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Should China Helix with Gattling Cannon be able to attack air units? #463
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It's also important to note that helix is shooting from the bottom of its hull not from the Gatling itself, if this change ever makes the cut, this should be fixed as well |
Didn't even know it could do this haha. I'm not sure if this will the hurt the balance though or whether it changes the game too much? It would be nice to give the Gatlix a broader purpose. Right now it's only used for early game rushes and stealth detection. Would be funny if it could battle stealth Commanches :D (it detects stealthy air units too?), this kinda breaks the single unit spam meta as AFG needs Raps then aswell. That said, China's anti-air capability is already proficient. It might also be OP when it can target Chinooks, like I can imagine BO's where China goes WF+AF and harasses both supplies, which might be hard to counter before Tow-Missiles. I'd like to test this though.
Would like to see this fix aswell, but isn't it done to prevent targeting bugs? It already sometimes bugs out if a unit is right beneath the Lix. |
Yes, Helix Gatling will detect any stealthed units, including Stealth Fighters and AFG Stealth Comanches. |
wouldn't call it a bug, more like the unit is out of shooting angle of the Gatling cannon, also it only shoots like that when bugged like in the vid above, it shoots properly in normal conditions |
btw also i feel like this change would be consistent with the inf helix change, since then both will be able to target air units = more viable and less unfair for the other chinas vs inf |
1.04p changes already do that by making already existing meta strategies more efficient (for weaker armies like China V). I’m not excluding these kind of changes right off the bat, but the outcome is unpredictable and possibly meta changing. Which can bring it’s own complications. Again, we can test this, but the first point I mentioned is the preferred approach of balancing things. |
My opinion: Fix it. It's clearly intentional and not working correctly. |
The change by commy2 technically works well. Helix can attack air units. However it is quite strong in its current form. The attack range is very high. Enlima29:
I think the proposed changes to Infantry Helix and Gattling Helix should be tested well and considered for balancing. This could be the Buff China needs to have better chances vs USA. Vs GLA this Helix Change is irrelevant. USA is very strong vs China. With Helix being able to attack Chinooks, it can add new opportunities for China to harass more efficiently and force USA to be more cautious. It may even force USA to build some Raptors, which is good for unit diversity and would get away from the One Army - One Vehicle spam idiom. But yeah, the ranges, right now, look too high. Minigunner Helix and Gattling Helix probably should have a bit smaller ranges. |
Minigunner -> 350 (465.5 if inside Bunker, Civilian Building or Helix) Note that Stinger Sites, due to their slave logic, only engage at 400 range after any air target moved into range of 225 first. Then they actually have 400 range until they switch targets to a ground unit again. |
Another note, Overlord Gatling may have 400 range, but the Overlord only has 200 shroud clearing (even after the Gattling turret upgrade), so the full range can only be used when scouting units like Tank Hunters (400 shroud clearing) or LOutposts (500 shroud clearing) are nearby. Helix on the other hand has 600 shroud clearing, so it can make full use of all the range by itself. |
Also note that Minigunners do the same thing. |
Not entirely. Only when inside buildings or units; and by manual targetting, you can make them shoot anyway, which is not allowed for Stinger Sites. |
I've observed minigunners standing on the ground and not picking up aircraft targets until they're basically within their ground attack radius. |
Which makes me wonder if this is desired design. Should we have a separate report for that? Aka should units have an engage range much shorter than the attack range? |
Deliberate design right? AA would otherwise be OP where it starts shooting incoming air from long range, or if you make the range shorter then returning air units get away easier. Messing with this will change the whole balance. |
I don’t think I would consider this a bug, as the gattling cannon is underneath the helix it seems logical that it wouldn’t be able to shoot air units. I think I would need to play quite a lot of games with this change to give an informed opinion on whether it is beneficial for gameplay however my initial thought is that it wouldn’t be (being too op vs migs being one reason). |
I would like to go ahead and submit a functional Helix Anti Air Gattling to main branch. The Anti Air range should be reasonable, so it does not outgun Jets before they can shoot. The damage output should be reasonable as well, so that it does not shred a full Helix with 5 Rocket Men quicker than the 5 Rocket Men do. Whether or not this change is any good, we will have to see in testing. Now is the time to test. For GLA this change has no relevance. It will make China better against USA. And it will also impact China vs China gameplay. |
I don't think it should be done. Having Helix shooting air units is quite some change. |
I predict BIG meta change vs USA, where you gonna see Gatlix and fast Tow Missile builds in every single game. I'd still like to test this, but it might make the MU very one dimensional. |
If the change makes it unplayable we can revert. We can also give Helix Gattling Cannon lower damage vs Air, so it takes long to kill Chinook. |
Whilst I do see it as an advantage for China, I just think it's too much of a change from original game. Don't think we should go down this route. |
He means dual airfield gatlix spam vs usa, which I also think what the meta might become (or wf+af). |
Another thing that it might become OP is vs Comanches. Only need 1 in your (mate's) base if outer perimeters are well sealed vs Raptor counter. |
I know what he meant, I'm saying that a similar thing will happen with inf regardless of this change, because inf lixes can now target air units |
That would be considered a counter then would it? ^^ |
Which matchup do you mean with what exact BO change? I don't understand the correlation? |
Inf Vs USAs |
So you realize how much that changes things right? Like you don't even need Gats or Quads to defend your base, just 1 unit that detects and kills the Commies and all you need to do is prevent that Rap of flying into your base. Which isn't a difficult task at all, especially if your base is quite big. |
Yea that's true, Inflix might become overly effective vs USA's. |
Yes it does change change things quite a bit, but you do have King Raptors though, and it's air we're talking about, with so many choices, Promotions taking down defenses etc, also one Combat Chinook can take it down btw, so you could have that comboed with your commies to counter the Gatlix, but still, only test can tell, since this is an uncharted territory. |
You guys gonna like this one: Give Comanches Anti-Air Machinegun/Rockets aswell :D |
Yes, it's even beats gatlixes by a mile, since btw, gatlixes do have a weakness, coming to them from the side, where the orientation of their gatling is on the wrong side, and constantly kiting it away makes it very easy to take down. Proven by tests |
They're already strong enough though :D |
In fact it just happened in a 3v3 I played, where Excal made Bunkerlixes as Commie Counter (+ few Gats & Outposts for detection spread around aswell). Raps and Commies had no chance to do anything. Now Gatlixes make that strat a whole lot easier, don't even need Outposts either. How are Raps gonna kill multiple? |
Do you have the replay for that? Would be nice to analyze that. But yeah i don't disagree, if done correctly it's hard to counter, Unless a new meta evolves and finds a way. |
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Ok i just checked the replay and here are my points:
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You aren't wrong about most points but those are just situational circumstances, we're trying to learn the general concepts of balance/strats from the replay. Regardless of winning position etc. the Lixes can't be touched by either Commies/Raps with this strat. So with point 2 you're missing the point, scaring those Commies away is the exact purpose and it is very effective. Bunkerlix strat is obviously more expensive too, need rax, outposts etc. Do the math. So yea Gatlixes are obviously the better choice overall if they could target Comanches, they can actually kill Commies too in a chase unlike Bunkerlixes since missiles don't have this range (unless we change all this too, game will change alot then). Plus they detect stealth aswell. How big exactly is detection range anyway? If you want to balance around this, then the Commies targeting Air units wouldn't even be that bad of an idea. Normal Machinegun is very weak (compared to Gatling) and could lock the missile targeting behind the Laser Guided Missiles Upgrade. Then it becomes more about a numbers and micro game. |
Raptors weren't utilized in that fight, there were multiple instances of the lixes being on the edge of the base, sort of like you bating them out, and suicide raptors on them, it will be cost effective.
I'm aware of that, but the main strength was with the big army, and air not having anything against that because he was Hunted with nothing but air units. I'm sure this would've been a lot different if he wasn't.
About 2 Squares i think, someone could fact check that.
It might make sense from a Consistency prospective, but I don't think Air needs more buffs |
So there is a Replay from the best Zero Hour player, where Helixes caused a lot of damage, and now we debate whether or not China is OP against USA Airforce? Did I get that right? |
They didn't do much damage, they merely repelled stealth Comanches with the help of an enormous army and defences, The stealth Comanches were the ones with the biggest damage infliction, only they couldn't finish the game. |
Actually what about the inverted scenario? The offensive maneuver where China finds ways to pick off the Raps, now Gatlixes can enter the base and wreck havoc. Collection and all production can all be denied and once this happens Air is helpless on it's own. Anyway, ofcourse it's all theory and it needs testing how effective everything really is, I'm not against testing, already mentioned this. But it's good to theorize beforehand so all these potential scenarios can actually be tested. |
TowVees usually do well against lixes, especially in mass |
Air should only go 1 thing, either fly or ground, it's most efficient. Unless he's mega big and got the skills to micro both. Btw, it's all just team scenario, 1v1 Air wouldn't go Commmies vs China anyway. |
Ah we're talking in a team senario, yes, but then you have multiple airfields spread apart with raptors. Honestly there's too much to take into account with team games is hard to judge wether something is broken or not. Better to see results in games. |
AFG Humvee spam = win China Helix spam = not ok :) |
I am closing this. It is too risky. China has gotten many other fixes and perks already. China will be happy regardless. |
Should China Helix with Gattling Cannon be able to attack air units? In Zero Hour 1.04 it can attack and kill air units, but only when it is perfectly angled towards enemy air craft. This behaviour currently has been removed via:
GATLIX.mp4
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