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Feature: 2 player improvements #1098
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WalkthroughThe changes involve significant refactoring of the Changes
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Actionable comments posted: 2
🧹 Outside diff range and nitpick comments (7)
lib/features/family/features/reflect/presentation/models/interview_custom.dart (1)
20-22
: LGTM:GratitudeSelection
class implementation is correct.The
GratitudeSelection
class is properly implemented:
- It correctly extends
InterviewCustom
.- The constructor is defined appropriately.
Consider adding a brief comment to explain the purpose of this class, as its role in the interview process is not immediately clear from the name alone.
+/// Represents the action of selecting gratitude in the interview process. class GratitudeSelection extends InterviewCustom { const GratitudeSelection(); }
lib/features/family/features/reflect/presentation/widgets/gratitude_selection_widget.dart (2)
43-78
: LGTM: Well-implemented gratitude selection grid with room for minor improvement.The gratitude selection grid is well-structured using
LayoutGrid
for a responsive layout. The use ofFunTile
widgets for gratitude options and proper handling of selection state is commendable. The integration of analytics for user interactions is also a plus.Consider extracting the
FunTile
creation logic into a separate method to improve readability and maintainability. This would make thebuild
method cleaner and easier to understand at a glance.Here's a suggested refactor:
Widget _buildGratitudeTile(GratitudeCategory gratitude) { return FunTile( shrink: true, titleBig: gratitude.displayText, assetSize: 27, iconPath: '', iconData: gratitude.iconData, iconColor: gratitude.colorCombo.darkColor, onTap: () => onClickTile(gratitude), isSelected: uimodel.selectedGratitude == gratitude, borderColor: gratitude.colorCombo.borderColor, backgroundColor: gratitude.colorCombo.backgroundColor, textColor: gratitude.colorCombo.textColor, analyticsEvent: AnalyticsEvent( AmplitudeEvents.gratefulTileSelected, parameters: { 'gratefulFor': gratitude.displayText, }, ), ); }Then, in the
LayoutGrid
, you can simplify the children to:children: [ for (final gratitude in uimodel.gratitudeList) _buildGratitudeTile(gratitude), ],This approach would make the code more modular and easier to maintain.
80-90
: LGTM: Well-implemented next button with room for enhancement.The next button implementation is solid. It correctly disables the button when no gratitude is selected, uses the provided
onNext
callback for navigation, and logs an analytics event on submission. The placement at the bottom of the column is user-friendly.Consider wrapping the
FunButton
with aSafeArea
widget to ensure it's not obscured by system UI on devices with notches or rounded corners. This would improve the widget's compatibility across different devices:SafeArea( child: FunButton( isDisabled: uimodel.selectedGratitude == null, onTap: onNext, text: 'Next', analyticsEvent: AnalyticsEvent( AmplitudeEvents.gratefulTileSubmitted, parameters: { 'gratefulFor': uimodel.selectedGratitude?.displayText, }, ), ), )This small change can significantly improve the user experience on a wider range of devices.
lib/features/family/features/reflect/presentation/pages/start_interview.dart (1)
220-232
: Good addition: Centralized custom event handling.The new
_handleCustom
method effectively centralizes the handling of differentInterviewCustom
events. It's well-structured and improves the overall organization of the navigation logic.Consider adding a default case to the switch statement to handle potential future
InterviewCustom
types:void _handleCustom(BuildContext context, InterviewCustom custom) { switch (custom) { case final PassThePhoneToSidekick data: Navigator.pushReplacement( context, PassThePhone.toSidekick(data.profile).toRoute(context), ); case GratitudeSelection(): Navigator.of(context).pushReplacement( const GratitudeSelectionScreen().toRoute(context), ); + default: + print('Unhandled InterviewCustom type: ${custom.runtimeType}'); } }This addition will help catch any unhandled custom types during development and testing.
lib/features/family/features/reflect/presentation/pages/gratitude_selection_screen.dart (2)
Line range hint
17-42
: Ensure proper disposal of thecubit
to prevent resource leaksSince the
cubit
is being used within aStatefulWidget
, consider overriding thedispose()
method to close or dispose of thecubit
if necessary. This helps in releasing resources and avoiding potential memory leaks.Apply this diff to implement the disposal:
class _GratitudeSelectionScreenState extends State<GratitudeSelectionScreen> { final cubit = getIt<GratitudeSelectionCubit>(); + @override + void dispose() { + cubit.close(); + super.dispose(); + } @override void didChangeDependencies() {
32-32
: Inconsistent naming: UseuiModel
instead ofuimodel
for consistencyThe parameter name
uimodel
should be updated touiModel
to adhere to Dart naming conventions and maintain consistency throughout the codebase.Apply this diff to correct the naming:
return GratitudeSelectionWidget( - uimodel: uiModel, + uiModel: uiModel, onClickTile: cubit.onClickTile, onNext: () => Navigator.pushReplacement(lib/features/family/features/reflect/bloc/interview_cubit.dart (1)
83-87
: Consider makinggoToPassThePhoneToSidekick
a constant constructorFor consistency and potential performance benefits, consider marking
InterviewCustom.goToPassThePhoneToSidekick
asconst
if possible. This aligns withInterviewCustom.goToGratitudeSelection()
which is already using aconst
constructor.
📜 Review details
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Review profile: CHILL
📒 Files selected for processing (7)
- lib/features/family/features/reflect/bloc/interview_cubit.dart (2 hunks)
- lib/features/family/features/reflect/presentation/models/interview_custom.dart (1 hunks)
- lib/features/family/features/reflect/presentation/pages/gratitude_selection_screen.dart (1 hunks)
- lib/features/family/features/reflect/presentation/pages/pass_the_phone_screen.dart (1 hunks)
- lib/features/family/features/reflect/presentation/pages/start_interview.dart (3 hunks)
- lib/features/family/features/reflect/presentation/widgets/game_profile_item.dart (2 hunks)
- lib/features/family/features/reflect/presentation/widgets/gratitude_selection_widget.dart (1 hunks)
🔇 Additional comments not posted (16)
lib/features/family/features/reflect/presentation/models/interview_custom.dart (4)
1-1
: LGTM: Import statement is correct.The import of
GameProfile
is necessary and correctly implemented.
3-10
: LGTM: Well-structured sealed class implementation.The
InterviewCustom
sealed class is well-designed:
- It provides a clear hierarchy for interview-related actions.
- The factory constructors offer a clean API for creating subclass instances.
- The implementation aligns with the PR objectives for 2-player improvements.
12-18
: LGTM: Well-implementedPassThePhoneToSidekick
class.The
PassThePhoneToSidekick
class is correctly implemented:
- It properly extends
InterviewCustom
.- The constructor and
profile
field are correctly defined.- It aligns well with the 2-player improvements mentioned in the PR objectives.
1-22
: Great implementation of theInterviewCustom
hierarchy!The overall structure and implementation of this file are excellent:
- The use of a sealed class provides a clear and extensible hierarchy for interview actions.
- The implementation aligns well with the PR objectives for 2-player improvements.
- The code follows Dart best practices and naming conventions.
This new file lays a solid foundation for managing different interview scenarios in the application.
lib/features/family/features/reflect/presentation/widgets/gratitude_selection_widget.dart (4)
1-11
: LGTM: Import statements are well-organized and relevant.The import statements are logically ordered and all seem necessary for the widget's functionality. Good job on keeping the imports clean and relevant.
13-22
: LGTM: Well-structured class declaration and constructor.The
GratitudeSelectionWidget
class is properly defined as aStatelessWidget
with a clear constructor. The use ofrequired
parameters and explicit type definitions enhances code clarity and type safety.
24-33
: LGTM: Well-structured build method with appropriate widget hierarchy.The build method is well-organized, using a
FunScaffold
with a custom app bar and a column layout for the body. This structure promotes a consistent user interface and follows Flutter best practices.Also applies to: 91-94
1-95
: Overall, excellent implementation of the GratitudeSelectionWidget.This new widget aligns well with the PR objective of improving the 2-player experience. The
GratitudeSelectionWidget
provides a clean, user-friendly interface for selecting gratitude categories, which could enhance player interaction and engagement.Key strengths:
- Well-structured and readable code following Flutter best practices.
- Effective use of custom widgets and a consistent design system.
- Proper state management for selection and button enabling.
- Integration of analytics for user action tracking.
The suggested minor improvements (extracting the tile creation logic and using SafeArea for the next button) would further enhance the code's maintainability and device compatibility.
Great job on this implementation!
lib/features/family/features/reflect/presentation/pages/start_interview.dart (3)
10-11
: LGTM: New imports are relevant and necessary.The added imports for
InterviewCustom
andGratitudeSelectionScreen
are appropriate for the new custom navigation handling implemented in this file.
72-72
: Good refactoring: Centralized custom navigation handling.The modification to use
_handleCustom
as theonCustom
callback centralizes the custom navigation logic. This improves code organization and makes it easier to manage different types of custom navigation events.
Line range hint
1-232
: Summary: Effective refactoring for improved navigation handling.The changes in this file successfully refactor the custom navigation handling, centralizing it in the new
_handleCustom
method. This improves code organization and maintainability, particularly for the 2-player improvements mentioned in the PR objectives. The modifications make it easier to manage different types of custom navigation events, which is crucial for a smooth multi-player experience.lib/features/family/features/reflect/bloc/interview_cubit.dart (2)
4-4
: Import statement is appropriateThe added import for
InterviewCustom
is necessary for the updated logic and is correctly specified.
8-8
: Class signature update aligns with changesChanging the class to extend
CommonCubit<RecordAnswerUIModel, InterviewCustom>
reflects the shift in the state being managed and is appropriate.lib/features/family/features/reflect/presentation/widgets/game_profile_item.dart (3)
53-67
: Well-Implemented Conditional Icon LayoutThe use of a conditional check for
profile.roles.length == 2
and the implementation ofSizedBox
with aStack
ofPositioned
widgets effectively displays two role icons side by side. This approach provides precise control over the icon positioning and enhances the UI when exactly two roles are present.
85-93
: Good Refactoring with_iconRow()
MethodExtracting the
_iconRow()
method improves code readability and reusability by encapsulating the logic for generating a row of icons based on the roles. This makes the codebase cleaner and easier to maintain.
95-109
: Encapsulation of Icon Creation in_icon()
MethodThe
_icon()
method neatly encapsulates the creation of an icon widget for a given role, enhancing code organization and promoting reuse. This abstraction helps in maintaining consistent styling across all role icons.
lib/features/family/features/reflect/presentation/pages/gratitude_selection_screen.dart
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return GratitudeSelectionWidget( | ||
uimodel: uiModel, | ||
onClickTile: cubit.onClickTile, | ||
onNext: () => Navigator.pushReplacement( |
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Nice one, thanks!
Summary by CodeRabbit
Release Notes
New Features
GratitudeSelectionWidget
for selecting gratitude categories with a user-friendly interface.Improvements
GratitudeSelectionScreen
to enhance state management and UI rendering.PassThePhone
by removing unnecessary state management layers.Bug Fixes
GameProfileItem
for better layout control.Refactor
start_interview.dart
for improved code organization.