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Modinfo improved #13

Merged
merged 5 commits into from
Jan 15, 2021
Merged

Modinfo improved #13

merged 5 commits into from
Jan 15, 2021

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Ottermandias
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Added a few buttons and info things to the modinfo
added the option to list replaced items in the json (manually)
added options for mods, as well as rudimentary extracting of ttmp2s with options (probably needs a bunch of manual work in the json afterwards)

@NotAdam
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NotAdam commented Jan 14, 2021

why does this remove file swapping?

@Ottermandias
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I think I read it wrong. I thought the functionality would be covered by the group-stuff, but FileSwapping is wholly internal, right? Internal GamePath to different Internal GamePath?
I read it as External File to non-corresponding Internal GamePath. I can put it in again, shouldn't have any conflicts per se.

@NotAdam
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NotAdam commented Jan 15, 2021

yeah remaps an one game fs path to another, would be good for scd swaps/muting certain sounds if scds weren't broken

@NotAdam
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NotAdam commented Jan 15, 2021

haven't really had an oppurtunity to test this so far, been really busy with work, but it looks reasonable at least, not sure what the deal is with the top/bottom/other things though - what's that?

my immediate thought anyway is that perhaps the mod file structure should change slightly so a mod can more easily provide subsets within it, which looks kind of here but could use some work maybe

@Ottermandias
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No worries, it isn't urgent. :)

In my experience the most mod options will be in body sizes for the top and bottom part, so I separated those from regular groups.
It's a bit sucky to go through a list of "A + X, A + Y, A + Z, B + X, B + Y, B + Z" every time for different chest and butt sizes.
If its a different kind of mod the OtherGroups is there for that, and there I assume that groups are opt-out instead of opt-in (i.e. stuff only needs to be listed in the json if excluded from a group).
The ttmp2 extractor just puts everything in OtherGroups currently because I knew of no sane way to parse option names, which collides a bit with the opt-out thing, but I also want to at least provide a merger that fuses identical files in the extracted mod, later.
Also, sometime even later the whole json editing should probably go into the interface itself. Ugh.

@NotAdam
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NotAdam commented Jan 15, 2021

ah, gotcha - sorry that you had to deal with the travesty that is ttmp2 lol

ImGui.TextWrapped( _selectedMod.Mod.Meta.Description ?? "" );

ImGui.BeginTabBar( "PenumbraPluginDetails" );
if ( (_selectedMod.Mod.Meta.ChangedItems?.Count ?? 0 ) > 0)
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not sure if i'm blind or not, but changeditems doesn't seem to be populated from anywhere? there's the list in the meta and thats it - unless mod makers are supposed to fill this?

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by changed items do you mean like game items that a mod changes or?

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Yeah, filled by hand in the json. I don't know if there's a way to correlate changed resources to items?
I was basically editing descriptions of mods to include which items they change and thought that it would work better as a list than in the description.

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yeah there is, in the item sheet there's a model field which is what the game uses to generate a path to the model and load it, which applies to gear and clothing, though the lines get blurred a bit when it comes to racial specific replacements, its still doable without a huge amount of effort

if( ImGui.Button( "Reload JSON" ) )
{
ReloadMods();
_selectedMod = _plugin.ModManager.Mods.ModSettings[ _selectedModIndex ];
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this was probably how it was before, but this could potentially break if you delete a mod at the same time and hit this button

@@ -156,6 +156,9 @@ public ModInfo AddModSettings( ResourceMod mod )
var entry = new ModInfo
{
Priority = ModSettings.Count,
CurrentGroup = 0,
CurrentTop = 0,
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you don't actually need to initialise these to 0 because you already do it for each in the class itself

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NotAdam commented Jan 15, 2021

do you have a ttmp2 on hand which has the options stuff so I can try it out?

@Ottermandias
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https://www.patreon.com/file?h=40235512&i=6129352
This has a selection (Large/Medium chest) and an optional checkbox (pants)

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NotAdam commented Jan 15, 2021

I only get a group dropdown with large/medium/tights but no checkbox, is that the right mod or is something broken?

@Ottermandias
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Ottermandias commented Jan 15, 2021

The current extraction is just going through all options (instead of only the defaults as previously) and extracting them in separate directories, creating a group for each, so that users have access to all files and can edit their json appropriately.

I didn't want to mess too deeply with ttmp2 or parsing and don't think checkmarks are all that useful for this stuff in penumbra, since we can just make them separate mods if really necessary (Enabled already is a checkmark).

It's really not smart at the moment. Previously the problem was that it silently took the defaults and nothing else, so people would possibly not even be aware that the mod contained other options. (see questions for empty mods after extracting Hair Refined or smth)

@NotAdam NotAdam merged commit fa9e4d7 into xivdev:master Jan 15, 2021
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NotAdam commented Jan 15, 2021

ah, gotcha, makes sense.

nice work, merged

@Ottermandias Ottermandias deleted the modinfo_improved branch June 25, 2021 12:49
Sebane1 pushed a commit to Sebane1/Penumbra that referenced this pull request Sep 22, 2023
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Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Sep 22, 2023
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# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Sep 22, 2023
Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

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# Submodule update

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# Disable UI for textures when converting.

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# Update DirectXTex/OtterTex

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# Keep the texture alive during write.

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# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

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# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Use System global usings.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

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# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Sep 22, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Use System global usings.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Sep 23, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

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# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# [CI] Updating repo.json for testing_0.7.3.8

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

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# Fix params bug.

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# Api nuget version.

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# [CI] Updating repo.json for testing_0.7.3.11

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

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# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Sep 23, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

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# Get penumbra to compile again.

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# Submodule update

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# Disable UI for textures when converting.

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# Update DirectXTex/OtterTex

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# Keep the texture alive during write.

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# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

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# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

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# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

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# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

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# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

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# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Fix variant gamepath.

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# [CI] Updating repo.json for testing_0.7.3.8

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

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# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

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# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Sep 23, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

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# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

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# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

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# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

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# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Oct 3, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

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# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

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# Keep the texture alive during write.

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# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

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# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

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# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Slight restructuring.

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

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# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Cleanup

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# [CI] Updating repo.json for testing_0.7.3.6

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# [CI] Updating repo.json for testing_0.7.3.7

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

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# Fix params bug.

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# Api nuget version.

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# [CI] Updating repo.json for testing_0.7.3.11

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

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# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Oct 4, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

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# Get penumbra to compile again.

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# Submodule update

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# Disable UI for textures when converting.

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# Update DirectXTex/OtterTex

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# Keep the texture alive during write.

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# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

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# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

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# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

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# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

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# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

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# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Fix variant gamepath.

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# [CI] Updating repo.json for testing_0.7.3.8

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Material Editor: Split ColorTable apart from ColorSet

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# Auto Formatting.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

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# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

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# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Oct 5, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

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# Submodule update

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# Disable UI for textures when converting.

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# Update DirectXTex/OtterTex

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# Keep the texture alive during write.

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# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

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# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

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# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

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# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

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# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

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# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Nov 7, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

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# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

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# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Use System global usings.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Nov 7, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Use System global usings.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Nov 7, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

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# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

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# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

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# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# [CI] Updating repo.json for testing_0.7.3.6

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# [CI] Updating repo.json for testing_0.7.3.7

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Auto Formatting.

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

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# ResourceTree IPC: Remove mergeSameCollection.

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

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# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Nov 28, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

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# Get penumbra to compile again.

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# Submodule update

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# Disable UI for textures when converting.

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# Update DirectXTex/OtterTex

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# Keep the texture alive during write.

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# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

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# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

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# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

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# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

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# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# [CI] Updating repo.json for testing_0.7.3.8

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

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# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

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# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Feb 21, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

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# Keep the texture alive during write.

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# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

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# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

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# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

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# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

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# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

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# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Feb 21, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

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# Submodule update

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# Disable UI for textures when converting.

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# Update DirectXTex/OtterTex

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# Keep the texture alive during write.

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# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

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# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

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# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

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# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

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# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

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# ResourceTree IPC: Remove mergeSameCollection.

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# Move IPC Arguments around.

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

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# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Mar 14, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

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# Submodule update

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# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Material Editor: Split ColorTable apart from ColorSet

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# Auto Formatting.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

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# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Mar 14, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

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# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

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# Keep the texture alive during write.

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# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

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# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

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# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# [CI] Updating repo.json for testing_0.7.3.8

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

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# Move IPC Arguments around.

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# Update OtterGui.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

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# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request Mar 14, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

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# Get penumbra to compile again.

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# Submodule update

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# Disable UI for textures when converting.

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# Update DirectXTex/OtterTex

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# Keep the texture alive during write.

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# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

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# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

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# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

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# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

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# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

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# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Fix variant gamepath.

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Use System global usings.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

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# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this pull request May 4, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

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# Explain comment.

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# Add some unnamed mounts to actor identification.

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# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

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# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

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# Add a few texture manipulation tools.

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# Small cleanup, auto-formatting.

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# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

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# Textures: Automatic resizing

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# Textures: Add a matrix preset that drops alpha

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# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

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# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

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#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Use System global usings.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
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2 participants