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Modinfo improved #13

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Jan 15, 2021
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36 changes: 25 additions & 11 deletions Penumbra/Importer/TexToolsImport.cs
Original file line number Diff line number Diff line change
Expand Up @@ -204,29 +204,43 @@ private void ImportExtendedV2ModPack( ZipFile extractedModPack )
);
newModFolder.Create();

File.WriteAllText(
Path.Combine( newModFolder.FullName, "meta.json" ),
JsonConvert.SerializeObject( modMeta )
);

if( modList.SimpleModsList != null )
ExtractSimpleModList( newModFolder, modList.SimpleModsList, modData );

if( modList.ModPackPages == null )
return;

// Iterate through all pages
// For now, we are just going to import the default selections
// TODO: implement such a system in resrep?
foreach( var option in from modPackPage in modList.ModPackPages
from modGroup in modPackPage.ModGroups
from option in modGroup.OptionList
where option.IsChecked
select option )
{
var OptionFolder = new DirectoryInfo(Path.Combine(newModFolder.FullName, option.Name));
ExtractSimpleModList(OptionFolder, option.ModsJsons, modData );
AddMeta(OptionFolder, newModFolder, modMeta, option.Name);
}

File.WriteAllText(
Path.Combine( newModFolder.FullName, "meta.json" ),
JsonConvert.SerializeObject( modMeta, Formatting.Indented )
);
}

void AddMeta(DirectoryInfo optionFolder, DirectoryInfo baseFolder, ModMeta meta, string optionName)
{
var optionFolderLength = optionFolder.FullName.Length;
var baseFolderLength = baseFolder.FullName.Length;
foreach( var dir in optionFolder.EnumerateDirectories() )
{
ExtractSimpleModList( newModFolder, option.ModsJsons, modData );
}
}
foreach( var file in dir.EnumerateFiles( "*.*", SearchOption.AllDirectories ) )
{
meta.Groups.AddFileToOtherGroups(optionName
, file.FullName.Substring(baseFolderLength).TrimStart('\\')
, file.FullName.Substring(optionFolderLength).TrimStart('\\').Replace('\\', '/'));
}
}
}

private void ImportMetaModPack( FileInfo file )
{
Expand Down
157 changes: 157 additions & 0 deletions Penumbra/Models/GroupInformation.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,157 @@
using System;
using System.Collections.Generic;
using System.Runtime.Serialization;
using System.Linq;

namespace Penumbra.Models
{
[Serializable]
public class GroupInformation : ISerializable
{

// This class is just used as a temp class while (de)-serializing.
// It converts the flags into lists and back.
[Serializable]
private class GroupDescription : ISerializable
{
public GroupDescription(GroupInformation info, (string, uint, uint, ulong) vars)
{
GamePath = vars.Item1;

static List<string> AddGroupTypes(ulong flags, ulong bound, List<string> groupType)
{
List<string> ret = null;
if (flags != uint.MaxValue)
{
ret = new();
for (var i = 0; i < groupType.Count; ++i)
{
var flag = 1u << i;
if ((flags & flag) == flag)
ret.Add(groupType[i]);
}
}
return ret;
}

// Tops and Bottoms are uint.
TopTypes = AddGroupTypes(vars.Item2, uint.MaxValue, info.TopTypes);
BottomTypes = AddGroupTypes(vars.Item3, uint.MaxValue, info.BottomTypes);
// Exclusions are the other way around and ulong.
GroupExclusions = AddGroupTypes(~vars.Item4, 0, info.OtherGroups);
}

public (string, uint, uint, ulong) ToTuple(GroupInformation info)
{
static ulong TypesToFlags(List<string> ownTypes, List<string> globalTypes)
{
if (ownTypes == null)
return ulong.MaxValue;

ulong flags = 0;
foreach (var x in ownTypes)
{
var index = globalTypes.IndexOf(x);
if (index >= 0)
flags |= (1u << index);
}
return flags;
}
var tops = (uint) TypesToFlags(TopTypes, info.TopTypes);
var bottoms = (uint) TypesToFlags(BottomTypes, info.BottomTypes);
// Exclusions are the other way around.
var groupEx = (GroupExclusions == null) ? ulong.MaxValue : ~TypesToFlags(GroupExclusions, info.OtherGroups);
return (GamePath, tops, bottoms, groupEx);
}

public string GamePath { get; set; }
public List<string> TopTypes { get; set; } = null;
public List<string> BottomTypes { get; set; } = null;
public List<string> GroupExclusions { get; set; } = null;

// Customize (De)-Serialization to ignore nulls.
public GroupDescription(SerializationInfo info, StreamingContext context)
{
List<string> readListOrNull(string name)
{
try
{
var ret = (List<string>) info.GetValue(name, typeof(List<string>));
if (ret == null || ret.Count == 0)
return null;
return ret;
}
catch (Exception) { return null; }
}
GamePath = info.GetString("GamePath");
TopTypes = readListOrNull("TopTypes");
BottomTypes = readListOrNull("BottomTypes");
GroupExclusions = readListOrNull("GroupExclusions");
}

public virtual void GetObjectData(SerializationInfo info, StreamingContext context)
{
info.AddValue( "GamePath", GamePath );
if (TopTypes != null) info.AddValue("TopTypes", TopTypes);
if (BottomTypes != null) info.AddValue("BottomTypes", BottomTypes);
if (GroupExclusions != null) info.AddValue("GroupExclusions", GroupExclusions);
}
}

public List<string> TopTypes { get; set; } = new();
public List<string> BottomTypes { get; set; } = new();
public List<string> OtherGroups { get; set; } = new();

public void AddFileToOtherGroups(string optionName, string fileName, string gamePath)
{
var idx = OtherGroups.IndexOf(optionName);
if (idx < 0)
{
idx = OtherGroups.Count;
OtherGroups.Add(optionName);
}

(string, uint, uint, ulong) tuple = (gamePath, uint.MaxValue, uint.MaxValue, (1ul << idx));

if (!FileToGameAndGroup.TryGetValue(fileName, out var tuple2))
{
FileToGameAndGroup.Add(fileName, tuple);
}
else
{
tuple2.Item1 = tuple.Item1;
tuple2.Item4 |= tuple.Item4;
}
}

public Dictionary<string, (string, uint, uint, ulong)> FileToGameAndGroup { get; set; } = new();

public GroupInformation(){ }

public GroupInformation(SerializationInfo info, StreamingContext context)
{
try { TopTypes = (List<string>) info.GetValue( "TopTypes", TopTypes.GetType() ); } catch(Exception){ }
try { BottomTypes = (List<string>) info.GetValue( "BottomTypes", BottomTypes.GetType() ); } catch(Exception){ }
try { OtherGroups = (List<string>) info.GetValue( "Groups", OtherGroups.GetType() ); } catch(Exception){ }
try
{
Dictionary<string, GroupDescription> dict = new();
dict = (Dictionary<string, GroupDescription>) info.GetValue( "FileToGameAndGroups", dict.GetType());
foreach (var pair in dict)
FileToGameAndGroup.Add(pair.Key, pair.Value.ToTuple(this));
} catch (Exception){ }
}

public virtual void GetObjectData(SerializationInfo info, StreamingContext context)
{
if ((TopTypes?.Count ?? 0) > 0) info.AddValue("TopTypes", TopTypes);
if ((BottomTypes?.Count ?? 0) > 0) info.AddValue("BottomTypes", BottomTypes);
if ((OtherGroups?.Count ?? 0) > 0) info.AddValue("Groups", OtherGroups);
if ((FileToGameAndGroup?.Count ?? 0) > 0)
{
var dict = FileToGameAndGroup.ToDictionary( pair => pair.Key, pair => new GroupDescription( this, pair.Value ) );
info.AddValue("FileToGameAndGroups", dict);
}
}
}
}
9 changes: 6 additions & 3 deletions Penumbra/Models/ModInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -6,9 +6,12 @@ namespace Penumbra.Models
public class ModInfo
{
public string FolderName { get; set; }
public bool Enabled { get; set; }
public int Priority { get; set; }

public bool Enabled { get; set; }
public int Priority { get; set; }
public int CurrentTop { get; set; } = 0;
public int CurrentBottom { get; set; } = 0;
public int CurrentGroup { get; set; } = 0;

[JsonIgnore]
public ResourceMod Mod { get; set; }
}
Expand Down
10 changes: 7 additions & 3 deletions Penumbra/Models/ModMeta.cs
Original file line number Diff line number Diff line change
Expand Up @@ -10,8 +10,12 @@ public class ModMeta

public string Version { get; set; }

public string Website { get; set; }

public Dictionary< string, string > FileSwaps { get; } = new();
public string Website { get; set; }

public List<string> ChangedItems { get; set; } = new();

public Dictionary< string, string > FileSwaps { get; } = new();

public GroupInformation Groups { get; set; } = new();
}
}
18 changes: 16 additions & 2 deletions Penumbra/Mods/ModCollection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -156,6 +156,9 @@ public ModInfo AddModSettings( ResourceMod mod )
var entry = new ModInfo
{
Priority = ModSettings.Count,
CurrentGroup = 0,
CurrentTop = 0,
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you don't actually need to initialise these to 0 because you already do it for each in the class itself

CurrentBottom = 0,
FolderName = mod.ModBasePath.Name,
Enabled = true,
Mod = mod
Expand All @@ -181,12 +184,23 @@ public ModInfo FindOrCreateModSettings( ResourceMod mod )
return AddModSettings( mod );
}

public IEnumerable< ResourceMod > GetOrderedAndEnabledModList()
public IEnumerable<ModInfo> GetOrderedAndEnabledModSettings()
{
return ModSettings
.Where( x => x.Enabled )
.OrderBy( x => x.Priority )
.OrderBy( x => x.Priority );
}

public IEnumerable<ResourceMod> GetOrderedAndEnabledModList()
{
return GetOrderedAndEnabledModSettings()
.Select( x => x.Mod );
}

public IEnumerable<(ResourceMod, ModInfo)> GetOrderedAndEnabledModListWithSettings()
{
return GetOrderedAndEnabledModSettings()
.Select( x => (x.Mod, x) );
}
}
}
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