Releases: NebulaModTeam/nebula
Releases · NebulaModTeam/nebula
v0.6.0
Alpha Version 0.6.0
Changes
- Fixed cases where a multiplayer session could hang on the player joining screen.
- Fixed issue where foundations built by clients would not sync to other clients.
- Fixed issue where the user would not be informed if they were kicked due to a mod mismatch.
- Enabled pausing in Multiplayer when no clients are connected. (thanks to @starfi5h)
- Now supports DSP version 0.8.21.8562+ (also thanks to @starfi5h!)
- Mecha color configuration has been removed from the options in favor of the new option in the Mecha panel
v0.5.0
Alpha Version 0.5.0
Changes
- Added API that enables other mods to sync over multiplayer! (Big thanks to @kremnev8!)
- Fixed a bug that caused sorters to break when a client built a belt under preexisting sorters.
- Fixed a bug that resulted in the client getting an error after disconnecting from a game that the host left.
- Refactored session architecture (big changes to codebase but should be seamless to users)
v0.4.0
Alpha Version 0.4.0
Changes
- Nebula now supports DSP version 0.8.20.7962+
v0.3.1
Alpha Version 0.3.1
Changes
- Fixed issue where if client didn't have enough items to upgrade, the buildings would still be upgraded for the host.
- Clients will now retain their detail display settings between sessions (e.g. power grid visibility) (thanks to @Needix)
- Fixed issue where players would be able to construct buildings made with blueprints even if they did not have the required items.
- Fixed miscellaneous issues related to ILS ship movement
- Fixed error related to host building foundations while on a different planet from the client
v0.3.0
Alpha Version 0.3.0
This version now supports the game version 0.8.x which include the new blueprint system
New Features (Please report any bug found on github or in discord)
- Added support to blueprint system
Changes
- Improved the player name tag rendering
Fixes
- Fix newly introduced multithread issue by locking access
v0.2.0
Alpha Version 0.2.0
This version now support the game version 0.7.x
New Features (Please report any bug found on github or in discord)
- Added an option to remember the last IP that the client connected to
- Added an option to change your mecha color and player name
- Planet and Star names are now synced
- Power tower sync (Experimental)
Fixes
v0.1
Pre-Alpha Version 0.1
New Features
Fixes
- Multiplayer checks added to patches #219
- Nullcheck for planet data #220
- Game not being paused in multiplayer #218
- Improve connection failure when connection is closed #221
- Save game loading issues #244
- Other small bug fixes
Known Issues
While initial support for Logistic Stations was added, and they are functional at a base level, there are still a few issues with them, notably:
v0.0.2.0
Pre-Alpha Version 0.0.2.0
New features
- Improve multiplayer menu UI/UX #176
- Player's drones sync + labor division #147
- Foundation Synchronization #146
- Putting and taking items from belts synchronization #163
- Better host address handling #196, #200
Fixes
- Fix save game issues #154
- Fix inventory size issue #159
- Fix vegetables destruction on remote planets sync #164
- Fix mecha upgrades loading for new player #169
- Fix items being granted to all players when belt was destroyed #173
- Fix invisible player names #192
- Fix for drone deadlock #190
- Fix belts that was connecting in a weird way #206
- Fix soil that was added to all players #174
- Fix issue with building stacking #171
- Lots of other small bug fixes