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Feature: 2 player improvements #1098

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merged 2 commits into from
Sep 25, 2024
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TammiLion
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@TammiLion TammiLion commented Sep 25, 2024

Summary by CodeRabbit

Release Notes

  • New Features

    • Introduced the GratitudeSelectionWidget for selecting gratitude categories with a user-friendly interface.
    • Added conditional navigation based on the sidekick's roles in the interview process.
  • Improvements

    • Refactored GratitudeSelectionScreen to enhance state management and UI rendering.
    • Simplified navigation in PassThePhone by removing unnecessary state management layers.
  • Bug Fixes

    • Improved role icon display in GameProfileItem for better layout control.
  • Refactor

    • Centralized custom navigation handling in start_interview.dart for improved code organization.

@TammiLion TammiLion requested a review from a team as a code owner September 25, 2024 11:30
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coderabbitai bot commented Sep 25, 2024

Walkthrough

The changes involve significant refactoring of the InterviewCubit and related classes in a Flutter application. The InterviewCubit now manages states related to interviews and gratitude selections, with new custom classes introduced for handling different interview actions. The UI components have been updated to utilize these changes, including the transition from stateless to stateful widgets and the introduction of a new gratitude selection widget. Overall, the modifications enhance the application's state management and user interface for gratitude-related interactions.

Changes

Files Change Summary
lib/features/family/features/reflect/bloc/interview_cubit.dart Updated InterviewCubit to extend CommonCubit<RecordAnswerUIModel, InterviewCustom>. Modified interviewFinished method to handle sidekick roles differently based on count.
lib/features/family/features/reflect/presentation/models/interview_custom.dart Introduced InterviewCustom sealed class with factory constructors for PassThePhoneToSidekick and GratitudeSelection. Defined subclasses for specific interview actions.
lib/features/family/features/reflect/presentation/pages/gratitude_selection_screen.dart Refactored GratitudeSelectionScreen from StatelessWidget to StatefulWidget. Integrated GratitudeSelectionCubit for state management and simplified UI layout.
lib/features/family/features/reflect/presentation/pages/pass_the_phone_screen.dart Simplified navigation to GratitudeSelectionScreen by removing cubit initialization and BaseStateConsumer.
lib/features/family/features/reflect/presentation/pages/start_interview.dart Added _handleCustom method to centralize navigation logic for custom events, enhancing code organization.
lib/features/family/features/reflect/presentation/widgets/game_profile_item.dart Modified GameProfileItem to improve role icon display logic based on the number of roles.
lib/features/family/features/reflect/presentation/widgets/gratitude_selection_widget.dart Introduced GratitudeSelectionWidget for selecting gratitude categories, featuring a grid layout and analytics logging for user interactions.

Possibly related PRs

Suggested labels

enhancement

Suggested reviewers

  • MaikelStuivenberg
  • Daniela510

Poem

🐇 In a world of gratitude, we hop and cheer,
With screens that sparkle, bringing joy near.
From interviews to choices, our paths align,
Each click a delight, in this game we dine.
So let’s celebrate changes, both big and small,
Together we flourish, together we’ll ball! 🎉


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@github-actions github-actions bot added the enhancement New feature or request label Sep 25, 2024
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Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (7)
lib/features/family/features/reflect/presentation/models/interview_custom.dart (1)

20-22: LGTM: GratitudeSelection class implementation is correct.

The GratitudeSelection class is properly implemented:

  • It correctly extends InterviewCustom.
  • The constructor is defined appropriately.

Consider adding a brief comment to explain the purpose of this class, as its role in the interview process is not immediately clear from the name alone.

+/// Represents the action of selecting gratitude in the interview process.
class GratitudeSelection extends InterviewCustom {
  const GratitudeSelection();
}
lib/features/family/features/reflect/presentation/widgets/gratitude_selection_widget.dart (2)

43-78: LGTM: Well-implemented gratitude selection grid with room for minor improvement.

The gratitude selection grid is well-structured using LayoutGrid for a responsive layout. The use of FunTile widgets for gratitude options and proper handling of selection state is commendable. The integration of analytics for user interactions is also a plus.

Consider extracting the FunTile creation logic into a separate method to improve readability and maintainability. This would make the build method cleaner and easier to understand at a glance.

Here's a suggested refactor:

Widget _buildGratitudeTile(GratitudeCategory gratitude) {
  return FunTile(
    shrink: true,
    titleBig: gratitude.displayText,
    assetSize: 27,
    iconPath: '',
    iconData: gratitude.iconData,
    iconColor: gratitude.colorCombo.darkColor,
    onTap: () => onClickTile(gratitude),
    isSelected: uimodel.selectedGratitude == gratitude,
    borderColor: gratitude.colorCombo.borderColor,
    backgroundColor: gratitude.colorCombo.backgroundColor,
    textColor: gratitude.colorCombo.textColor,
    analyticsEvent: AnalyticsEvent(
      AmplitudeEvents.gratefulTileSelected,
      parameters: {
        'gratefulFor': gratitude.displayText,
      },
    ),
  );
}

Then, in the LayoutGrid, you can simplify the children to:

children: [
  for (final gratitude in uimodel.gratitudeList)
    _buildGratitudeTile(gratitude),
],

This approach would make the code more modular and easier to maintain.


80-90: LGTM: Well-implemented next button with room for enhancement.

The next button implementation is solid. It correctly disables the button when no gratitude is selected, uses the provided onNext callback for navigation, and logs an analytics event on submission. The placement at the bottom of the column is user-friendly.

Consider wrapping the FunButton with a SafeArea widget to ensure it's not obscured by system UI on devices with notches or rounded corners. This would improve the widget's compatibility across different devices:

SafeArea(
  child: FunButton(
    isDisabled: uimodel.selectedGratitude == null,
    onTap: onNext,
    text: 'Next',
    analyticsEvent: AnalyticsEvent(
      AmplitudeEvents.gratefulTileSubmitted,
      parameters: {
        'gratefulFor': uimodel.selectedGratitude?.displayText,
      },
    ),
  ),
)

This small change can significantly improve the user experience on a wider range of devices.

lib/features/family/features/reflect/presentation/pages/start_interview.dart (1)

220-232: Good addition: Centralized custom event handling.

The new _handleCustom method effectively centralizes the handling of different InterviewCustom events. It's well-structured and improves the overall organization of the navigation logic.

Consider adding a default case to the switch statement to handle potential future InterviewCustom types:

  void _handleCustom(BuildContext context, InterviewCustom custom) {
    switch (custom) {
      case final PassThePhoneToSidekick data:
        Navigator.pushReplacement(
          context,
          PassThePhone.toSidekick(data.profile).toRoute(context),
        );
      case GratitudeSelection():
        Navigator.of(context).pushReplacement(
          const GratitudeSelectionScreen().toRoute(context),
        );
+     default:
+       print('Unhandled InterviewCustom type: ${custom.runtimeType}');
    }
  }

This addition will help catch any unhandled custom types during development and testing.

lib/features/family/features/reflect/presentation/pages/gratitude_selection_screen.dart (2)

Line range hint 17-42: Ensure proper disposal of the cubit to prevent resource leaks

Since the cubit is being used within a StatefulWidget, consider overriding the dispose() method to close or dispose of the cubit if necessary. This helps in releasing resources and avoiding potential memory leaks.

Apply this diff to implement the disposal:

 class _GratitudeSelectionScreenState extends State<GratitudeSelectionScreen> {
   final cubit = getIt<GratitudeSelectionCubit>();

+  @override
+  void dispose() {
+    cubit.close();
+    super.dispose();
+  }

   @override
   void didChangeDependencies() {

32-32: Inconsistent naming: Use uiModel instead of uimodel for consistency

The parameter name uimodel should be updated to uiModel to adhere to Dart naming conventions and maintain consistency throughout the codebase.

Apply this diff to correct the naming:

 return GratitudeSelectionWidget(
-  uimodel: uiModel,
+  uiModel: uiModel,
   onClickTile: cubit.onClickTile,
   onNext: () => Navigator.pushReplacement(
lib/features/family/features/reflect/bloc/interview_cubit.dart (1)

83-87: Consider making goToPassThePhoneToSidekick a constant constructor

For consistency and potential performance benefits, consider marking InterviewCustom.goToPassThePhoneToSidekick as const if possible. This aligns with InterviewCustom.goToGratitudeSelection() which is already using a const constructor.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between cc3d7b6 and fa22a18.

📒 Files selected for processing (7)
  • lib/features/family/features/reflect/bloc/interview_cubit.dart (2 hunks)
  • lib/features/family/features/reflect/presentation/models/interview_custom.dart (1 hunks)
  • lib/features/family/features/reflect/presentation/pages/gratitude_selection_screen.dart (1 hunks)
  • lib/features/family/features/reflect/presentation/pages/pass_the_phone_screen.dart (1 hunks)
  • lib/features/family/features/reflect/presentation/pages/start_interview.dart (3 hunks)
  • lib/features/family/features/reflect/presentation/widgets/game_profile_item.dart (2 hunks)
  • lib/features/family/features/reflect/presentation/widgets/gratitude_selection_widget.dart (1 hunks)
🔇 Additional comments not posted (16)
lib/features/family/features/reflect/presentation/models/interview_custom.dart (4)

1-1: LGTM: Import statement is correct.

The import of GameProfile is necessary and correctly implemented.


3-10: LGTM: Well-structured sealed class implementation.

The InterviewCustom sealed class is well-designed:

  • It provides a clear hierarchy for interview-related actions.
  • The factory constructors offer a clean API for creating subclass instances.
  • The implementation aligns with the PR objectives for 2-player improvements.

12-18: LGTM: Well-implemented PassThePhoneToSidekick class.

The PassThePhoneToSidekick class is correctly implemented:

  • It properly extends InterviewCustom.
  • The constructor and profile field are correctly defined.
  • It aligns well with the 2-player improvements mentioned in the PR objectives.

1-22: Great implementation of the InterviewCustom hierarchy!

The overall structure and implementation of this file are excellent:

  • The use of a sealed class provides a clear and extensible hierarchy for interview actions.
  • The implementation aligns well with the PR objectives for 2-player improvements.
  • The code follows Dart best practices and naming conventions.

This new file lays a solid foundation for managing different interview scenarios in the application.

lib/features/family/features/reflect/presentation/widgets/gratitude_selection_widget.dart (4)

1-11: LGTM: Import statements are well-organized and relevant.

The import statements are logically ordered and all seem necessary for the widget's functionality. Good job on keeping the imports clean and relevant.


13-22: LGTM: Well-structured class declaration and constructor.

The GratitudeSelectionWidget class is properly defined as a StatelessWidget with a clear constructor. The use of required parameters and explicit type definitions enhances code clarity and type safety.


24-33: LGTM: Well-structured build method with appropriate widget hierarchy.

The build method is well-organized, using a FunScaffold with a custom app bar and a column layout for the body. This structure promotes a consistent user interface and follows Flutter best practices.

Also applies to: 91-94


1-95: Overall, excellent implementation of the GratitudeSelectionWidget.

This new widget aligns well with the PR objective of improving the 2-player experience. The GratitudeSelectionWidget provides a clean, user-friendly interface for selecting gratitude categories, which could enhance player interaction and engagement.

Key strengths:

  1. Well-structured and readable code following Flutter best practices.
  2. Effective use of custom widgets and a consistent design system.
  3. Proper state management for selection and button enabling.
  4. Integration of analytics for user action tracking.

The suggested minor improvements (extracting the tile creation logic and using SafeArea for the next button) would further enhance the code's maintainability and device compatibility.

Great job on this implementation!

lib/features/family/features/reflect/presentation/pages/start_interview.dart (3)

10-11: LGTM: New imports are relevant and necessary.

The added imports for InterviewCustom and GratitudeSelectionScreen are appropriate for the new custom navigation handling implemented in this file.


72-72: Good refactoring: Centralized custom navigation handling.

The modification to use _handleCustom as the onCustom callback centralizes the custom navigation logic. This improves code organization and makes it easier to manage different types of custom navigation events.


Line range hint 1-232: Summary: Effective refactoring for improved navigation handling.

The changes in this file successfully refactor the custom navigation handling, centralizing it in the new _handleCustom method. This improves code organization and maintainability, particularly for the 2-player improvements mentioned in the PR objectives. The modifications make it easier to manage different types of custom navigation events, which is crucial for a smooth multi-player experience.

lib/features/family/features/reflect/bloc/interview_cubit.dart (2)

4-4: Import statement is appropriate

The added import for InterviewCustom is necessary for the updated logic and is correctly specified.


8-8: Class signature update aligns with changes

Changing the class to extend CommonCubit<RecordAnswerUIModel, InterviewCustom> reflects the shift in the state being managed and is appropriate.

lib/features/family/features/reflect/presentation/widgets/game_profile_item.dart (3)

53-67: Well-Implemented Conditional Icon Layout

The use of a conditional check for profile.roles.length == 2 and the implementation of SizedBox with a Stack of Positioned widgets effectively displays two role icons side by side. This approach provides precise control over the icon positioning and enhances the UI when exactly two roles are present.


85-93: Good Refactoring with _iconRow() Method

Extracting the _iconRow() method improves code readability and reusability by encapsulating the logic for generating a row of icons based on the roles. This makes the codebase cleaner and easier to maintain.


95-109: Encapsulation of Icon Creation in _icon() Method

The _icon() method neatly encapsulates the creation of an icon widget for a given role, enhancing code organization and promoting reuse. This abstraction helps in maintaining consistent styling across all role icons.

Comment on lines +31 to +34
return GratitudeSelectionWidget(
uimodel: uiModel,
onClickTile: cubit.onClickTile,
onNext: () => Navigator.pushReplacement(
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Nice one, thanks!

@TammiLion TammiLion merged commit f7db1bd into develop Sep 25, 2024
1 check passed
@TammiLion TammiLion deleted the feature/2-player-improvements branch September 25, 2024 12:51
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