor option. by @EricBoix in #794
- Geocoding CRS as a parameter by @LorenzoMarnat in #796
- Content imported from UD-Viz-template by @EricBoix in #798
- Update mosaic online demos by @mathieuLivebardon in #802
- Widget/legonizer ud-vix 4.0 by @mathieuLivebardon in #799
- New Controller Mode (Up and Down) by @mathieuLivebardon in #787
- Release 4.1.0 - Legonizer by @JPugetGil in #803
Full Changelog: v4.0.3...v4.1.0
v4.0.3
v4.0.3
@ud-viz
- autoMermaid.js generate architecture.md for each packages
- reload is call on the backend side only when NODE_ENV=development
- Readme.md updated
- fix(examples): change htmlElement to set onclick function
- create(examples): game_editor
- remove bundle while npm run local-ci to force the build
- doc(examples) game_editor example doc + addMarkdown.js to add in a generic way .md
@ud-viz/game_browser_template
- Readme.md updated
- remove addNativeCommands/removeNativeCommands
- ControllerNativeCommandManager script
@ud-viz/game_shared
- Readme.md updated
- opti(game_shared) avoid new operation in Collider
- feat(game) ScriptBase overwrite with DEFAULT_VARIABLES
- fix(Collider) rotation + right order points + small coord referential
- fix(@ud-viz/game_shared) removal in state add
@ud-viz/game_shared_template
- Readme.md updated
- NativeCommandManager consider withMap option
@ud-viz/game_browser
- Readme.md updated
- Context do not modify state received
- feat(game) ScriptBase overwrite with DEFAULT_VARIABLES
@ud-viz/utils_shared
- polygon2DArea
@ud-viz/utils_node
- fix(automermaid):remove double import
- fix(automermaid):use process.cwd() better id
@ud-viz/extensions_3d_tiles_temporal
- Readme.md updated
@ud-viz/frame3d
- Readme.md updated
- feat(frame3d) renderCss while render 3d
@ud-viz/game_node
- Readme.md updated
@ud-viz/game_node_template
- Readme.md updated
@ud-viz/point_cloud_visualizer
- clipping plane instead of near and far camera
@ud-viz/game_editor
- double side on shape meshes
- "f" focus selected game object 3d
- feat(game_editor) point shape have a constant size on screen
- feat(game_editor) add/remove component
- feat(game_editor) game object 3d can be move in hierarchy
- feat(game_editor) DebugCollision
- feat(@ud-viz/game_editor) userdata can be edited
- script input => object input
@ud-viz/utils_browser
- feat(RequestAnimationFrameProcess) multi requester
What's Changed
- 762 create an example of game editor package by @valentinMachado in #772
- feat(game_browser_template) different controller by @valentinMachado in #776
- feat(point_cloud_visualizer) clipping plane by @valentinMachado in #777
- fix(examples): change htmlElement to set onclick function by @mathieuLivebardon in #760
- 740 update doc by @valentinMachado in #778
- Release 4.0.3 by @valentinMachado in #779
Full Changelog: v4.0.2...v4.0.3
v4.0.2
v4.0.2
@ud-viz
- npm cmd webpack-bundle-analyzer
- script setPackageVersion.js
- update to itowns 2.41.1-next.9
@ud-viz/game_shared
- compute bandwidth
- idScritp:string => scriptParam:{id:string, priority:number}
- applyCommandCallback API
- update(ColliderComp): add SHAPE_TYPE
@ud-viz/game_browser_template
- optimization of the camera manager obstacle computation
@ud-viz/utils_shared
- computeFilename
- throttle
@ud-viz/game_editor
- creation of the package
What's Changed
- feat(@ud-viz) add analyze bundle + dev bundle by @valentinMachado in #764
- Imuv by @valentinMachado in #761
- release 4.0.2 by @valentinMachado in #767
Full Changelog: v4.0.1...v4.0.2
v4.0.1
v4.0.1
@ud-viz
- Examples:
- point_cloud_visualizer.html
- game_dom_element_3d_cube.html
- widget_guided_tour.html
- assets/js/libs/maptastic.js
- maptastic.html
- use 2018 buildings
- Remove useless innerHTML
- Update ReleasePublish.md
@ud-viz/point_cloud_visualizer
- Creation of the package
@ud-viz/widget_layer_choice
- Complete refacto
- Can order ColorLayer
- LocalStorage ui element
@ud-viz/utils_shared
- round
- vector3ToLabel
- insert
@ud-viz/utils_browser
- createLocalStorageNumberInput
- createLocalStorageSlider
- createLocalStorageCheckbox
- createLocalStorageDetails
@ud-viz/utils_node
- fix(test):splice first '/' of req.url, statusCode
@ud-viz/game_node_template
- DomElement3DCubeManager script
@ud-viz/game_browser_template
- DomElement3DCube script
@ud-viz/widget_guided_tour
- Creation of the package
What's Changed
- clean(@ud-viz) replace all unnecessary innerHTML by @valentinMachado in #742
- Update ReleasePublish.md by @valentinMachado in #741
- Use 2018 buildings by @LorenzoMarnat in #746
- Add example in ud-viz using maptastic by @mathieuLivebardon in #736
- Widget guided tour by @LorenzoMarnat in #747
- fix/clean widget_guided_tour by @valentinMachado in #748
- fix game_dom_element_3d_cube by @valentinMachado in #744
- Fix run_html.js by @mathieuLivebardon in #750
- Pointcloudvisualizer by @valentinMachado in #756
- Release 4.0.1 by @valentinMachado in #758
Full Changelog: v4.0.0...v4.0.1
v4.0.0
v4.0.0
@ud-viz
- Refact(ud-viz)! split into multiples packages
- Add loading screen in examples
- Fix show room
- Add avatar jitsi game example
- Doc:
- fix doc
- update doc
What's Changed
- 735 split ud viz in more npm packages by @valentinMachado in #737
- v4.0.0 by @clementcolin in #738
- Release 4.0.0 by @valentinMachado in #739
Full Changelog: v3.2.0...v4.0.0
v3.2.0
v3.2.0
@ud-viz
- Fix socket.io dependencies
- Update with node18
- Prettier harmonization
- Improve `Readme.md`
- Examples:
- Showroom download coordinate on right click
- Add workspace widget example
- Doc:
- bin scripts documentation
- nvm doc
- fix comments prePublish script
- CI:
- Add test of the `RequestAnimationFrame`
@ud-viz/shared
- Remove `EventSender` class to use `THREE.EventDispatcher` instead
@ud-viz/node
@ud-viz/browser
- Widgets view reference their dom element as attribute
- C3DTiles widget display bounding box of the C3DTFeature selected
- Add Workspace module
- Refacto of the SPARQL module
- Expose `RequestAnimationFrame` in API
- Fix bug Frame3DPlanar render labels
- THREEUtil encoding => colorSpace
- Update itowns 2.40.0
What's Changed
- Improve/beautify the landingpage Readme.md by @mathieuLivebardon in #710
- Update Readme image multimedia by @mathieuLivebardon in #713
- Change Mediaviz image on Readme by @mathieuLivebardon in #714
- update(ud-viz) itowns 2.40.0 by @valentinMachado in #708
- update(THREEUtil) encoding => colorSpace by @valentinMachado in #718
- 717 labels are not updating position by @valentinMachado in #719
- 571 link config in examples wih js code associated by @valentinMachado in #720
- Documentation by @mathieuLivebardon in #722
- api(shared + browser) expose request...process and autocompletion to … by @valentinMachado in #724
- Workspaces integration rebased by @DiegoVinasco in #723
- update:EventSender -> THREE.EventDispatcher by @mathieuLivebardon in #732
- Synchronize Formatting by @mathieuLivebardon in #726
- update(backend.js):typo doc by @mathieuLivebardon in #725
- feature(Widget) C3DTiles widget display bounding box by @valentinMachado in #715
- feature(examples) add context menu copy coord showroom by @valentinMachado in #716
- fix(ud-viz) socket.io dependencies by @valentinMachado in #730
- 567 how to get reference in widget view by @valentinMachado in #733
- Release 3.2.0 by @valentinMachado in #734
Full Changelog: v3.1.1...v3.2.0