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Self Code Review #258
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The preceding commit is not passing my type checker, and is causing precommit hooks to fail for an unrelated repo. I'll commit a change or ts-expect-error for now. |
OK I pushed a fix for that part, please review. |
Ahhh a file failed to push yesterday. Sorry about that. Thanks for addressing @samreid |
A few TODOs pointing to this issue for @jbphet |
I've addressed the TODO items. Are we done here @marlitas? |
I also added some phetioDocumentation for the meanWithRemainderProperty, because I thought it might be needed. Feel free to remove or revise at your discretion. |
I think we are done here! Closing. |
We need to prep for a Code Review. Here is the checklist for us to go through ahead of time:
PhET Code-Review Checklist (a.k.a "CRC")
// REVIEW
comments in the codeTable of Contents
Specific Instructions
Provide specific instructions here. For example: known problems that will fail CRC items, files that can be skipped,
code that is not completed, shared or common code that also needs to be reviewed,... If there are no specific
instructions, then delete this section.
GitHub Issues
The following standard GitHub issues should exist. If these issues are missing, or have not been completed, pause code
review until the issues have been created and addressed by the responsible dev.
describe the model, in terms appropriate for teachers? Has it been reviewed by the sim designer?
implementation-notes.md. Does it provide an overview that will be useful to future maintainers?
brands=phet
, see Memory Leak Test #261brands=phet-io
(if the sim is instrumented for PhET-iO), see Memory Leak Test #261Build and Run Checks
If any of these items fail, pause code review.
ea
)fuzz&ea
)parameters
ea&listenerOrder=random
andea&listenerOrder=random&fuzz
)?deprecationWarnings
. Do not use deprecated methods innew code.
Memory Leaks
described here.) Test on a
version built using
grunt --minify.mangle=false
. Compare to testing results done by the responsible developer.Results can be found in {{GITHUB_ISSUE_LINK}}.
there a call to that component’s
dispose
function, or is it obvious why it isn't necessary, or is theredocumentation about why
dispose
isn't called? An example of why no call todispose
is needed is if the componentis used in a
ScreenView
that would never be removed from the scene graph. Note that it's also acceptable (andencouraged!) to describe what needs to be disposed in implementation-notes.md.
documentation (in-line or in implementation-notes.md) describes why following them is not necessary.
Property.link
orlazyLink
is accompanied byunlink
.Multilink.multilink
is accompanied byunmultilink
.Multilink
is accompanied bydispose
.DerivedProperty
is accompanied bydispose
.Emitter.addListener
is accompanied byremoveListener
.ObservableArrayDef.element*Emitter.addListener
is accompaniedby
ObservableArrayDef.element*Emitter.removeListener
Node.addInputListener
is accompanied byremoveInputListener
PhetioObject
is accompanied bydispose
.dispose
function should have one. This should expose a publicdispose
function thatcalls
this.dispose{{CLASS_NAME}}()
, wheredispose{{CLASS_NAME}}
is a private function declared in theconstructor.
{{CLASS_NAME}}
should exactly match the class name.dispose
should either (a) useisDisposable: false
, or (b) implementa
dispose
method that callsDisposable.assertNotDisposable
. Use (a) for classes that inherit adispose
methodfrom Disposable. Use (b) for classes that inherit a
dispose
method from something other than Disposable. The goalhere is to prevent clients from calling
dispose
for something that does not properly clean itself up, creating amemory leak. This is especially important for common code, but is good defensive programming for sim-specific code.
Performance
objects; animation that pauses or "hitches" during garbage collection.
Usability
showPointerAreas
)showPointerAreas
) Overlap may be OK in some cases, dependingon the z-ordering (if the front-most object is supposed to occlude pointer areas) and whether objects can be moved.
Internationalization
stringTest=dynamic
anduse the left/right arrow keys.
strings that are shorter than the English strings? (run with query parameter
stringTest=X
. You should see nothingbut 'X' strings.)
with query parameters
stringTest=double
andstringTest=long
)stringTest=xss
? This test passes if sim does not redirect, OK if sim crashes or fails to fully start. Only test onone desktop platform. For PhET-iO sims, additionally test
?stringTest=xss
in Studio to make sure i18n strings didn'tleak to phetioDocumentation, see https://github.com/phetsims/phet-io/issues/1377
StringUtils.fillIn
and a string pattern to ensure that strings are properly localized. This is relevant in cases where order should be
translatable.
"{{value}} {{units}}"
) instead of numbered placeholders (e.g."{0} {1}"
).${REPO}-strings_en.json
and verify that all string keys conformto string key conventions. String
keys are difficult to change after a sim has been published, and they appear in the PhET-iO API (and Studio) as the
phetioIDs for StringProperties.
Repository Structure
The repository name should correspond to the sim title. For example, if the sim title is "Wave Interference", then
the repository name should be "wave-interference".
Are all required files and directories present? For a sim repository named “my-repo”, the general structure should
look like this (where assets/, images/, mipmaps/ or sounds/ may be omitted if the sim doesn’t have those types of
resource files).
*Any images used in model.md or implementation-notes.md should be added here. Images specific to aiding with
documentation do not need their own license.
Verify that the same image file is not present in both images/ and mipmaps/. If you need a mipmap, use it for all
occurrences of the image.
Is the js/ directory properly structured? All JavaScript source should be in the js/ directory. There should be a
subdirectory for each screen (this also applies for single-screen sims, where the subdirectory matches the repo name).
For a multi-screen sim, code shared by 2 or more screens should be in a js/common/ subdirectory. Model and view code
should be in model/ and view/ subdirectories for each screen and common/. For example, for a sim with screens
“Introduction” and “Lab”, the general directory structure should look like this:
Do filenames use an appropriate prefix? Some filenames may be prefixed with the repository name,
e.g.
MolarityConstants.js
in molarity. If the repository name is long, the developer may choose to abbreviate therepository name, e.g.
EEConstants.js
in expression-exchange. If the abbreviation is already used by anotherrepository, then the full name must be used. For example, if the "EE" abbreviation is already used by
expression-exchange, then it should not be used in equality-explorer. Whichever convention is used, it should be used
consistently within a repository - don't mix abbreviations and full names. The abbreviation should be all uppercase
letters; e.g. MOTHAConstants, not MotHAConstants for "Model of the Hydrogen Atom".
Is there a file in assets/ for every resource file in sound/ and images/? Note that there is not necessarily a
1:1 correspondence between asset and resource files; for example, several related images may be in the same .ai file.
Check license.json for possible documentation of why some resources might not have a corresponding asset file.
For simulations, was the README.md generated by
grunt published-README
orgrunt unpublished-README
? Commoncode repos can have custom README files.
Is the LICENSE file correct? (Generally GPL v3 for sims and MIT for common code,
see this thread for additional information).
Note that "common" repos that are mostly sim-specific code (like circuit-construction-kit-common and
density-buoyancy-common) should be GPL v3,
see other thread.
Does .gitignore match the one in simula-rasa?
In GitHub, verify that all non-release branches have an associated issue that describes their purpose.
Are there any GitHub branches that are no longer needed and should be deleted?
Sim-specific query parameters (if any) should be identified and documented in one .js file in js/common/ or js/ (
if there is no common/). The .js file should be named
{{PREFIX}}QueryParameters.js
, for exampleArithmeticQueryParameters.js for the arithmetic repository, or FBQueryParameters.js for Function Builder (where
the
FB
prefix is used).Query parameters that are public-facing should be identified using
public: true
in the schema.All sims should use a color file named
MyRepoColors.ts
or, if using abbreviations,MRColors.ts
, anduse
ProfileColorProperty
where appropriate, even if they have a single (default) profile (to support color editingand PhET-iO Studio). The
ColorProfile
pattern was converted to*Colors.ts
files inPhET-iO instrumentation for ColorProfile scenery-phet#515. Please see
GasPropertiesColors.ts
for a good example.
Sim-specific preferences (which appear in the Simulation tab of the Preferences dialog) should appear as
Properties in
{{PREFIX}}Preferences.ts
, for example KeplersLawsPreferences.ts. The initial value of each such preferences Propertyshould be set via a query parameter from
{{PREFIX}}QueryParameters.js
.Does
package.json
refer to any dependencies that are not used by the sim?Does
package.json
include any config that was only needed for development? For example:Coding Conventions
PhET's Coding Conventions document
followed and adhered to? This document deals with PhET coding conventions. You do not need to exhaustively check every
item in this section, nor do you necessarily need to check these items one at a time. The goal is to determine whether
the code generally meets PhET standards.
TypeScript Conventions
PhET's TypeScript Conventions
document followed and adhered to?
Math Libraries
DOT/Utils.toFixed
orDOT/Utils.toFixedNumber
should be used instead oftoFixed
. JavaScript'stoFixed
isnotoriously buggy. Behavior differs depending on browser, because the spec doesn't specify whether to round or floor.
IE11
string.includes
andstring.startsWith
where possible.Organization, Readability, and Maintainability
expect (or guess!) by looking at the sim? Do the names of things correspond to the names that you see in the user
interface?
See phet-software-design-patterns.md.
If new or inappropriate patterns are identified, create an issue.
See https://en.wikipedia.org/wiki/Composition_over_inheritance.
properties/functions). If you only need a few fields from a large object, pass them in as separate parameters. The
threshold for the number of parameters is up to you - use your judgement. Alternatively in TypeScript, you can
decouple by narrowing the API using
Pick
, but this is a bit of a hack. Here's an example:instead of passing the object itself)?
responsibilities be broken into smaller delegates? To see file sizes for TypeScript sims, run this shell command:
Code > Analyze Code > Locate Duplicates and https://github.com/danielstjules/jsinspect.
TODO
orFIXME
orREVIEW
comments in the code? They should be addressed or promoted to GitHubissues.
"todo-should-have-repo"
lint rule enabled.out as constants and documented?
a
{{REPO}}Constants.js
file?constants that might be changed in the future. (Use your judgement about which constants are likely candidates.) Does
changing the values of these constants break the sim? For example,
see allow minimum rows to go to "1" and address dependency on current minimum of "5" plinko-probability#84.
appropriate? Verify that the sim is not inventing/creating its own colors for things that have been standardized
in
PhetColorScheme
. Identify any colors that might be worth adding toPhetColorScheme
.DerivedProperty
instead ofProperty
?help support Legends of Learning and PhET-iO.
Accessibility
This section may be omitted if the sim has not been instrumented with accessibility features. Accessibility includes
various features, not all are always include. Ignore sections that do not apply.
General
requires upfront refactoring.
Alternative Input
fuzzBoard&ea
)ScreenView.pdomPlayAreaNode.pdomOrder
andScreenview.pdomControlAreaNode.pdomOrder
to controlthe traversal order and categorize Nodes in the PDOM? See alternative-input-quickstart-guide.md for more information.
modifier keys like in Unintended zoom/keyboard behavior ratio-and-proportion#287. NOTE: There is currently no list
of global shortcuts, and therefore no way to complete this checklist item.
See Create a list of global keyboard shortcuts. phet-info#188.
PhET-iO
This section may be omitted if the sim has not been instrumented for PhET-iO, but is likely good to glance at no matter.
in PhET-iO Instrumentation Guide?
This could be an extensive bullet. At the very least, be sure to know what amount of instrumentation this sim
supports. Describing this further goes beyond the scope of this document.
It needs to be tested separately for memory leaks. To help isolate the nature of the memory leak, this test should be
run separately from the PhET brand memory leak test. Test with a colorized Data Stream, and Studio (easily accessed
from phetmarks). Compare to testing results done by the responsible developer and previous releases.
PhetioObject
instances are disposed, which unregisters their tandems.dt
values are used instead ofDate.now()
or other Date functions. Perhaps tryphet.joist.elapsedTime
. Though this has already been mentioned, it is necessary for reproducible playback via inputevents and deserves a comment in this PhET-iO section.
DOT/dotRandom
as an imported module (not a global), and all doing so after modules aredeclared (non-statically)? For example, the following methods (and perhaps others) should not be
used:
Math.random
,_.shuffle
,_.sample
,_.random
. This also deserves re-iteration due to its effect onrecord/playback for PhET-iO.
undefined
values are omitted when serializing objects across frames. Consider this whendetermining whether
toStateObject
should usenull
orundefined
values.brands, but is more important for the PhET-iO API. See location vs position phet-info#126
enabledProperty
,use
AXON/EnabledProperty
. This should be done in both the model and the view. If you're using a DerivedProperty,skip this item.
phetioDocumentaton
- it changes the PhET-iO API!The text was updated successfully, but these errors were encountered: