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Character Collections Don't Work in GPose #39
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I haven't looked into it very much, but I assume it's not fixable, at least not easily. |
No worries! There is probably some identifier somewhere for it since you can remove party members or yourself but yeah I have zero idea where to even begin thinking about that. I'm not too terrible concerned about it but figured I would bring it up as I know a few people who would love this especially for trans mods. |
So, at least the player actor in GPose is actually a complete duplicate from your regular character in a different slot (your actual character gets hidden). |
Ooo interesting. I wonder if there would be a way to alter the duplicate before gpose drew the characters. Not sure that would really work though since it would have to intercept the character render before the screen loads. I'd love to try and help with stuff but while I do know C# pretty well I don't know a lick about game dev or the dalamud framework |
Check 0.4.0.1 out, redrawing should now be possible in Gpose, and I think the playername-character collection should also work. I would assume that other character collections would have worked before already, but if they didn't I may need to look at calling the manual disable/enable draw on all actors if in gpose. |
Alright so a few notes after messing around a bit with it. I was able to run the command inside of gpose but it was a bit wonky.
I did not have someone with me to try this out with a party so all this is from just be by myself in the doman enclave. Lemme know if yo have any questions, I'll be online up until maintenance happens tonight. Feel free to add me on discord ( |
@Ottermandias not sure at which update this was fixed since I haven't been on for several days but after updating to |
If you manually redraw what? |
Ahhh was not aware you could specify specific actors. It was adding an empty actor with just their weapon shown when I did |
Alright so I am back with a bug for this @Ottermandias. Party members and other players do not have their character collections applied when entering gpose. Your player character is fine though. Only other players don't have their collections applied. |
I guess I'll need to check for gpose and then go through the 48 gpose actor slots before I go through the rest of the actor list. |
@Ottermandias alright the latest release fixed stuff. Only thing of note is when exiting gpose it seems the character collection is not re-applied to other characters and a redraw is required. I wasn't able to test but when I did a redraw it took about 5-10 seconds for the other player to redraw after me but that might have been the auto-redraw I'm not sure. |
^ This is the 1st commit message: Add support for the DalamudSubstitutionProvider for textures. ^ The commit message xivdev#2 will be skipped: ^ Cleanup. ^ The commit message xivdev#3 will be skipped: ^ Add drag & drop to texture import. ^ The commit message xivdev#4 will be skipped: ^ 0.7.3.0 ^ The commit message xivdev#5 will be skipped: ^ [CI] Updating repo.json for 0.7.3.0 ^ The commit message xivdev#6 will be skipped: ^ Temporarily not use dalamud function because it is not available in release yet. ^ The commit message xivdev#7 will be skipped: ^ [CI] Updating repo.json for 0.7.3.1 ^ The commit message xivdev#8 will be skipped: ^ Add Asset Compiler tab ^ ^ Add Loose Texture Compiler Core ^ ^ Submodule changes ^ ^ Correct text ^ ^ Add custom path function. ^ ^ Refactor name to asset compiler ^ ^ Right align buttons. Store project files outside of the folder of the currently selected mod. ^ ^ Add Simple Mode ^ ^ Fix issue with simple mode not clearing itself. ^ ^ Update constructors ^ ^ Add modifier keys to filepicker clearing buttons. ^ ^ Submodule changes ^ ^ Minor cleanup ^ ^ Adjust event names ^ ^ Fix project persistence. ^ ^ Add a cap to how many texture sets can exist. ^ ^ Only save project if asset compiler tab is actually used. ^ ^ Submodule updates ^ ^ Remove incomplete class. ^ ^ Add Drag And Drop, add bulk name replacement. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # 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Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # 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Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # Resource Tree: Fix shared model fold state # The commit message xivdev#62 will be skipped: # Some auto-formatting and ROS iteration for lookups. # The commit message #63 will be skipped: # Resource Tree: Use `/`s for game actual paths # The commit message xivdev#64 will be skipped: # Skin Fixer: Switch to a passive approach. # # Do not load skin.shpk for ourselves as it causes a race condition. # Instead, inspect the materials' ShPk names. # The commit message xivdev#65 will be skipped: # Some formatting, use ConcurrentSet explicitly for clarity. # The commit message xivdev#66 will be skipped: # [CI] Updating repo.json for testing_0.7.3.5 # The commit message xivdev#67 will be skipped: # Add Emotes to Changed Items. # The commit message xivdev#68 will be skipped: # [CI] Updating repo.json for testing_0.7.3.6 # The commit message xivdev#69 will be skipped: # Fix changed item flags for emotes. # The commit message #70 will be skipped: # Update GameData for new parsing. # The commit message xivdev#71 will be skipped: # Fix CS update creating ambiguous reference. # The commit message xivdev#72 will be skipped: # Add Player and Interface to quick select collections and rework their tooltips and names slightly. # The commit message xivdev#73 will be skipped: # [CI] Updating repo.json for testing_0.7.3.7 # The commit message xivdev#74 will be skipped: # Allow drag & drop of multiple mods or folders with Control. # The commit message xivdev#75 will be skipped: # [CI] Updating repo.json for testing_0.7.3.8 # The commit message xivdev#76 will be skipped: # Fix click check for selectables. # The commit message xivdev#77 will be skipped: # [CI] Updating repo.json for testing_0.7.3.9 # The commit message xivdev#78 will be skipped: # Add Filesystem Compression as a toggle and button. Also some auto-formatting. # The commit message xivdev#79 will be skipped: # [CI] Updating repo.json for testing_0.7.3.10 # The commit message xivdev#80 will be skipped: # Add Compacting to API AddMod. # The commit message xivdev#81 will be skipped: # Add key checks to restoring from backup or deleting backups. # The commit message xivdev#82 will be skipped: # Material Editor: Split ColorTable apart from ColorSet # The commit message xivdev#83 will be skipped: # GameData Commit. # The commit message xivdev#84 will be skipped: # Auto Formatting. # The commit message xivdev#85 will be skipped: # Use System global usings. # The commit message xivdev#86 will be skipped: # Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces. # The commit message xivdev#87 will be skipped: # ResourceTree improvements + IPC # # - Moves ResourceType enum out of GameData as discussed on Discord ; # - Adds new color coding for local player and non-networked objects on On-Screen ; # - Adds ResourceTree-related IPC ; # - Fixes xivdev#342. # The commit message xivdev#88 will be skipped: # ResourceTree IPC: Remove mergeSameCollection. # The commit message xivdev#89 will be skipped: # ResourceTree: Avoid enumerating the whole object table in some cases # The commit message #90 will be skipped: # Move IPC Arguments around. # The commit message xivdev#91 will be skipped: # Rename ResourceType file. # The commit message xivdev#92 will be skipped: # Remove enums folder from csproj?! # The commit message xivdev#93 will be skipped: # Fix params bug. # The commit message #94 will be skipped: # Api nuget version. # The commit message xivdev#95 will be skipped: # Add load state to resource watcher. # The commit message xivdev#96 will be skipped: # [CI] Updating repo.json for testing_0.7.3.11 # The commit message xivdev#97 will be skipped: # Add CalculateHeight Hook # The commit message xivdev#98 will be skipped: # ResourceTree: Reverse-resolve in bulk # The commit message xivdev#99 will be skipped: # Remove some allocations from resource tree. # The commit message xivdev#100 will be skipped: # Update OtterGui. # The commit message xivdev#101 will be skipped: # Fix ambiguous reference for no fucking reason. # The commit message xivdev#102 will be skipped: # [CI] Updating repo.json for testing_0.7.3.12 # The commit message xivdev#103 will be skipped: # Add automatic restore from backup for sort_order and active_collections for now. # The commit message xivdev#104 will be skipped: # Material Editor: Extend live preview. # The commit message xivdev#105 will be skipped: # Optimize ResourceTree somewhat.
Add Loose Texture Compiler Core Submodule changes Correct text Add custom path function. Refactor name to asset compiler Right align buttons. Store project files outside of the folder of the currently selected mod. Add Simple Mode Fix issue with simple mode not clearing itself. Update constructors Add modifier keys to filepicker clearing buttons. Submodule changes Minor cleanup Adjust event names Fix project persistence. Add a cap to how many texture sets can exist. Only save project if asset compiler tab is actually used. Submodule updates Remove incomplete class. Add Drag And Drop, add bulk name replacement. Attempt to fix some texture errors. Get penumbra to compile again. # This is a combination of 105 commits. Add support for the DalamudSubstitutionProvider for textures. # The commit message xivdev#9 will be skipped: # Attempt to fix some texture errors. # The commit message xivdev#10 will be skipped: # Get penumbra to compile again. # The commit message xivdev#11 will be skipped: # Submodule update # The commit message xivdev#12 will be skipped: # Disable UI for textures when converting. # The commit message xivdev#13 will be skipped: # Update DirectXTex/OtterTex # The commit message xivdev#14 will be skipped: # Keep the texture alive during write. # The commit message xivdev#15 will be skipped: # [CI] Updating repo.json for 0.7.3.2 # The commit message xivdev#16 will be skipped: # Explain comment. # The commit message xivdev#17 will be skipped: # Add some unnamed mounts to actor identification. # The commit message xivdev#18 will be skipped: # Material editor: improve color accuracy # The commit message xivdev#19 will be skipped: # Material editor: live-preview changes # The commit message xivdev#20 will be skipped: # Material editor 2099 # The commit message xivdev#21 will be skipped: # Material editor: better color constants # The commit message xivdev#22 will be skipped: # Update GameData # The commit message xivdev#23 will be skipped: # Material editor: Allow negatives again with R²G²B² # # There seems to be people using it. # The commit message xivdev#24 will be skipped: # Material editor: tweak colorset highlighting # # Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range. # # Thanks @StoiaCode for feedback! # The commit message xivdev#25 will be skipped: # Material editor: tear down previewers bound to a CharacterBase that goes away # The commit message xivdev#26 will be skipped: # Add a few texture manipulation tools. # The commit message xivdev#27 will be skipped: # Small cleanup, auto-formatting. # The commit message xivdev#28 will be skipped: # Textures: Un-merge save buttons, make ignore unselectable # The commit message xivdev#29 will be skipped: # Textures: Renumber CombineOps. # # Positive values in this enum also double as indices into the labels and tooltip arrays. # # (confirmed skill issue moment) # The commit message xivdev#30 will be skipped: # Textures: Automatic resizing # The commit message xivdev#31 will be skipped: # Textures: Add a matrix preset that drops alpha # The commit message xivdev#32 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#33 will be skipped: # Textures: PR xivdev#327 feedback # The commit message xivdev#34 will be skipped: # Textures: Refactor resizing code # The commit message xivdev#35 will be skipped: # Textures: Simplify away _targetPixels # The commit message xivdev#36 will be skipped: # Slight restructuring. # The commit message xivdev#37 will be skipped: # Skin Fixer (fixes modding of skin.shpk) # The commit message xivdev#38 will be skipped: # Skin Fixer: Make resolving skin.shpk for new draw objects async # The commit message xivdev#39 will be skipped: # Skin Fixer: Fix potential ref leak + add SRH # # `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks. # The commit message xivdev#40 will be skipped: # Use better event in SkinFixer and some cleanup. # The commit message xivdev#41 will be skipped: # Remove Finalize from FileEditor. # The commit message xivdev#42 will be skipped: # Some formatting in Materials.Shpk. # The commit message xivdev#43 will be skipped: # Small cleanup in ResolveContext. # The commit message xivdev#44 will be skipped: # Auto-formatting and some cleanup. # The commit message xivdev#45 will be skipped: # Restructure Live Preview. # The commit message xivdev#46 will be skipped: # Fix slash direction in material path. # The commit message xivdev#47 will be skipped: # [CI] Updating repo.json for testing_0.7.3.3 # The commit message xivdev#48 will be skipped: # Fix newtonsoft not playing well with records with strings. # The commit message xivdev#49 will be skipped: # Cleanup # The commit message xivdev#50 will be skipped: # Check for drawObject != null before invoking draw object created event. # The commit message xivdev#51 will be skipped: # Fix variant gamepath. # The commit message xivdev#52 will be skipped: # Material editor: use a SafeHandle for texture swapping # The commit message #53 will be skipped: # Material editor: Customizable highlight color # The commit message xivdev#54 will be skipped: # Material editor: Vector field spacing # The commit message xivdev#55 will be skipped: # Fix compiler warning # The commit message xivdev#56 will be skipped: # [CI] Updating repo.json for testing_0.7.3.4 # The commit message xivdev#57 will be skipped: # Resource Tree: Improve mtrl and sklb support # The commit message xivdev#58 will be skipped: # Resource Tree: Deduplicate nodes, add skp # The commit message xivdev#59 will be skipped: # Resource Tree: Add ChangedItem-like icons, make UI prettier # The commit message xivdev#60 will be skipped: # Resource Tree: Make skp child of sklb # The commit message xivdev#61 will be skipped: # 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So I'm not sure how on a technical level this can be fixed but once you enter gpose as of 0.4 any character specific collections are no longer applied. I assume this is just due to the lack of player names inside of gpose. Would it ever be possible for the collection to be retained or is this just a technical limitation that can't be bypassed
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