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Mechanics: damageArmor

muhahahahe edited this page Jan 5, 2018 · 1 revision

Use this mechanic to damage all, or a specific armor slot on the targeted entity.

Usefull to do additional damage to a specific armor piece based of what the skill should do. Example below.

Attributes

Attribute Aliases Description Default
armor a | armour a single slot, list, or all
all | helmet | chest | leggings | boots | hand | offhand
All
damage d | dmg amount of damage dealt 1
signal s sends a signal to the caster if an armor piece is broken
Optional

Example

BreakChains:
  Skills:
  - damagearmor{armor=all;damage=1}
  - delay 5
  - damagearmor{armor=all;damage=1}
  - delay 5
  - damagearmor{armor=all;damage=1}
  - delay 5
  - damagearmor{armor=all;damage=1}
  - delay 5
  - damagearmor{armor=all;damage=1}
Damages the armor of the target multiple times.

TheHeadCrusher:
  Type: ZOMBIE
  Skills:
  - damagearmor{a=helmet;d=50;signal=Execute} @Target ~onTimer:100
  - skill{s=ExecuteTheHelmless} @Target ~onSignal:Execute
This Zombie will execute its finishing move (of your imagination), when it breaks the targets helmet.
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