v1.1.2
Version 1.1.2
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Changes
- New sprite parts' positions automatically default to (512, 512) (centre of canvas)
- Data filename will appear in texture/header file dialogs
Bugfixes
- Fixed unknown data in BCCAD sprite parts not being set when copied (#5)
- Fixed unknown data in BCCAD sprite parts not being set when instantiated (#6)
- Fixed RasterFormatException dialog spam when loading data with out-of-bounds regions
- Now an empty region is rendered, but in-game it will still crash (expected behaviour)