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When a player has really high ping he could duplicate items in the UI. When the client inserts or removes an item or object the original method is blocked and a request is sent to the server. Once the server approves the request the client performs the action.
He can however do this for free if he puts the items he wants to insert back into his inventory before the server response arrives.
The text was updated successfully, but these errors were encountered:
When a player has really high ping he could duplicate items in the UI. When the client inserts or removes an item or object the original method is blocked and a request is sent to the server. Once the server approves the request the client performs the action.
He can however do this for free if he puts the items he wants to insert back into his inventory before the server response arrives.
The text was updated successfully, but these errors were encountered: