Releases: rhmodding/bread
Releases · rhmodding/bread
v1.4.2
v1.4.1
Version 1.4.1
Changes
- Multiply/screen colors were adjusted to match how they look in-game (resolved with PR #25, thanks @patataofcourse for the contribution!)
- Fixed typo in the message displayed when a BRCAD animation lacked a .h (header) file comment
-
"(no commment was found for this name)"
-
Bugfixes
- #23 - Bread now takes into account when you are deleting a sprite that is being used by an animation. (resolved with PR #24, once again courtesy of @patataofcourse!)
- When a sprite is deleted, any steps referencing it in an animation will be replaced with one pointing to sprite 0
v1.4.0
Version 1.4.0
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Many thanks to @CebolaBros64 for their contributions!
Additions
v1.3.0
Version 1.3.0
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Additions
- Added scroll wheel support to spinner controls (#11)
- Hold Ctrl/Cmd while scrolling to change by 10 steps at a time
- Added ability to pan the canvas around in the preview by clicking and dragging (#12)
Changes
- Rendering behaviour of the transparency grid has changed to be more clear when zoomed out
- Updated internal dependencies
v1.2.1
Version 1.2.1
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Changes
- New Bread root folder is
<user home>/.rhmodding/bread/
- Previously
<user home>/.bread/
, settings will be automatically migrated
- Previously
- Default directory is now the user home
- Part of the fix for rhmodding/Treasury#3
v1.2.0
Version 1.2.0
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Additions
- Added Show grid checkbox in editor
- Added ability to export an animation as an MP4 (#7)
- Made possible with the JCodec library
Changes
- Updated dependencies
- Updated OSS libraries in Info
Bugfixes
- Fixed BRCADs with multiple textures (example: Flockstep birds) not being loadable (#9)
- Reason: 4 bytes immediately after the magic header were previously thought to be zero. It seems to be 0x1000000 when multiple textures are involved, but its purpose is still unknown.
v1.1.4
Version 1.1.4
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Additions
- Holding SHIFT while scrolling on the preview will change the zoom in increments of 1%
Changes
- Minimum zoom level changed from 25% to 10%
- Updated dependencies version
v1.1.3
v1.1.2
Version 1.1.2
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Changes
- New sprite parts' positions automatically default to (512, 512) (centre of canvas)
- Data filename will appear in texture/header file dialogs
Bugfixes
- Fixed unknown data in BCCAD sprite parts not being set when copied (#5)
- Fixed unknown data in BCCAD sprite parts not being set when instantiated (#6)
- Fixed RasterFormatException dialog spam when loading data with out-of-bounds regions
- Now an empty region is rendered, but in-game it will still crash (expected behaviour)