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Bug: fix give overlay not updating after switching accounts #1152

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TammiLion
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@TammiLion TammiLion commented Oct 10, 2024

Summary by CodeRabbit

  • New Features

    • Introduced a new method for handling button presses that streamlines UI updates.
    • Enhanced overlay management for improved visibility control.
  • Bug Fixes

    • Resolved issues with state management and UI updates in the Family Home Screen.
  • Refactor

    • Updated class and method signatures for better type handling and clarity.

@TammiLion TammiLion requested a review from a team as a code owner October 10, 2024 14:51
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coderabbitai bot commented Oct 10, 2024

Walkthrough

The pull request introduces significant updates to the FamilyHomeScreenCubit and FamilyHomeScreen classes, enhancing state management and overlay functionality. The FamilyHomeScreenCubit now extends CommonCubit with specific type handling and introduces a new method for handling button presses. The FamilyHomeScreen class updates its overlay management by changing callback methods and simplifying overlay creation logic. These changes aim to streamline UI updates and improve overall code structure.

Changes

File Path Change Summary
lib/features/family/features/home_screen/cubit/family_home_screen_cubit.dart - Updated FamilyHomeScreenCubit to extend CommonCubit<FamilyHomeScreenUIModel, FamilyHomeScreenUIModel>.
- Added void onGiveButtonPressed() method.
- Revised init method to use _emitData.
- Removed _updateUiModel and integrated its functionality into _createUIModel.
- Updated methods _onProfilesChanged and _onGroupsChanged to call _emitData.
lib/features/family/features/home_screen/ui/family_home_screen.dart - Changed onData callback to onCustom in BaseStateConsumer.
- Updated GiveButton's onPressed to call _cubit.onGiveButtonPressed.
- Modified createOverlay to simplify overlay entry creation.

Possibly related PRs

  • Feature: 2 player improvements #1098: The InterviewCubit class in this PR also extends CommonCubit, similar to the FamilyHomeScreenCubit, indicating a shared approach to state management and type handling within the family feature context.

Suggested reviewers

  • Daniela510

Poem

🐰 In the home where families play,
New changes hop in bright array.
With buttons pressed and overlays bright,
Our UI dances, pure delight!
So gather 'round, let's cheer and sing,
For code so sweet, it makes us spring! 🌼


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@github-actions github-actions bot added the bug Something isn't working label Oct 10, 2024
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Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (1)
lib/features/family/features/home_screen/presentation/pages/family_home_screen.dart (1)

60-66: Improved overlay management logic

The change from onData to onCustom and the centralization of overlay management logic is a good improvement. It enhances the separation of concerns and makes the code more maintainable.

Consider adding a comment explaining when onCustom is expected to be called, to make it clear for future maintainers:

// Called when the give button is pressed and the overlay needs to be shown
onCustom: (context, uiModel) {
  // ... existing code ...
},
📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between b347c88 and 654a940.

📒 Files selected for processing (2)
  • lib/features/family/features/home_screen/cubit/family_home_screen_cubit.dart (2 hunks)
  • lib/features/family/features/home_screen/presentation/pages/family_home_screen.dart (2 hunks)
🧰 Additional context used
🔇 Additional comments (3)
lib/features/family/features/home_screen/presentation/pages/family_home_screen.dart (1)

120-120: Improved separation of concerns

Moving the button press logic to the cubit (_cubit.onGiveButtonPressed) is a good practice. It improves the separation of concerns by keeping the widget focused on presentation and moving the business logic to the cubit.

To ensure the completeness of this change, let's verify the implementation of onGiveButtonPressed in the FamilyHomeScreenCubit:

✅ Verification successful

Verification Successful

The onGiveButtonPressed method in FamilyHomeScreenCubit is correctly implemented, and the _createUIModel function properly sorts profiles and constructs the FamilyHomeScreenUIModel.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the implementation of onGiveButtonPressed in FamilyHomeScreenCubit

# Test: Search for the onGiveButtonPressed method in the cubit file
rg --type dart -A 5 'onGiveButtonPressed' lib/features/family/features/home_screen/cubit/family_home_screen_cubit.dart

Length of output: 223


Script:

#!/bin/bash
# Description: Verify the implementation of _createUIModel in FamilyHomeScreenCubit

# Test: Extract the _createUIModel method implementation
rg --type dart -A 10 '_createUIModel' lib/features/family/features/home_screen/cubit/family_home_screen_cubit.dart

Length of output: 556

lib/features/family/features/home_screen/cubit/family_home_screen_cubit.dart (2)

12-12: Improved Type Safety in Class Declaration

Changing dynamic to FamilyHomeScreenUIModel in CommonCubit<FamilyHomeScreenUIModel, FamilyHomeScreenUIModel> enhances type safety and improves code clarity.


50-52: Confirm Appropriate Use of emitCustom in onGiveButtonPressed

In onGiveButtonPressed, emitCustom is used to emit the UI model. Verify that emitCustom is the correct method to use in this context and that it aligns with the intended state management approach of CommonCubit.

Run the following script to check how emitCustom is used elsewhere in the codebase:

@TammiLion TammiLion merged commit fd5de90 into develop Oct 10, 2024
1 check passed
@TammiLion TammiLion deleted the bug/give-overlay-does-not-update-after-switching-account branch October 10, 2024 15:02
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2 participants