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Releases: NebulaModTeam/nebula

v0.6.0

19 Sep 14:51
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Alpha Version 0.6.0

Changes

  • Fixed cases where a multiplayer session could hang on the player joining screen.
  • Fixed issue where foundations built by clients would not sync to other clients.
  • Fixed issue where the user would not be informed if they were kicked due to a mod mismatch.
  • Enabled pausing in Multiplayer when no clients are connected. (thanks to @starfi5h)
  • Now supports DSP version 0.8.21.8562+ (also thanks to @starfi5h!)
  • Mecha color configuration has been removed from the options in favor of the new option in the Mecha panel

v0.5.0

01 Sep 03:05
d5dc8f3
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Alpha Version 0.5.0

Changes

  • Added API that enables other mods to sync over multiplayer! (Big thanks to @kremnev8!)
  • Fixed a bug that caused sorters to break when a client built a belt under preexisting sorters.
  • Fixed a bug that resulted in the client getting an error after disconnecting from a game that the host left.
  • Refactored session architecture (big changes to codebase but should be seamless to users)

v0.4.0

15 Aug 19:44
e42e592
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Alpha Version 0.4.0

Changes

  • Nebula now supports DSP version 0.8.20.7962+

v0.3.1

26 Jul 21:50
411bbb5
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Alpha Version 0.3.1

Changes

  • Fixed issue where if client didn't have enough items to upgrade, the buildings would still be upgraded for the host.
  • Clients will now retain their detail display settings between sessions (e.g. power grid visibility) (thanks to @Needix)
  • Fixed issue where players would be able to construct buildings made with blueprints even if they did not have the required items.
  • Fixed miscellaneous issues related to ILS ship movement
  • Fixed error related to host building foundations while on a different planet from the client

v0.3.0

23 Jul 23:47
d699c56
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Alpha Version 0.3.0

This version now supports the game version 0.8.x which include the new blueprint system

New Features (Please report any bug found on github or in discord)

  • Added support to blueprint system

Changes

  • Improved the player name tag rendering

Fixes

  • Fix newly introduced multithread issue by locking access

v0.2.0

06 Jul 21:03
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Alpha Version 0.2.0

This version now support the game version 0.7.x

New Features (Please report any bug found on github or in discord)

  • Added an option to remember the last IP that the client connected to
  • Added an option to change your mecha color and player name
  • Planet and Star names are now synced
  • Power tower sync (Experimental)

Fixes

  • Client sends 3 BuildEntityRequest packets to host for each build #332
  • All players get refunded conveyor belts #290
  • Warp animation fixed (it now also turns off again if you triggered that specific bug)
  • A lot of other changes to support the 0.7.x version.

v0.1

30 Apr 16:42
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v0.1 Pre-release
Pre-release

Pre-Alpha Version 0.1

New Features

  • Ping indicator #214
  • Proper versioning and version checking #247, #250
  • Logistics Stations #86

Fixes

  • Multiplayer checks added to patches #219
  • Nullcheck for planet data #220
  • Game not being paused in multiplayer #218
  • Improve connection failure when connection is closed #221
  • Save game loading issues #244
  • Other small bug fixes

Known Issues

While initial support for Logistic Stations was added, and they are functional at a base level, there are still a few issues with them, notably:

  • ILS wrong ship movement (visual glitch only) #232
  • A variety of bugs related to high latency desync and ILSes - #234 #233 #249

v0.0.2.0

24 Apr 03:36
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v0.0.2.0 Pre-release
Pre-release

Pre-Alpha Version 0.0.2.0

New features

  • Improve multiplayer menu UI/UX #176
  • Player's drones sync + labor division #147
  • Foundation Synchronization #146
  • Putting and taking items from belts synchronization #163
  • Better host address handling #196, #200

Fixes

  • Fix save game issues #154
  • Fix inventory size issue #159
  • Fix vegetables destruction on remote planets sync #164
  • Fix mecha upgrades loading for new player #169
  • Fix items being granted to all players when belt was destroyed #173
  • Fix invisible player names #192
  • Fix for drone deadlock #190
  • Fix belts that was connecting in a weird way #206
  • Fix soil that was added to all players #174
  • Fix issue with building stacking #171
  • Lots of other small bug fixes

v0.0.1.0

15 Apr 02:26
c442237
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v0.0.1.0 Pre-release
Pre-release

Pre-Alpha Version 0.0.1.0

  • Added player name tags
  • Added building on different star system simultaneously