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Random crashes on loading screens #45

Closed
BSoD38 opened this issue Aug 4, 2021 · 11 comments
Closed

Random crashes on loading screens #45

BSoD38 opened this issue Aug 4, 2021 · 11 comments

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@BSoD38
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BSoD38 commented Aug 4, 2021

Okay, so the problem is that I'm not 100% certain that Penumbra is causing this, but I seem to be getting this since I started using Character Collections on 0.4.x.x, so I guessed that it was caused by Penumbra.

Whenever I'm about to be in a loading screen, it could be when changing zones, loading duties, or even when starting an instanced battle (right after the cutscene), the game will sometimes simply close itself. I don't get any error dialog, and I don't see any errors in the Dalamud logs.

The problem is that this happens completely at random so testing this is complicated, but it will always happen on a loading screen. Sometimes I can play for several hours without issues, and sometimes it'll happen after 15 minutes of gameplay.

If you need more info I might be able to provide, please ask away.

@BSoD38
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BSoD38 commented Aug 13, 2021

I haven't been able to confirm that Penumbra causes these crashes, so I've been testing playing with my other plugins. I'll close the issue for now since the problem is unconfirmed.

@BSoD38 BSoD38 closed this as completed Aug 13, 2021
@BSoD38
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BSoD38 commented Aug 28, 2021

Hello again.

I am reopening this issue as I have tested playing FFXIV for more than a full week with Penumbra disabled (and I haven't disabled any other Dalamud plugins besides this one), and I can confirm that Penumbra is the cause of the crashes, as the game hasn't crashed even once during this period.

So, as I said, crashes happen when a black screen is about to occur (teleporting, zoning, using aetherytes, loading a cutscene, etc). It happens completely at random, as sometimes I can play for a full day without crashing, and sometimes my game will crash 3 times in a single hour.

I have a character collection assigned to my own character, and have another mod group as a default collection.

Some of my mods have metadata manipulations, the ones that I remember using this the most is The HRBody 2.0 for Hrothgars 4K with SFW settings only, and Hrothgar & Viera Hats. I do have other mods that have meta manipulations for single outfits such as Summer's Flame Top for UHR2, Taffeta Shawl for UHR2, etc.

Mods that affect metadata are both in my character's collection and on default collection as there seems to be an issue with using metadata manipulation mods on character collections only (they do not work or don't load properly).

The game crashes when the screen is just about to fade to black. When it's about to crash, the game will freeze for a couple of seconds then immediately exit without any error message, and no error logs seem to be dumped in dalamud.log.

If there are other log files for Penumbra that I can look for, please tell me where to find them, and I'll be happy to do tests and supply logs to you.

Thanks!

@BSoD38 BSoD38 reopened this Aug 28, 2021
@Ottermandias
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Thanks for your thorough information, but I am very aware, I just can't find the cause.
It is very probably not connected to collections or automatic redrawing, as people not using either do experience the crashes.
It seems to have a higher chance of happening the more mods you have. In particular, I rarely get the crashes and I never get them when I'm trying to get them to figure them out.
It may be connected to metadata manipulation files in some capacity, but I am not sure, it may also happen on regular files.
The crashes happen when unloading things - when following one crash in the debugger, it apparently crashed when reducing the RefCount of a loaded IMC resource (probably because the RefCount was 0 already when it should not have been or something), but I could not figure out why exactly.
The crashes do not occur before version 0.4.0, but reverting (as a user) would involve reverting a bunch of configuration, so I don't know if I'd recommend that.

I'll continue to try figuring it out, of course.

@BSoD38
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BSoD38 commented Aug 29, 2021

Thanks for the info, please do let me know if you need me to test something for you.

@Alkor1
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Alkor1 commented Sep 15, 2021

I tried disabling two mods not affecting gear to see if that was the issue. I'm not sure yet since I disabled them a couple days ago, but I didn't crash since then.
One of them was on my eye texture. it was affecting the limbal ring texture for female Aura (mat A etc).
The other one was affecting, an housing item texture : the Antecendent painting.

@Ottermandias
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The crashes are very probably fixed on current builds of both API3 and API4.

@Alkor1
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Alkor1 commented Sep 15, 2021

I talked too soon, it just crashed again now.

@Ottermandias
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On what version?

@Alkor1
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Alkor1 commented Sep 15, 2021

Oops, I was sure I had the latest one, but penumbra.json says it's 4.2.6, sorry. I should have checked first.

@Ottermandias
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That's fine. Would've been devastating if the crash was on current :D

@BSoD38
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BSoD38 commented Sep 20, 2021

I have been testing the latest release for a few days, and had no crashes with the same mod list and mod settings. I'll consider this solved for now. Thanks!

@BSoD38 BSoD38 closed this as completed Sep 20, 2021
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# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

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# Material editor: live-preview changes

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# Material editor 2099

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# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Use System global usings.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

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# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Sep 22, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

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# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#33 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

# The commit message xivdev#41 will be skipped:

# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

# The commit message xivdev#43 will be skipped:

# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

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# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Sep 23, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

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# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

# The commit message xivdev#82 will be skipped:

# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

# The commit message #94 will be skipped:

# Api nuget version.

# The commit message xivdev#95 will be skipped:

# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Sep 23, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

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# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

# The commit message xivdev#48 will be skipped:

# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

# The commit message xivdev#52 will be skipped:

# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

# The commit message xivdev#56 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.4

# The commit message xivdev#57 will be skipped:

# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

# The commit message xivdev#67 will be skipped:

# Add Emotes to Changed Items.

# The commit message xivdev#68 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.6

# The commit message xivdev#69 will be skipped:

# Fix changed item flags for emotes.

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# Update GameData for new parsing.

# The commit message xivdev#71 will be skipped:

# Fix CS update creating ambiguous reference.

# The commit message xivdev#72 will be skipped:

# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

# The commit message xivdev#74 will be skipped:

# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

# The commit message xivdev#76 will be skipped:

# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

# The commit message xivdev#82 will be skipped:

# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

# The commit message #94 will be skipped:

# Api nuget version.

# The commit message xivdev#95 will be skipped:

# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

# The commit message xivdev#98 will be skipped:

# ResourceTree: Reverse-resolve in bulk

# The commit message xivdev#99 will be skipped:

# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

# The commit message xivdev#101 will be skipped:

# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Sep 23, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#33 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

# The commit message xivdev#41 will be skipped:

# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

# The commit message xivdev#43 will be skipped:

# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

# The commit message xivdev#46 will be skipped:

# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

# The commit message #53 will be skipped:

# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

# The commit message xivdev#55 will be skipped:

# Fix compiler warning

# The commit message xivdev#56 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.4

# The commit message xivdev#57 will be skipped:

# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

# The commit message xivdev#61 will be skipped:

# Resource Tree: Fix shared model fold state

# The commit message xivdev#62 will be skipped:

# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

# The commit message xivdev#68 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

# The commit message xivdev#72 will be skipped:

# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

# The commit message xivdev#74 will be skipped:

# Allow drag & drop of multiple mods or folders with Control.

# The commit message xivdev#75 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.8

# The commit message xivdev#76 will be skipped:

# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

# The commit message xivdev#82 will be skipped:

# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

# The commit message #94 will be skipped:

# Api nuget version.

# The commit message xivdev#95 will be skipped:

# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

# The commit message xivdev#98 will be skipped:

# ResourceTree: Reverse-resolve in bulk

# The commit message xivdev#99 will be skipped:

# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

# The commit message xivdev#101 will be skipped:

# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Oct 3, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#33 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

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# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

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# Restructure Live Preview.

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# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Use System global usings.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

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# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

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# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

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# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Oct 4, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

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# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

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# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

# The commit message xivdev#41 will be skipped:

# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

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# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Oct 5, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

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# Fix slash direction in material path.

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# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

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# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

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# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

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# Use System global usings.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

# The commit message xivdev#99 will be skipped:

# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

# The commit message xivdev#101 will be skipped:

# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Nov 7, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

# The commit message xivdev#41 will be skipped:

# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

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# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

# The commit message xivdev#48 will be skipped:

# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

# The commit message xivdev#51 will be skipped:

# Fix variant gamepath.

# The commit message xivdev#52 will be skipped:

# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

# The commit message xivdev#54 will be skipped:

# Material editor: Vector field spacing

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# Fix compiler warning

# The commit message xivdev#56 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.4

# The commit message xivdev#57 will be skipped:

# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

# The commit message xivdev#59 will be skipped:

# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

# The commit message xivdev#62 will be skipped:

# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

# The commit message xivdev#67 will be skipped:

# Add Emotes to Changed Items.

# The commit message xivdev#68 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.6

# The commit message xivdev#69 will be skipped:

# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

# The commit message xivdev#72 will be skipped:

# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

# The commit message xivdev#74 will be skipped:

# Allow drag & drop of multiple mods or folders with Control.

# The commit message xivdev#75 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.8

# The commit message xivdev#76 will be skipped:

# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

# The commit message xivdev#82 will be skipped:

# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

# The commit message #94 will be skipped:

# Api nuget version.

# The commit message xivdev#95 will be skipped:

# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

# The commit message xivdev#98 will be skipped:

# ResourceTree: Reverse-resolve in bulk

# The commit message xivdev#99 will be skipped:

# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

# The commit message xivdev#101 will be skipped:

# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Nov 7, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#33 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

# The commit message xivdev#41 will be skipped:

# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

# The commit message xivdev#43 will be skipped:

# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

# The commit message xivdev#46 will be skipped:

# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

# The commit message xivdev#48 will be skipped:

# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

# The commit message xivdev#51 will be skipped:

# Fix variant gamepath.

# The commit message xivdev#52 will be skipped:

# Material editor: use a SafeHandle for texture swapping

# The commit message #53 will be skipped:

# Material editor: Customizable highlight color

# The commit message xivdev#54 will be skipped:

# Material editor: Vector field spacing

# The commit message xivdev#55 will be skipped:

# Fix compiler warning

# The commit message xivdev#56 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.4

# The commit message xivdev#57 will be skipped:

# Resource Tree: Improve mtrl and sklb support

# The commit message xivdev#58 will be skipped:

# Resource Tree: Deduplicate nodes, add skp

# The commit message xivdev#59 will be skipped:

# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

# The commit message xivdev#61 will be skipped:

# Resource Tree: Fix shared model fold state

# The commit message xivdev#62 will be skipped:

# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

# The commit message xivdev#67 will be skipped:

# Add Emotes to Changed Items.

# The commit message xivdev#68 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

# The commit message #70 will be skipped:

# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

# The commit message xivdev#72 will be skipped:

# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

# The commit message xivdev#74 will be skipped:

# Allow drag & drop of multiple mods or folders with Control.

# The commit message xivdev#75 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.8

# The commit message xivdev#76 will be skipped:

# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

# The commit message xivdev#82 will be skipped:

# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

# The commit message #94 will be skipped:

# Api nuget version.

# The commit message xivdev#95 will be skipped:

# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

# The commit message xivdev#98 will be skipped:

# ResourceTree: Reverse-resolve in bulk

# The commit message xivdev#99 will be skipped:

# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

# The commit message xivdev#101 will be skipped:

# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Nov 7, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#33 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

# The commit message xivdev#41 will be skipped:

# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

# The commit message xivdev#43 will be skipped:

# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

# The commit message xivdev#46 will be skipped:

# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

# The commit message xivdev#48 will be skipped:

# Fix newtonsoft not playing well with records with strings.

# The commit message xivdev#49 will be skipped:

# Cleanup

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# Check for drawObject != null before invoking draw object created event.

# The commit message xivdev#51 will be skipped:

# Fix variant gamepath.

# The commit message xivdev#52 will be skipped:

# Material editor: use a SafeHandle for texture swapping

# The commit message #53 will be skipped:

# Material editor: Customizable highlight color

# The commit message xivdev#54 will be skipped:

# Material editor: Vector field spacing

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# Fix compiler warning

# The commit message xivdev#56 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.4

# The commit message xivdev#57 will be skipped:

# Resource Tree: Improve mtrl and sklb support

# The commit message xivdev#58 will be skipped:

# Resource Tree: Deduplicate nodes, add skp

# The commit message xivdev#59 will be skipped:

# Resource Tree: Add ChangedItem-like icons, make UI prettier

# The commit message xivdev#60 will be skipped:

# Resource Tree: Make skp child of sklb

# The commit message xivdev#61 will be skipped:

# Resource Tree: Fix shared model fold state

# The commit message xivdev#62 will be skipped:

# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

# The commit message xivdev#67 will be skipped:

# Add Emotes to Changed Items.

# The commit message xivdev#68 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.6

# The commit message xivdev#69 will be skipped:

# Fix changed item flags for emotes.

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# Update GameData for new parsing.

# The commit message xivdev#71 will be skipped:

# Fix CS update creating ambiguous reference.

# The commit message xivdev#72 will be skipped:

# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

# The commit message xivdev#74 will be skipped:

# Allow drag & drop of multiple mods or folders with Control.

# The commit message xivdev#75 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.8

# The commit message xivdev#76 will be skipped:

# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

# The commit message xivdev#82 will be skipped:

# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

# The commit message #94 will be skipped:

# Api nuget version.

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# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Nov 28, 2023
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#33 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

# The commit message xivdev#41 will be skipped:

# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

# The commit message xivdev#46 will be skipped:

# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

# The commit message xivdev#48 will be skipped:

# Fix newtonsoft not playing well with records with strings.

# The commit message xivdev#49 will be skipped:

# Cleanup

# The commit message xivdev#50 will be skipped:

# Check for drawObject != null before invoking draw object created event.

# The commit message xivdev#51 will be skipped:

# Fix variant gamepath.

# The commit message xivdev#52 will be skipped:

# Material editor: use a SafeHandle for texture swapping

# The commit message #53 will be skipped:

# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

# The commit message xivdev#56 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.4

# The commit message xivdev#57 will be skipped:

# Resource Tree: Improve mtrl and sklb support

# The commit message xivdev#58 will be skipped:

# Resource Tree: Deduplicate nodes, add skp

# The commit message xivdev#59 will be skipped:

# Resource Tree: Add ChangedItem-like icons, make UI prettier

# The commit message xivdev#60 will be skipped:

# Resource Tree: Make skp child of sklb

# The commit message xivdev#61 will be skipped:

# Resource Tree: Fix shared model fold state

# The commit message xivdev#62 will be skipped:

# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

# The commit message xivdev#67 will be skipped:

# Add Emotes to Changed Items.

# The commit message xivdev#68 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.6

# The commit message xivdev#69 will be skipped:

# Fix changed item flags for emotes.

# The commit message #70 will be skipped:

# Update GameData for new parsing.

# The commit message xivdev#71 will be skipped:

# Fix CS update creating ambiguous reference.

# The commit message xivdev#72 will be skipped:

# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

# The commit message xivdev#74 will be skipped:

# Allow drag & drop of multiple mods or folders with Control.

# The commit message xivdev#75 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.8

# The commit message xivdev#76 will be skipped:

# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

# The commit message xivdev#82 will be skipped:

# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

# The commit message #94 will be skipped:

# Api nuget version.

# The commit message xivdev#95 will be skipped:

# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

# The commit message xivdev#98 will be skipped:

# ResourceTree: Reverse-resolve in bulk

# The commit message xivdev#99 will be skipped:

# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

# The commit message xivdev#101 will be skipped:

# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Feb 21, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#33 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

# The commit message xivdev#41 will be skipped:

# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

# The commit message xivdev#43 will be skipped:

# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

# The commit message xivdev#46 will be skipped:

# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

# The commit message xivdev#48 will be skipped:

# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

# The commit message xivdev#52 will be skipped:

# Material editor: use a SafeHandle for texture swapping

# The commit message #53 will be skipped:

# Material editor: Customizable highlight color

# The commit message xivdev#54 will be skipped:

# Material editor: Vector field spacing

# The commit message xivdev#55 will be skipped:

# Fix compiler warning

# The commit message xivdev#56 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.4

# The commit message xivdev#57 will be skipped:

# Resource Tree: Improve mtrl and sklb support

# The commit message xivdev#58 will be skipped:

# Resource Tree: Deduplicate nodes, add skp

# The commit message xivdev#59 will be skipped:

# Resource Tree: Add ChangedItem-like icons, make UI prettier

# The commit message xivdev#60 will be skipped:

# Resource Tree: Make skp child of sklb

# The commit message xivdev#61 will be skipped:

# Resource Tree: Fix shared model fold state

# The commit message xivdev#62 will be skipped:

# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

# The commit message xivdev#67 will be skipped:

# Add Emotes to Changed Items.

# The commit message xivdev#68 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.6

# The commit message xivdev#69 will be skipped:

# Fix changed item flags for emotes.

# The commit message #70 will be skipped:

# Update GameData for new parsing.

# The commit message xivdev#71 will be skipped:

# Fix CS update creating ambiguous reference.

# The commit message xivdev#72 will be skipped:

# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

# The commit message xivdev#74 will be skipped:

# Allow drag & drop of multiple mods or folders with Control.

# The commit message xivdev#75 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.8

# The commit message xivdev#76 will be skipped:

# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

# The commit message xivdev#82 will be skipped:

# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

# The commit message #94 will be skipped:

# Api nuget version.

# The commit message xivdev#95 will be skipped:

# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

# The commit message xivdev#98 will be skipped:

# ResourceTree: Reverse-resolve in bulk

# The commit message xivdev#99 will be skipped:

# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

# The commit message xivdev#101 will be skipped:

# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Feb 21, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#33 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

# The commit message xivdev#41 will be skipped:

# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

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# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

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# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

# The commit message xivdev#48 will be skipped:

# Fix newtonsoft not playing well with records with strings.

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# Cleanup

# The commit message xivdev#50 will be skipped:

# Check for drawObject != null before invoking draw object created event.

# The commit message xivdev#51 will be skipped:

# Fix variant gamepath.

# The commit message xivdev#52 will be skipped:

# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

# The commit message xivdev#56 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.4

# The commit message xivdev#57 will be skipped:

# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

# The commit message xivdev#59 will be skipped:

# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

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# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

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# [CI] Updating repo.json for testing_0.7.3.10

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# Add Compacting to API AddMod.

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# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

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# GameData Commit.

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# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

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# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

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# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

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# Rename ResourceType file.

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# Remove enums folder from csproj?!

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# Fix params bug.

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# Api nuget version.

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# Add load state to resource watcher.

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# [CI] Updating repo.json for testing_0.7.3.11

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# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

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# [CI] Updating repo.json for testing_0.7.3.12

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# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Mar 14, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#33 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

# The commit message xivdev#41 will be skipped:

# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

# The commit message xivdev#43 will be skipped:

# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

# The commit message xivdev#46 will be skipped:

# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

# The commit message xivdev#48 will be skipped:

# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

# The commit message xivdev#51 will be skipped:

# Fix variant gamepath.

# The commit message xivdev#52 will be skipped:

# Material editor: use a SafeHandle for texture swapping

# The commit message #53 will be skipped:

# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

# The commit message xivdev#55 will be skipped:

# Fix compiler warning

# The commit message xivdev#56 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.4

# The commit message xivdev#57 will be skipped:

# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

# The commit message xivdev#59 will be skipped:

# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

# The commit message xivdev#61 will be skipped:

# Resource Tree: Fix shared model fold state

# The commit message xivdev#62 will be skipped:

# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

# The commit message xivdev#67 will be skipped:

# Add Emotes to Changed Items.

# The commit message xivdev#68 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

# The commit message #70 will be skipped:

# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

# The commit message xivdev#72 will be skipped:

# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

# The commit message xivdev#74 will be skipped:

# Allow drag & drop of multiple mods or folders with Control.

# The commit message xivdev#75 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

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# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

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# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

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# Api nuget version.

# The commit message xivdev#95 will be skipped:

# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

# The commit message xivdev#101 will be skipped:

# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Mar 14, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#33 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

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# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

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# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

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# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

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# [CI] Updating repo.json for testing_0.7.3.4

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# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

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# Some auto-formatting and ROS iteration for lookups.

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# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

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# [CI] Updating repo.json for testing_0.7.3.5

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# Add Emotes to Changed Items.

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# [CI] Updating repo.json for testing_0.7.3.6

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# Fix changed item flags for emotes.

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# Update GameData for new parsing.

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# Fix CS update creating ambiguous reference.

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# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

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# [CI] Updating repo.json for testing_0.7.3.7

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# Allow drag & drop of multiple mods or folders with Control.

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# [CI] Updating repo.json for testing_0.7.3.8

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# Fix click check for selectables.

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# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

# The commit message xivdev#82 will be skipped:

# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

# The commit message #94 will be skipped:

# Api nuget version.

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# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

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# ResourceTree: Reverse-resolve in bulk

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# Remove some allocations from resource tree.

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# Update OtterGui.

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# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

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# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue Mar 14, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

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# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

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# Remove Finalize from FileEditor.

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# Some formatting in Materials.Shpk.

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# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

# The commit message xivdev#46 will be skipped:

# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

# The commit message xivdev#48 will be skipped:

# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

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# Fix variant gamepath.

# The commit message xivdev#52 will be skipped:

# Material editor: use a SafeHandle for texture swapping

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# Material editor: Customizable highlight color

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# Material editor: Vector field spacing

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# Fix compiler warning

# The commit message xivdev#56 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.4

# The commit message xivdev#57 will be skipped:

# Resource Tree: Improve mtrl and sklb support

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# Resource Tree: Deduplicate nodes, add skp

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# Resource Tree: Add ChangedItem-like icons, make UI prettier

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# Resource Tree: Make skp child of sklb

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# Resource Tree: Fix shared model fold state

# The commit message xivdev#62 will be skipped:

# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

# The commit message xivdev#67 will be skipped:

# Add Emotes to Changed Items.

# The commit message xivdev#68 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.6

# The commit message xivdev#69 will be skipped:

# Fix changed item flags for emotes.

# The commit message #70 will be skipped:

# Update GameData for new parsing.

# The commit message xivdev#71 will be skipped:

# Fix CS update creating ambiguous reference.

# The commit message xivdev#72 will be skipped:

# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

# The commit message xivdev#74 will be skipped:

# Allow drag & drop of multiple mods or folders with Control.

# The commit message xivdev#75 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.8

# The commit message xivdev#76 will be skipped:

# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

# The commit message xivdev#82 will be skipped:

# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

# The commit message #94 will be skipped:

# Api nuget version.

# The commit message xivdev#95 will be skipped:

# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

# The commit message xivdev#98 will be skipped:

# ResourceTree: Reverse-resolve in bulk

# The commit message xivdev#99 will be skipped:

# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

# The commit message xivdev#101 will be skipped:

# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
Sebane1 added a commit to Sebane1/Penumbra that referenced this issue May 4, 2024
Add Loose Texture Compiler Core

Submodule changes

Correct text

Add custom path function.

Refactor name to asset compiler

Right align buttons. Store project files outside of the folder of the currently selected mod.

Add Simple Mode

Fix issue with simple mode not clearing itself.

Update constructors

Add modifier keys to filepicker clearing buttons.

Submodule changes

Minor cleanup

Adjust event names

Fix project persistence.

Add a cap to how many texture sets can exist.

Only save project if asset compiler tab is actually used.

Submodule updates

Remove incomplete class.

Add Drag And Drop, add bulk name replacement.

Attempt to fix some texture errors.

Get penumbra to compile again.

# This is a combination of 105 commits.

Add support for the DalamudSubstitutionProvider for textures.

# The commit message xivdev#9 will be skipped:

# Attempt to fix some texture errors.

# The commit message xivdev#10 will be skipped:

# Get penumbra to compile again.

# The commit message xivdev#11 will be skipped:

# Submodule update

# The commit message xivdev#12 will be skipped:

# Disable UI for textures when converting.

# The commit message xivdev#13 will be skipped:

# Update DirectXTex/OtterTex

# The commit message xivdev#14 will be skipped:

# Keep the texture alive during write.

# The commit message xivdev#15 will be skipped:

# [CI] Updating repo.json for 0.7.3.2

# The commit message xivdev#16 will be skipped:

# Explain comment.

# The commit message xivdev#17 will be skipped:

# Add some unnamed mounts to actor identification.

# The commit message xivdev#18 will be skipped:

# Material editor: improve color accuracy

# The commit message xivdev#19 will be skipped:

# Material editor: live-preview changes

# The commit message xivdev#20 will be skipped:

# Material editor 2099

# The commit message xivdev#21 will be skipped:

# Material editor: better color constants

# The commit message xivdev#22 will be skipped:

# Update GameData

# The commit message xivdev#23 will be skipped:

# Material editor: Allow negatives again with R²G²B²
#
# There seems to be people using it.

# The commit message xivdev#24 will be skipped:

# Material editor: tweak colorset highlighting
#
# Make the frequency framerate-independent, set it to 1 Hz, and decrease the dynamic range.
#
# Thanks @StoiaCode for feedback!

# The commit message xivdev#25 will be skipped:

# Material editor: tear down previewers bound to a CharacterBase that goes away

# The commit message xivdev#26 will be skipped:

# Add a few texture manipulation tools.

# The commit message xivdev#27 will be skipped:

# Small cleanup, auto-formatting.

# The commit message xivdev#28 will be skipped:

# Textures: Un-merge save buttons, make ignore unselectable

# The commit message xivdev#29 will be skipped:

# Textures: Renumber CombineOps.
#
# Positive values in this enum also double as indices into the labels and tooltip arrays.
#
# (confirmed skill issue moment)

# The commit message xivdev#30 will be skipped:

# Textures: Automatic resizing

# The commit message xivdev#31 will be skipped:

# Textures: Add a matrix preset that drops alpha

# The commit message xivdev#32 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#33 will be skipped:

# Textures: PR xivdev#327 feedback

# The commit message xivdev#34 will be skipped:

# Textures: Refactor resizing code

# The commit message xivdev#35 will be skipped:

# Textures: Simplify away _targetPixels

# The commit message xivdev#36 will be skipped:

# Slight restructuring.

# The commit message xivdev#37 will be skipped:

#  Skin Fixer (fixes modding of skin.shpk)

# The commit message xivdev#38 will be skipped:

# Skin Fixer: Make resolving skin.shpk for new draw objects async

# The commit message xivdev#39 will be skipped:

# Skin Fixer: Fix potential ref leak + add SRH
#
# `SafeResourceHandle` wraps a `ResourceHandle*` with auto `IncRef` / `DecRef`, to further help prevent leaks.

# The commit message xivdev#40 will be skipped:

# Use better event in SkinFixer and some cleanup.

# The commit message xivdev#41 will be skipped:

# Remove Finalize from FileEditor.

# The commit message xivdev#42 will be skipped:

# Some formatting in Materials.Shpk.

# The commit message xivdev#43 will be skipped:

# Small cleanup in ResolveContext.

# The commit message xivdev#44 will be skipped:

# Auto-formatting and some cleanup.

# The commit message xivdev#45 will be skipped:

# Restructure Live Preview.

# The commit message xivdev#46 will be skipped:

# Fix slash direction in material path.

# The commit message xivdev#47 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.3

# The commit message xivdev#48 will be skipped:

# Fix newtonsoft not playing well with records with strings.

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# Cleanup

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# Check for drawObject != null before invoking draw object created event.

# The commit message xivdev#51 will be skipped:

# Fix variant gamepath.

# The commit message xivdev#52 will be skipped:

# Material editor: use a SafeHandle for texture swapping

# The commit message #53 will be skipped:

# Material editor: Customizable highlight color

# The commit message xivdev#54 will be skipped:

# Material editor: Vector field spacing

# The commit message xivdev#55 will be skipped:

# Fix compiler warning

# The commit message xivdev#56 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.4

# The commit message xivdev#57 will be skipped:

# Resource Tree: Improve mtrl and sklb support

# The commit message xivdev#58 will be skipped:

# Resource Tree: Deduplicate nodes, add skp

# The commit message xivdev#59 will be skipped:

# Resource Tree: Add ChangedItem-like icons, make UI prettier

# The commit message xivdev#60 will be skipped:

# Resource Tree: Make skp child of sklb

# The commit message xivdev#61 will be skipped:

# Resource Tree: Fix shared model fold state

# The commit message xivdev#62 will be skipped:

# Some auto-formatting and ROS iteration for lookups.

# The commit message #63 will be skipped:

# Resource Tree: Use `/`s for game actual paths

# The commit message xivdev#64 will be skipped:

# Skin Fixer: Switch to a passive approach.
#
# Do not load skin.shpk for ourselves as it causes a race condition.
# Instead, inspect the materials' ShPk names.

# The commit message xivdev#65 will be skipped:

# Some formatting, use ConcurrentSet explicitly for clarity.

# The commit message xivdev#66 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.5

# The commit message xivdev#67 will be skipped:

# Add Emotes to Changed Items.

# The commit message xivdev#68 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.6

# The commit message xivdev#69 will be skipped:

# Fix changed item flags for emotes.

# The commit message #70 will be skipped:

# Update GameData for new parsing.

# The commit message xivdev#71 will be skipped:

# Fix CS update creating ambiguous reference.

# The commit message xivdev#72 will be skipped:

# Add Player and Interface to quick select collections and rework their tooltips and names slightly.

# The commit message xivdev#73 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.7

# The commit message xivdev#74 will be skipped:

# Allow drag & drop of multiple mods or folders with Control.

# The commit message xivdev#75 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.8

# The commit message xivdev#76 will be skipped:

# Fix click check for selectables.

# The commit message xivdev#77 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.9

# The commit message xivdev#78 will be skipped:

# Add Filesystem Compression as a toggle and button. Also some auto-formatting.

# The commit message xivdev#79 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.10

# The commit message xivdev#80 will be skipped:

# Add Compacting to API AddMod.

# The commit message xivdev#81 will be skipped:

# Add key checks to restoring from backup or deleting backups.

# The commit message xivdev#82 will be skipped:

# Material Editor: Split ColorTable apart from ColorSet

# The commit message xivdev#83 will be skipped:

# GameData Commit.

# The commit message xivdev#84 will be skipped:

# Auto Formatting.

# The commit message xivdev#85 will be skipped:

# Use System global usings.

# The commit message xivdev#86 will be skipped:

# Make line endings explicit in editorconfig and share in sub projects, also apply editorconfig everywhere and move some namespaces.

# The commit message xivdev#87 will be skipped:

# ResourceTree improvements + IPC
#
# - Moves ResourceType enum out of GameData as discussed on Discord ;
# - Adds new color coding for local player and non-networked objects on On-Screen ;
# - Adds ResourceTree-related IPC ;
# - Fixes xivdev#342.

# The commit message xivdev#88 will be skipped:

# ResourceTree IPC: Remove mergeSameCollection.

# The commit message xivdev#89 will be skipped:

# ResourceTree: Avoid enumerating the whole object table in some cases

# The commit message #90 will be skipped:

# Move IPC Arguments around.

# The commit message xivdev#91 will be skipped:

# Rename ResourceType file.

# The commit message xivdev#92 will be skipped:

# Remove enums folder from csproj?!

# The commit message xivdev#93 will be skipped:

# Fix params bug.

# The commit message #94 will be skipped:

# Api nuget version.

# The commit message xivdev#95 will be skipped:

# Add load state to resource watcher.

# The commit message xivdev#96 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.11

# The commit message xivdev#97 will be skipped:

# Add CalculateHeight Hook

# The commit message xivdev#98 will be skipped:

# ResourceTree: Reverse-resolve in bulk

# The commit message xivdev#99 will be skipped:

# Remove some allocations from resource tree.

# The commit message xivdev#100 will be skipped:

# Update OtterGui.

# The commit message xivdev#101 will be skipped:

# Fix ambiguous reference for no fucking reason.

# The commit message xivdev#102 will be skipped:

# [CI] Updating repo.json for testing_0.7.3.12

# The commit message xivdev#103 will be skipped:

# Add automatic restore from backup for sort_order and active_collections for now.

# The commit message xivdev#104 will be skipped:

# Material Editor: Extend live preview.

# The commit message xivdev#105 will be skipped:

# Optimize ResourceTree somewhat.
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