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Releases: rhmodding/bread

v1.4.2

20 Sep 21:25
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Version 1.4.2

Bugfixes

  • Fixed an oversight on the sprite region selection window
    • The maximum value for the Y-axis spinners were being incorrectly set to the width of the associated texture file, rather than the height.

v1.4.1

31 May 21:53
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Version 1.4.1

Changes

  • Multiply/screen colors were adjusted to match how they look in-game (resolved with PR #25, thanks @patataofcourse for the contribution!)
  • Fixed typo in the message displayed when a BRCAD animation lacked a .h (header) file comment
    • "(no commment was found for this name)"

Bugfixes

  • #23 - Bread now takes into account when you are deleting a sprite that is being used by an animation. (resolved with PR #24, once again courtesy of @patataofcourse!)
    • When a sprite is deleted, any steps referencing it in an animation will be replaced with one pointing to sprite 0

v1.4.0

16 Apr 01:55
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Version 1.4.0

If you like this community-driven project, why not give it a Star in the upper-right corner?

Many thanks to @CebolaBros64 for their contributions!

Additions

  • #13 - Exporting animations and animation steps as PNGs (resolved with PR #18)
    • You can now export a single animation step as a PNG
    • You can now export all the animation steps (ignores delays) as PNGs
    • You can now export all the animation frames (includes one image per frame of delay) as PNGs

v1.3.0

02 Mar 05:51
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Version 1.3.0

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Additions

  • Added scroll wheel support to spinner controls (#11)
    • Hold Ctrl/Cmd while scrolling to change by 10 steps at a time
  • Added ability to pan the canvas around in the preview by clicking and dragging (#12)
    • image

Changes

  • Rendering behaviour of the transparency grid has changed to be more clear when zoomed out
  • Updated internal dependencies

v1.2.1

07 Dec 01:08
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Version 1.2.1

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Changes

  • New Bread root folder is <user home>/.rhmodding/bread/
    • Previously <user home>/.bread/, settings will be automatically migrated
  • Default directory is now the user home

v1.2.0

20 Sep 06:22
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Version 1.2.0

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Additions

  • Added Show grid checkbox in editor
  • Added ability to export an animation as an MP4 (#7)

Changes

  • Updated dependencies
  • Updated OSS libraries in Info

Bugfixes

  • Fixed BRCADs with multiple textures (example: Flockstep birds) not being loadable (#9)
    • Reason: 4 bytes immediately after the magic header were previously thought to be zero. It seems to be 0x1000000 when multiple textures are involved, but its purpose is still unknown.

v1.1.4

01 May 18:05
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Version 1.1.4

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Additions

  • Holding SHIFT while scrolling on the preview will change the zoom in increments of 1%

Changes

  • Minimum zoom level changed from 25% to 10%
  • Updated dependencies version

v1.1.3

01 Feb 22:31
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Version 1.1.3

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Bugfixes

  • Fixed sprite regions that touch the rightmost or bottommost edges not rendering in preview (found by MF5K)

v1.1.2

30 Nov 18:00
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Version 1.1.2

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Changes

  • New sprite parts' positions automatically default to (512, 512) (centre of canvas)
  • Data filename will appear in texture/header file dialogs

Bugfixes

  • Fixed unknown data in BCCAD sprite parts not being set when copied (#5)
  • Fixed unknown data in BCCAD sprite parts not being set when instantiated (#6)
  • Fixed RasterFormatException dialog spam when loading data with out-of-bounds regions
    • Now an empty region is rendered, but in-game it will still crash (expected behaviour)

v1.1.1

01 Oct 05:05
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Version 1.1.1

If you like this community-driven project, why not give it a Star in the upper-right corner?

Bugfixes

  • Fixed performance regression related to debug tab