v4.0.3
valentinMachado
released this
05 Dec 10:26
·
311 commits
to master
since this release
v4.0.3
@ud-viz
- autoMermaid.js generate architecture.md for each packages
- reload is call on the backend side only when NODE_ENV=development
- Readme.md updated
- fix(examples): change htmlElement to set onclick function
- create(examples): game_editor
- remove bundle while npm run local-ci to force the build
- doc(examples) game_editor example doc + addMarkdown.js to add in a generic way .md
@ud-viz/game_browser_template
- Readme.md updated
- remove addNativeCommands/removeNativeCommands
- ControllerNativeCommandManager script
@ud-viz/game_shared
- Readme.md updated
- opti(game_shared) avoid new operation in Collider
- feat(game) ScriptBase overwrite with DEFAULT_VARIABLES
- fix(Collider) rotation + right order points + small coord referential
- fix(@ud-viz/game_shared) removal in state add
@ud-viz/game_shared_template
- Readme.md updated
- NativeCommandManager consider withMap option
@ud-viz/game_browser
- Readme.md updated
- Context do not modify state received
- feat(game) ScriptBase overwrite with DEFAULT_VARIABLES
@ud-viz/utils_shared
- polygon2DArea
@ud-viz/utils_node
- fix(automermaid):remove double import
- fix(automermaid):use process.cwd() better id
@ud-viz/extensions_3d_tiles_temporal
- Readme.md updated
@ud-viz/frame3d
- Readme.md updated
- feat(frame3d) renderCss while render 3d
@ud-viz/game_node
- Readme.md updated
@ud-viz/game_node_template
- Readme.md updated
@ud-viz/point_cloud_visualizer
- clipping plane instead of near and far camera
@ud-viz/game_editor
- double side on shape meshes
- "f" focus selected game object 3d
- feat(game_editor) point shape have a constant size on screen
- feat(game_editor) add/remove component
- feat(game_editor) game object 3d can be move in hierarchy
- feat(game_editor) DebugCollision
- feat(@ud-viz/game_editor) userdata can be edited
- script input => object input
@ud-viz/utils_browser
- feat(RequestAnimationFrameProcess) multi requester
What's Changed
- 762 create an example of game editor package by @valentinMachado in #772
- feat(game_browser_template) different controller by @valentinMachado in #776
- feat(point_cloud_visualizer) clipping plane by @valentinMachado in #777
- fix(examples): change htmlElement to set onclick function by @mathieuLivebardon in #760
- 740 update doc by @valentinMachado in #778
- Release 4.0.3 by @valentinMachado in #779
Full Changelog: v4.0.2...v4.0.3