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Releases: VCityTeam/UD-Viz

v4.5.0

16 Oct 15:57
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4.5.0

@ud-viz

  • Add a new demo (versioning widget) to demo mosaic

@ud-viz/widget_versioning

  • Created widget_versioning

@ud-viz/widget_sparql

  • Improved customisation of the SPARQL endpoint response provider

What's Changed

Full Changelog: v4.4.0...v4.5.0

v4.4.0

12 Sep 13:20
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4.4.0

@ud-viz

  • Add a new demo (industrial morphology) to demo mosaic
  • Fix CI badges
  • Add a name field in layers config files
  • Bump webpack from 5.88.2 to 5.94.0

@ud-vie/extensions_3d_tiles_temporal

  • Fix STParabola to insure curve points indexes are never out of bounds

@ud-viz/widget_guided_tour

  • Allow steps with no layer to hide

@ud-viz/widget_sparql

  • Add dropdown menu for nodes functions
  • Add queries for retrieving nodes descendants
  • Add clusterisation by neighbors
  • Add clusterisation by type

What's Changed

Full Changelog: v4.3.0...v4.4.0

v4.3.0

01 Jul 07:49
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4.3.0

@ud-viz

  • Doc: Add Readme mardown files for all packages.

@ud-viz/utils_browser

  • New function createSpriteFromString

@ud-viz/extensions_3d_tiles_temporal

  • New method to visualise the evolution of the city. We integrate all the versions simultaneously in the city to allow a better understanding of the evolution.
  • We implement our method through 4 timelines shapes: Vector, Helix, Circle, Parabola
  • In addition, we implement two ways to position the versions accross the timeline:Sequential, Chronological.
  • UI to select display mode in example

What's Changed

Full Changelog: v4.1.0...v4.3.0

v4.2.0

23 Apr 13:05
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4.2.0

@ud-viz/widget_3d_tiles

- The integrated layer manager that was previously mandatory is now 
  optional. This allows the simultaneous usage of @ud-viz/widget_3d_tiles
  and @ud-viz/wwidget_layer_choice without the UI redundancy/repetition
  of existing layers listings. 

@ud-viz/wwidget_layer_choice

- Each layer description now has a remove button
- overflow of ui

@ud-viz/showroom

- css for the about and help buttons is now provided
- extralines now deleted
- html element now have added tiltes
- about and help button now removed from the sidebar. Instead tiny buttons
  are created at the bottom left of the screen
- the added code tiny button redirects to .html code

ci

- Fix of the always failing labels config test (failure came from a change
 in the WFS API as provided by IGN). The fix consists in skipping the 
 triggered errors within the functional test when the request or the 
 response are not related to localhost.

What's Changed

Full Changelog: v4.1.0...v4.2.0

v4.1.0

19 Feb 12:29
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4.1.0

@ud-viz

- Created Documentation Github Action
- Generated documentation with Github Actions
- Improved the documentation

@ud-viz/legonizer

- Created the package and its widget

@ud-viz/game_shared

- update(NativeCommandManager.js): checkMaxAltitude and checkMinAltitude now use worldposition of object3D
- update(ControllerNativeCommandManager.js):stop using mode.type in controls function
- update(NativeCommandManager):add max and min altitude when move and move down
- update(ControllerNativeCommandManager):add new mode with up and down

@ud-viz/widget_layer_choice

- feat(LayerChoice):Add focus button in layerchoice widget

What's Changed

Full Changelog: v4.0.3...v4.1.0

v4.0.3

05 Dec 10:26
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v4.0.3

@ud-viz

- autoMermaid.js generate architecture.md for each packages
- reload is call on the backend side only when NODE_ENV=development
- Readme.md updated
- fix(examples): change htmlElement to set onclick function
- create(examples): game_editor
- remove bundle while npm run local-ci to force the build
- doc(examples) game_editor example doc + addMarkdown.js to add in a generic way .md

@ud-viz/game_browser_template

- Readme.md updated
- remove addNativeCommands/removeNativeCommands
- ControllerNativeCommandManager script

@ud-viz/game_shared

- Readme.md updated
- opti(game_shared) avoid new operation in Collider
- feat(game) ScriptBase overwrite with DEFAULT_VARIABLES
- fix(Collider) rotation + right order points + small coord referential
- fix(@ud-viz/game_shared) removal in state add

@ud-viz/game_shared_template

- Readme.md updated
- NativeCommandManager consider withMap option

@ud-viz/game_browser

- Readme.md updated
- Context do not modify state received
- feat(game) ScriptBase overwrite with DEFAULT_VARIABLES

@ud-viz/utils_shared

- polygon2DArea

@ud-viz/utils_node

- fix(automermaid):remove double import
- fix(automermaid):use process.cwd() better id

@ud-viz/extensions_3d_tiles_temporal

- Readme.md updated

@ud-viz/frame3d

- Readme.md updated
- feat(frame3d) renderCss while render 3d

@ud-viz/game_node

- Readme.md updated

@ud-viz/game_node_template

- Readme.md updated

@ud-viz/point_cloud_visualizer

- clipping plane instead of near and far camera

@ud-viz/game_editor

- double side on shape meshes
- "f" focus selected game object 3d
- feat(game_editor) point shape have a constant size on screen
- feat(game_editor) add/remove component
- feat(game_editor) game object 3d can be move in hierarchy
- feat(game_editor) DebugCollision
- feat(@ud-viz/game_editor) userdata can be edited
- script input => object input

@ud-viz/utils_browser

- feat(RequestAnimationFrameProcess) multi requester

What's Changed

Full Changelog: v4.0.2...v4.0.3

v4.0.2

23 Nov 15:39
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v4.0.2

@ud-viz

- npm cmd webpack-bundle-analyzer 
- script setPackageVersion.js
- update to itowns 2.41.1-next.9

@ud-viz/game_shared

- compute bandwidth
- idScritp:string => scriptParam:{id:string, priority:number}
- applyCommandCallback API
- update(ColliderComp): add SHAPE_TYPE

@ud-viz/game_browser_template

- optimization of the camera manager obstacle computation

@ud-viz/utils_shared

- computeFilename
- throttle

@ud-viz/game_editor

- creation of the package

What's Changed

Full Changelog: v4.0.1...v4.0.2

v4.0.1

15 Nov 13:08
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v4.0.1

@ud-viz

- Examples:
  - point_cloud_visualizer.html
  - game_dom_element_3d_cube.html
  - widget_guided_tour.html
  - assets/js/libs/maptastic.js
  - maptastic.html
  - use 2018 buildings
- Remove useless innerHTML
- Update ReleasePublish.md 

@ud-viz/point_cloud_visualizer

- Creation of the package

@ud-viz/widget_layer_choice

- Complete refacto
- Can order ColorLayer
- LocalStorage ui element

@ud-viz/utils_shared

- round
- vector3ToLabel
- insert

@ud-viz/utils_browser

- createLocalStorageNumberInput
- createLocalStorageSlider
- createLocalStorageCheckbox
- createLocalStorageDetails

@ud-viz/utils_node

- fix(test):splice first '/' of req.url, statusCode

@ud-viz/game_node_template

- DomElement3DCubeManager script

@ud-viz/game_browser_template

- DomElement3DCube script

@ud-viz/widget_guided_tour

- Creation of the package

What's Changed

Full Changelog: v4.0.0...v4.0.1

v4.0.0

26 Sep 09:16
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v4.0.0

@ud-viz

- Refact(ud-viz)! split into multiples packages
- Add loading screen in examples
- Fix show room
- Add avatar jitsi game example
- Doc:
    - fix doc
    - update doc

What's Changed

Full Changelog: v3.2.0...v4.0.0

v3.2.0

14 Sep 11:23
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v3.2.0

@ud-viz

- Fix socket.io dependencies
- Update with node18
- Prettier harmonization
- Improve `Readme.md`
- Examples:
  - Showroom download coordinate on right click
  - Add workspace widget example
- Doc:
  - bin scripts documentation
  - nvm doc
  - fix comments prePublish script
- CI:
  - Add test of the `RequestAnimationFrame` 

@ud-viz/shared

- Remove `EventSender` class to use `THREE.EventDispatcher` instead 

@ud-viz/node

@ud-viz/browser

- Widgets view reference their dom element as attribute
- C3DTiles widget display bounding box of the C3DTFeature selected
- Add Workspace module
- Refacto of the SPARQL module
- Expose `RequestAnimationFrame` in API
- Fix bug Frame3DPlanar render labels
- THREEUtil encoding => colorSpace
- Update itowns 2.40.0

What's Changed

Full Changelog: v3.1.1...v3.2.0