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Test Branch Helix AI / Helix Gatling Changes #573

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commy2
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@commy2 commy2 commented Oct 17, 2021

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xezon and others added 30 commits August 29, 2021 20:24
…ECOLORs (#133)

Snow models of Speaker Towers are now being rendered with proper HOUSECOLORs
* The minimum attack range for all toxin tractors is now consistent.
* Missing RadarPriority on Bunkers and Propaganda Centers fixed
* Added RadarPriority to Boss General Bunker
…#132)

With these changes, the Helix and Overlord addons will now be properly tinted red when their parent unit is affected by Frenzy.
commy2 and others added 19 commits October 12, 2021 19:19
@commy2 commy2 added the Experimental Wear safety goggles in lab label Oct 17, 2021
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MTKing4 commented Oct 17, 2021

Test.1.GatLix.4.Vs.MDLix.4._1.mp4
Test.2.GatLix.4.Vs.MDLix.4._1.mp4
Test.3.GatLix.4.Vs.MiniLix.4.vet1.2MG+6TH._1.mp4
Test.4.GatLix.4.Vs.MiniLix.4.vet2.1MG+7TH._1.mp4
Test.5.GatLix.8.Vs.MiniLix.4.vet2.1MG+7TH.Equal.Cost_1.mp4
Test.6.GatLix.8.Vs.MiniLix.4.vet2.1MG+7TH.Equal.Cost_1.mp4
Test.7.GatLix.8.Vs.MiniLix.4.vet2.1MG+7TH.Equal.Cost.Attackmove_1.mp4
Test.8.CCnook.4.Vs.MiniLix.4.vet2.1MG+7TH._1.mp4
Test.9.CCnook.8.Vs.MiniLix.4.vet2.1MG+7TH.S.D_1.mp4
Test.10.CCnook.8.Vs.MiniLix.4.vet2.1MG+7TH.S.D.Equal.Cost_1.mp4
Test.11.CCnook.8.Vs.MiniLix.4.vet2.1MG+7TH.Equal.Cost_1.mp4
Test.12.GatLix.2.Vs.MiniLix.1.vet2.1MG+7TH.Equal.Cost_1.mp4
Test.13.GatLix.2.Vs.MiniLix.1.vet3.1MG+7TH.Equal.Cost_1.mp4
Test.14.GatLix.2.Vs.MiniLix.1.vet2.1MG+7TH.Equal.Cost_1.mp4
Test.15.GatLix.2.Vs.MiniLix.1.vet2.1MG+7TH.Equal.Cost_1.mp4
Test.16.MiG.4.Vs.MiniLix.1.vet2.1MG+7TH._1.mp4
Test.17.CCnook.8.Vs.MiniLix.4.vet2.1MG+7TH.Equal.Cost_1.mp4
Test.18.GatLix.2.Vs.MiniLix.1.vet2.1MG+7TH.Equal.Cost_1.mp4
Test.19.vRaptor.2.Vs.MiniLix.1.vet2.1MG+7TH._1.mp4
Test.20.KRaptor.1.Vs.MiniLix.1.vet2.1MG+7TH._1.mp4
Test.21.KRaptor.1.Vs.MiniLix.1.vet2.1MG+7TH._1.mp4
Test.22.Gatlix.Automatic.AA.Range_1.mp4
Test.23.Gatlix.Automatic.Extended.AA.Range.last.attack.was.AA._1.mp4
Test.24.Gatlix.Automatic.Extended.AA.Range.Vs.normal.AA.Range_1.mp4
Test.25.Gatlix.Automatic.Extended.AA.Range.Vs.normal.AA.Range_1.mp4

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MTKing4 commented Oct 17, 2021

replays of tests with their relevant test maps included in link below
TestsReplays.zip

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ImTimK commented Jul 29, 2022

These airbattles look massively different from 1.04, normally the missiles don't have the range to hit escaping Lixes. So both players have to make tactical turns in order to kill the enemy Lixes. Here it is much more like click and chase.

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MTKing4 commented Jul 29, 2022

These airbattles look massively different from 1.04, normally the missiles don't have the range to hit escaping Lixes. So both players have to make tactical turns in order to kill the enemy Lixes. Here it is much more like click and chase.

You are correct, they are different, but this has been discussed before, when mini gunner helix range bug was discussed here #342 it was agreed by everyone that you should be able to target air units manually with inf lix, therefore this was made as the logical response for other Chinas.

So with minilix being able to target air units, you will have differences with air battles regardless of the gatlix change.

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