-
Notifications
You must be signed in to change notification settings - Fork 27
Mechanics: damageArmor
muhahahahe edited this page Jan 5, 2018
·
1 revision
Use this mechanic to damage all, or a specific armor slot on the targeted entity.
Usefull to do additional damage to a specific armor piece based of what the skill should do. Example below.
Attribute | Aliases | Description | Default |
---|---|---|---|
armor | a | armour | a single slot, list, or all all | helmet | chest | leggings | boots | hand | offhand |
All |
damage | d | dmg | amount of damage dealt | 1 |
signal | s | sends a signal to the caster if an armor piece is broken Optional |
BreakChains: Skills: - damagearmor{armor=all;damage=1} - delay 5 - damagearmor{armor=all;damage=1} - delay 5 - damagearmor{armor=all;damage=1} - delay 5 - damagearmor{armor=all;damage=1} - delay 5 - damagearmor{armor=all;damage=1}Damages the armor of the target multiple times.
TheHeadCrusher: Type: ZOMBIE Skills: - damagearmor{a=helmet;d=50;signal=Execute} @Target ~onTimer:100 - skill{s=ExecuteTheHelmless} @Target ~onSignal:ExecuteThis Zombie will execute its finishing move (of your imagination), when it breaks the targets helmet.
This Wiki is made by muhahahahe | It could contain mistakes, misspelling, and grammar issues