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Merge dev/0.6 branch #574

Merged
merged 33 commits into from
Nov 10, 2021
Merged

Merge dev/0.6 branch #574

merged 33 commits into from
Nov 10, 2021

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GuoLei1990
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Please check if the PR fulfills these requirements

  • The commit message follows our guidelines
  • Tests for the changes have been added (for bug fixes / features)
  • Docs have been added / updated (for bug fixes / features)

Merge dev/0.6 branch.

yangfengzzz and others added 30 commits September 7, 2021 13:41
* feat: solve math design cirular dependency
* feat: add physx version raycast and trigger
* feat: add  trigger event in script
* feat:  add InputManager
* feat: add physics lite package
* refactor: pbr shader clean up
* feat: add createCapsule in PrimitiveMesh
…alacean#382)

* feat: support render to mip level

* feat: support reading from texture with mip level
* feat: support IBL  HDR Specular
* perf(plane): plane horizontal default
* feat: sprite add clone function
* feat: add engine settings
* feat: modify physics-related class for editor
* refactor: merge main to dev/0.6
* fix: color space correction
…galacean#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable
* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: GuoLei <[email protected]>
* feat: adapter oasis editor with ambient light
yangfengzzz and others added 3 commits November 10, 2021 15:11
* fix: use alipay cdn for physx wasm

* fix: include wasm files
* fix: the compatibility problem of IOS lower version
# Conflicts:
#	packages/core/src/animation/Animator.ts
#	packages/core/src/animation/internal/AnimatorStatePlayData.ts
#	packages/rhi-webgl/src/WebGLRenderer.ts
@GuoLei1990 GuoLei1990 added this to the 0.6 milestone Nov 10, 2021
@GuoLei1990 GuoLei1990 self-assigned this Nov 10, 2021
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+1

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+1

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+1

@GuoLei1990 GuoLei1990 merged commit f986b98 into galacean:main Nov 10, 2021
GuoLei1990 added a commit that referenced this pull request Nov 11, 2021
* feat: solve math design circular dependency (#485)

* feat: solve math design cirular dependency

* Revert "feat: solve math design circular dependency (#485)" (#487)

This reverts commit df25f03.

* feat: add rotateAxisAngle for Quaternion (#480)

* feat: add rotateAxisAngle for Quaternion

* refactor: delete useless scene raycast (#493)

* fix: group other uniform block (#504)

* fix(primitivemesh): fix cylinder error (#526)

* Perf: release gpu command (#503)

* perf: release viewport gpu command

* perf: release clearColor gpu command

* fix: reset clipTime (#530)

* fix: reset clipTime

* fix: use string replace asset type to extend easily (#520)

* Fix/animator (#531)

* fix: animator bug

* Update README.md

* Fix: cubic interpolation and crossfade bug: From fixed pose to dest pose, throw error. (#534)

* fix: Animator bug

* v0.5.3

* v0.5.4

* v0.5.5

* v0.5.6

* fix(2d): opt shader precision (#542)

* fix: delete default gl state (#550)

Co-authored-by: shensi.zxd <[email protected]>

* fix(gl): fix gl error (#555)

* v0.5.7

* Fix Call EndRender Error (#563)

* fix: onEndRender trigger error

* feat: support skybox with hdr(rgbe) format (#567)

* feat: add rgbm decode mode

* fix: color space correction (#566)

* fix: color space correction

* fix: bump version (#568)

* feat: change clipTime to normalized as same as  transitionTime for mo… (#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable

* Update README.md

* Update README.md

* Update README.md

* feat: add method: addEvent overload (#559)

* feat: support ambient-light replacement (#569)

* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: GuoLei <[email protected]>

* Feat/ambient light adapter editor (#570)

* feat: adapter oasis editor with ambient light

* feat: add getCurrentAnimatorState API and fix crossfade time (#565)

* fix: use alipay cdn for physx wasm (#571)

* add wasm file (#572)

* fix: use alipay cdn for physx wasm

* fix: include wasm files

* Fix : the compatibility problem of IOS lower version (#573)

* fix: the compatibility problem of IOS lower version

* Merge dev/0.6 branch (#574)

* feat: solve math design circular dependency (#488)

* feat: solve math design cirular dependency

* PhysX based raycast and collider (#505)

* feat: add physx version raycast and trigger
* feat: add  trigger event in script

* feat: Add InputManager (#497)

* feat:  add InputManager

* Fix InputManager's Bug which will be triggered when there is no physics engine. (#524)

* fix:InputManager modify timing

* Lite Physics Package (#522)

* feat: add physics lite package

* Refactor: split pbr shader  (#514)

* refactor: pbr shader clean up

* feat: add createCapsule in PrimitiveMesh (#515)

* feat: add createCapsule in PrimitiveMesh

* Feat: support read/write mipmap data from textures and render target (#382)

* feat: support render to mip level

* feat: support reading from texture with mip level

* Feat: hdr runtime (#523)

* feat: support IBL  HDR Specular

* perf: plane horizontal default (#535)

* perf(plane): plane horizontal default

* fix(plane): fix cull face (#537)

* fix(plane): fix uv error (#538)

* feat: add more uv channel and color (#548)

* Feat: Sprite add clone function. (#532)

* feat: sprite add clone function

* Add color space (#543)

* feat: add engine settings

* fix: opt code (#519)

* feat: modify physics-related class for editor (#547)

* feat: modify physics-related class for editor

* Merge main to dev/0.6 (#553)

* refactor: merge main to dev/0.6

* fix: bump verison (#557)

Co-authored-by: shensi.zxd <[email protected]>

* fix: shader error (#556)

Co-authored-by: shensi.zxd <[email protected]>

* feat/add AnimatorState script for handle animatorState's lifecycle (#552)

* feat: add `StateMachineScript`

* feat: support skybox with hdr(rgbe) format (#567)

* feat: add rgbm decode mode

* fix: color space correction (#566)

* fix: color space correction

* fix: bump version (#568)

* feat: change clipTime to normalized as same as  transitionTime for mo… (#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable

* feat: add method: addEvent overload (#559)

* feat: support ambient-light replacement (#569)

* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: GuoLei <[email protected]>

* Feat/ambient light adapter editor (#570)

* feat: adapter oasis editor with ambient light

* feat: add getCurrentAnimatorState API and fix crossfade time (#565)

* fix: use alipay cdn for physx wasm (#571)

* add wasm file (#572)

* fix: use alipay cdn for physx wasm

* fix: include wasm files

* Fix : the compatibility problem of IOS lower version (#573)

* fix: the compatibility problem of IOS lower version

Co-authored-by: yangfengzzz <[email protected]>
Co-authored-by: AZhan <[email protected]>
Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: JujieX <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: luzhuang <[email protected]>

* v0.6.0-alpha.0

* refactor: fix physics package.json

* refactor: fix physics package.json (#575)

* v0.6.0-alpha.1

Co-authored-by: yangfengzzz <[email protected]>
Co-authored-by: JujieX <[email protected]>
Co-authored-by: Hu Song <[email protected]>
Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: luzhuang <[email protected]>
Co-authored-by: Bob <[email protected]>
Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: AZhan <[email protected]>
gz65555 added a commit that referenced this pull request Jun 10, 2022
* Add color space (#543)

* feat: add engine settings

* fix: opt code (#519)

* feat: modify physics-related class for editor (#547)

* feat: modify physics-related class for editor

* Merge main to dev/0.6 (#553)

* refactor: merge main to dev/0.6

* fix(gl): fix gl error (#555)

* v0.5.7

* fix: bump verison (#557)

Co-authored-by: shensi.zxd <[email protected]>

* fix: shader error (#556)

Co-authored-by: shensi.zxd <[email protected]>

* feat/add AnimatorState script for handle animatorState's lifecycle (#552)

* feat: add `StateMachineScript`

* fix: onEndRender trigger error

* Fix Call EndRender Error (#563)

* fix: onEndRender trigger error

* feat: support skybox with hdr(rgbe) format (#567)

* feat: add rgbm decode mode

* fix: color space correction (#566)

* fix: color space correction

* fix: bump version (#568)

* feat: change clipTime to normalized as same as  transitionTime for mo… (#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable

* Update README.md

* Update README.md

* Update README.md

* feat: add method: addEvent overload (#559)

* feat: support ambient-light replacement (#569)

* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: GuoLei <[email protected]>

* Feat/ambient light adapter editor (#570)

* feat: adapter oasis editor with ambient light

* feat: add getCurrentAnimatorState API and fix crossfade time (#565)

* fix: use alipay cdn for physx wasm (#571)

* add wasm file (#572)

* fix: use alipay cdn for physx wasm

* fix: include wasm files

* Fix : the compatibility problem of IOS lower version (#573)

* fix: the compatibility problem of IOS lower version

* Merge dev/0.6 branch (#574)

* feat: solve math design circular dependency (#488)

* feat: solve math design cirular dependency

* PhysX based raycast and collider (#505)

* feat: add physx version raycast and trigger
* feat: add  trigger event in script

* feat: Add InputManager (#497)

* feat:  add InputManager

* Fix InputManager's Bug which will be triggered when there is no physics engine. (#524)

* fix:InputManager modify timing

* Lite Physics Package (#522)

* feat: add physics lite package

* Refactor: split pbr shader  (#514)

* refactor: pbr shader clean up

* feat: add createCapsule in PrimitiveMesh (#515)

* feat: add createCapsule in PrimitiveMesh

* Feat: support read/write mipmap data from textures and render target (#382)

* feat: support render to mip level

* feat: support reading from texture with mip level

* Feat: hdr runtime (#523)

* feat: support IBL  HDR Specular

* perf: plane horizontal default (#535)

* perf(plane): plane horizontal default

* fix(plane): fix cull face (#537)

* fix(plane): fix uv error (#538)

* feat: add more uv channel and color (#548)

* Feat: Sprite add clone function. (#532)

* feat: sprite add clone function

* Add color space (#543)

* feat: add engine settings

* fix: opt code (#519)

* feat: modify physics-related class for editor (#547)

* feat: modify physics-related class for editor

* Merge main to dev/0.6 (#553)

* refactor: merge main to dev/0.6

* fix: bump verison (#557)

Co-authored-by: shensi.zxd <[email protected]>

* fix: shader error (#556)

Co-authored-by: shensi.zxd <[email protected]>

* feat/add AnimatorState script for handle animatorState's lifecycle (#552)

* feat: add `StateMachineScript`

* feat: support skybox with hdr(rgbe) format (#567)

* feat: add rgbm decode mode

* fix: color space correction (#566)

* fix: color space correction

* fix: bump version (#568)

* feat: change clipTime to normalized as same as  transitionTime for mo… (#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable

* feat: add method: addEvent overload (#559)

* feat: support ambient-light replacement (#569)

* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: GuoLei <[email protected]>

* Feat/ambient light adapter editor (#570)

* feat: adapter oasis editor with ambient light

* feat: add getCurrentAnimatorState API and fix crossfade time (#565)

* fix: use alipay cdn for physx wasm (#571)

* add wasm file (#572)

* fix: use alipay cdn for physx wasm

* fix: include wasm files

* Fix : the compatibility problem of IOS lower version (#573)

* fix: the compatibility problem of IOS lower version

Co-authored-by: yangfengzzz <[email protected]>
Co-authored-by: AZhan <[email protected]>
Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: JujieX <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: luzhuang <[email protected]>

* v0.6.0-alpha.0

* refactor: fix physics package.json

* refactor: fix physics package.json (#575)

* v0.6.0-alpha.1

* feat: support env loader (#577)

Co-authored-by: shensi.zxd <[email protected]>

* fix: fix physcis update time and dynamic collider update (#578)

* feat: support env loader (#577) (#580)

* Feat/animator reset (#533)

* feat: add animator reset

* Merge latest dev/0.6 (#581)

* feat: support env loader (#577)
* feat: add animator reset

* feat: adapter env (#582)

Co-authored-by: shensi.zxd <[email protected]>

* feat: add rgbm switch (#584)

Co-authored-by: shensi.zxd <[email protected]>

* Feat/animator reset (#583)

* fix: bug fix

* fix: remove ms blob deprecated

* build: update typescript version

* feat: update background mesh

* refactor: add gc ignore

* Fix Background UV Error and Update TypeScript Version (#585)

* fix: update background mesh

* v0.6.0-alpha.2

* v0.6.0-alpha.3

* fix: dependencies package version (#588)

* Fix: the bug that inputmanager cannot be obtained (#589)

* fix: the bug that inputmanager cannot be obtained

* fix: package.json (#591)

* fix: the bug that inputmanager cannot be obtained (#592)

* fix: the bug that inputmanager cannot be obtained

* v0.6.0

* v0.6.1

* build: physics use oasis-engine dependency

* Change Dependency for Physics (#594)


* build: physics use oasis-engine dependency

* v0.6.2

* fix: use canvas  as control precision (#601)

Co-authored-by: shensi.zxd <[email protected]>

* v0.6.3

* fix: `worldToViewportPoint()` bug

* fix: `worldToViewportPoint()` bug (#603)

* fix: `screenToViewportPoint()` bug

* refactor: opt `viewportToWorldPoint` and `screenToWorldPoint`

* fix: comments

* fix: opt code

* refactor: opt code

* Merge branch 'main' of github.com:oasis-engine/engine

* refactor: opt code

* fix: raycast bug, global and local transform misused (#602)

* fix: set trilinear filter mode by default (#610)

Co-authored-by: shensi.zxd <[email protected]>

* fix: add  transparent channel (#611)

Co-authored-by: shensi.zxd <[email protected]>

* fix: front face bug

* refactor: fix code

* optimization viewportToWorldPoint and screenToWorldPoint (#604)

* fix: `worldToViewportPoint()` bug

* fix: `screenToViewportPoint()` bug

* refactor: opt `viewportToWorldPoint` and `screenToWorldPoint`

* fix: front face bug

* bump version

* bump version

* feat: add register and reflection object

* feat: add prefab parser

* Merge branch 'main' of github.com:oasis-engine/engine

* fix: front face bug

* Fix mesh render front face bug (#614)

* fix: front face bug

* fix: viewportToWorldPoint and worldToViewportPoint bug (#615)

* fix: `viewportToWorldPoint` and `worldToViewportPoint` bug and improve performance

* fix: resourceManager has't destory all cache

* Fix ResourceManager Has not Destoryed All Cache (#621)


* fix: resourceManager has't destory all cache

* Update README.md

chore: update links

* v0.6.4

* Fix asset destroy cache bug (#622)

* fix: glTF or Entity  destroy cache bug

* v0.6.5

* fix: cache promise is not clear

* Fix Loading Promise is not Clear (#623)

* fix: cache promise is not clear

* fix: entity cache bug

* refactor: add destroyed project

* fix: entity cache bug (#627)

* fix: entity cache bug

* v0.6.6

* refactor: delete deprecate code (#630)

* bump version

* feat: export prefabloader

* fix: dynamic explansion

* feat: add mipmap generate warn

* feat: add mipmap true

* feat: add pixel buffer

* fix: normal attributer is need in unlit (#637)

* fix: normal attributer is need in unlit

* fix: physx bug (#651)

* fix: physx bug

* fix: opt collider shape scale

* v0.6.7

* fix: get pixel buffer use mip level should right shift (#656)

Co-authored-by: gz65555 <[email protected]>

* Update AnimatorState.ts (#657)

fix: fix comment

* Rename `ability` to `component`. (#608)

* fix: resize max uniform vector count (#660)

* fix: resize max uniform vector count

Co-authored-by: shensi.zxd <[email protected]>

* Optimize the use of `Transform` API (#638)

* refactor: opt transform API

* fix(2d): can not update world position for sprite renderer when call … (#635)

* fix(2d): can not update wrold position for sprite renderer when call bounds in the same frame

* Merge latest main to dev/0.6 (#672)

* fix: normal attributer is need in unlit (#637)

* fix: normal attributer is need in unlit

* fix: physx bug (#651)

* fix: physx bug

* fix: opt collider shape scale

* v0.6.7

* fix: get pixel buffer use mip level should right shift (#656)

Co-authored-by: gz65555 <[email protected]>

* Update AnimatorState.ts (#657)

fix: fix comment

* Rename `ability` to `component`. (#608)

* fix: resize max uniform vector count (#660)

* fix: resize max uniform vector count

Co-authored-by: shensi.zxd <[email protected]>

* fix(2d): can not update world position for sprite renderer when call … (#635)

* fix(2d): can not update wrold position for sprite renderer when call bounds in the same frame

Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: yangfengzzz <[email protected]>
Co-authored-by: Hu Song <[email protected]>
Co-authored-by: gz65555 <[email protected]>
Co-authored-by: luzhuang <[email protected]>
Co-authored-by: Bob <[email protected]>
Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: singlecoder <[email protected]>

* fix: trigger event update (#673)

* fix: trigger event update

* refactor: remove Promise.finally (#671)

* refactor: remove Promise.finally

Co-authored-by: lizhigao <[email protected]>

* fix: ignore scale (#670)

* fix: camera ignore scale

* fix: use linear color space in gltf (#674)

Co-authored-by: shensi.zxd <[email protected]>

* Fix Background Draw (#675)

Co-authored-by: gz65555 <[email protected]>

* Fix transform bug (#678)

* fix: transform

* Fix: ModelMesh._indicesChangeFlag (#685)


* Fix: ModelMesh._indicesChangeFlag

* feat: non-trigger script and dynamic collider (#680)

* feat: non-trigger script and dynamic collider

* fix: break texcoor to avoid `_vertexSlotChanged` error (#684)

Co-authored-by: shensi.zxd <[email protected]>

* v0.6.8

* fix: rotation not normalized bug (#693)

* Offscreen canvas requires no input interaction. (#689)

* fix:InputManager when use OffScreenCanvas

* fix: scene romove entity bug (#698)

* feat: keyboardevent (#677)

* feat: keyboardevent

* fix: position is deleted from entity (#699)

Co-authored-by: shensi.zxd <[email protected]>

* feat: physics fix-time update (#700)

* feat: fix-time physics update

* feat: add physicsUpdate in Script

* Optimize: Optimize the lookat function of transform. (#701)

* fix:transform lookat

* fix: transoform `rotate` bug when `relativeToLocal` is true (#702)

* fix: wordRotationQuatenion bug (#703)

* Feat:The first version of text system (#686)

* feat(text): init TextRenderer

* fix: fix text renderer clone error (#716)

* fix(text): fix text renderer clone error

* Optimization texture structure (#715)

* feat: opt texture struct

* fix: script destroy bug (#720)

* fix: script destroy bug

* fix: make free control not depend on scene (#724)

Co-authored-by: shensi.zxd <[email protected]>

* Feat: support multi-uv and occlusion texture coordinate (#683)

* feat: support multi uv and occlusion texture coord

* Optimization physics init (#722)

* refactor: opt physics int

* fix: physics update order and destroy method (#727)

* feat: update engine version

* fix: physcis event remove when collider shape destroy (#738)

* fix: physcis event remove when collider shape destroy

* feat: add type watch

* feat: init all project

* build: remove init oasis

* physics test (#742)

* Fix RenderTaget type problem (#741)

* Test: text system (#740)

* feat(text): test for text renderer

* Fix unit test and compile bug (#746)

* fix: component unit test

* test: test for text renderer (#745)

* feat(text): fix test for text renderer

* FloatTexture version Blendshape  (#737)

* feat: add texture-2d-array and rename TextureCubeMap to TextureCube

* feat: opt blendshape animation and improve attribute version

* Opt ModelMesh code (#739)

* refactor: opt `ModelMesh` code

* refactor: opt code

* refactor: opt code (#747)

* refactor: use modelmesh encode buffer

* Feat: support load hdr to cubemap in RGBM format and invert x axis (#733)

* feat: add HDR loader

* Feat: support pbr clearcoat (#669)

* feat: support clearcoat

* feat: support  Specular  AA

* feat: animator play backwards (#730)

* feat: animator play backwward

* fix: constrain min shininess  to `1e-4` (#749)

* fix: constrain min shininess  to `1e-4`

* Add a ts-ignore (#679)

* types: add ts-ignore to XMLHttpRequestBodyInit because typedoc does not know it

* refactor: fix code

* refactor: opt code

* Merge latest `main` to `dev/0.7` (#751)

* refactor: merge latest `main` to `dev/0.7

* feat: update wasm version (#753)

* refactor:opt code

* Merge `dev/0.7` to `main` (#754)

* refactor: delete deprecate code (#630)

* Optimize the use of `Transform` API (#638)

* refactor: opt transform API

* Merge latest main to dev/0.6 (#672)

* fix: normal attributer is need in unlit (#637)

* fix: normal attributer is need in unlit

* fix: physx bug (#651)

* fix: physx bug

* fix: opt collider shape scale

* v0.6.7

* fix: get pixel buffer use mip level should right shift (#656)

Co-authored-by: gz65555 <[email protected]>

* Update AnimatorState.ts (#657)

fix: fix comment

* Rename `ability` to `component`. (#608)

* fix: resize max uniform vector count (#660)

* fix: resize max uniform vector count

Co-authored-by: shensi.zxd <[email protected]>

* fix(2d): can not update world position for sprite renderer when call … (#635)

* fix(2d): can not update wrold position for sprite renderer when call bounds in the same frame

Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: yangfengzzz <[email protected]>
Co-authored-by: Hu Song <[email protected]>
Co-authored-by: gz65555 <[email protected]>
Co-authored-by: luzhuang <[email protected]>
Co-authored-by: Bob <[email protected]>
Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: singlecoder <[email protected]>

* fix: trigger event update (#673)

* fix: trigger event update

* fix: ignore scale (#670)

* fix: camera ignore scale

* Fix transform bug (#678)

* fix: transform

* Fix: ModelMesh._indicesChangeFlag (#685)


* Fix: ModelMesh._indicesChangeFlag

* feat: non-trigger script and dynamic collider (#680)

* feat: non-trigger script and dynamic collider

* fix: rotation not normalized bug (#693)

* Offscreen canvas requires no input interaction. (#689)

* fix:InputManager when use OffScreenCanvas

* feat: keyboardevent (#677)

* feat: keyboardevent

* feat: physics fix-time update (#700)

* feat: fix-time physics update

* feat: add physicsUpdate in Script

* Optimize: Optimize the lookat function of transform. (#701)

* fix:transform lookat

* fix: transoform `rotate` bug when `relativeToLocal` is true (#702)

* fix: wordRotationQuatenion bug (#703)

* Feat:The first version of text system (#686)

* feat(text): init TextRenderer

* fix: fix text renderer clone error (#716)

* fix(text): fix text renderer clone error

* Optimization texture structure (#715)

* feat: opt texture struct

* fix: script destroy bug (#720)

* fix: script destroy bug

* Feat: support multi-uv and occlusion texture coordinate (#683)

* feat: support multi uv and occlusion texture coord

* Optimization physics init (#722)

* refactor: opt physics int

* fix: physics update order and destroy method (#727)

* fix: physcis event remove when collider shape destroy (#738)

* fix: physcis event remove when collider shape destroy

* physics test (#742)

* Fix RenderTaget type problem (#741)

* Test: text system (#740)

* feat(text): test for text renderer

* Fix unit test and compile bug (#746)

* fix: component unit test

* test: test for text renderer (#745)

* feat(text): fix test for text renderer

* FloatTexture version Blendshape  (#737)

* feat: add texture-2d-array and rename TextureCubeMap to TextureCube

* feat: opt blendshape animation and improve attribute version

* Opt ModelMesh code (#739)

* refactor: opt `ModelMesh` code

* refactor: opt code

* refactor: opt code (#747)

* Feat: support load hdr to cubemap in RGBM format and invert x axis (#733)

* feat: add HDR loader

* Feat: support pbr clearcoat (#669)

* feat: support clearcoat

* feat: support  Specular  AA

* feat: animator play backwards (#730)

* feat: animator play backwward

* refactor: fix code

* refactor: opt code

* Merge latest `main` to `dev/0.7` (#751)

* refactor: merge latest `main` to `dev/0.7

* feat: update wasm version (#753)

* refactor:opt code

Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: yangfengzzz <[email protected]>
Co-authored-by: Hu Song <[email protected]>
Co-authored-by: gz65555 <[email protected]>
Co-authored-by: luzhuang <[email protected]>
Co-authored-by: Bob <[email protected]>
Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: AZhan <[email protected]>

* v0.7.0-beta.1

* Create release.yml

Add automatically generated release notes config file

* Update release.yml

* Update release.yml

* docs: update commit spec and change log config (#758)

* Update release.yml

* fix(animation): animator play error when blendShape count is 1 (#761)

* fix: animator play error when blendShape count is 1

* fix: lite box collider scale bug (#759)

* fix: lite box collider shape should scale the size of box instead use transform

* refactor: adapter to website (#764)

Co-authored-by: shensi.zxd <[email protected]>

* types(background): add export for BackgroundTextureFillMode (#768)

* fix(primitive-mesh): fix normal error for capsule cap (#762)

* fix(shader): not normalize normal bug(#769)

Co-authored-by: shensi.zxd <[email protected]>

* fix(input): Remove the onblur function register when the engine is destroyed (#770)

* Fix(Engine): destroy  bug cause by `requestAnimationFrame`(#771)

* v0.7.0-beta.2

* fix:  fix the order of layerState when AnimatorStatePlayState.Finished (#774)

* fix: the order of layerState when AnimatorStatePlayState.Finished #774

* fix: specular anti aliasing value (#773)

* fix: specular anti aliasing

* v0.7.0-beta.3

* fix: adapter all variable in miniprogram-adapter (#777)

* fix: struct in shader must init value in alipay miniprogram (#775)

* fix: struct in shader must init value in miniprogram

* v0.7.0-beta.4

* refactor: remove console

* refactor: add math serialize

* refactor: add model mesh serialize

* refactor: add scene loader

* refactor: delete schema parser

* refactor: add scene loader

* refactor: add index

* refactor: fix types error

* Update README.md

* Update README.md

* Update README.md

* Add component denpendent decorator (#796) (#807)

* feat: add `dependentComponents` decorator

* fix(Renderer): destroy crash when material is null (#808)

* Improve BlendShape when use attribute mode (#804)

* feat: improve BlendShape when use attribute mode

* v0.7.0-beta.5

* refactor: remove useless import

* fix: fixed the bug of animator revert when blendWeight length exceeds 4 (#817)

* fix: fixed the bug of animator revert when blendWeight length exceeds 4

* v0.7.0-beta.6

* fix(text): fix horizontal and vertical alignment error (#772)

* fix(text): fix horizontal alignment error

* Fix crossFade bug when two AnimatorState use one AnimationClip (#766)

* fix: crossFade bug when two AnimatorState use one AnimationClip #766
Co-authored-by: wz84888 <[email protected]>

* types: export `BoolUpdateFlag` type (#822)

* types: export `BoolUpdateFlag` type

* refactor: clear import (#825)

* Improve ShaderData Macro feature (#823)

* feat: add macros property for ShaderData
* fix: fix bug when `enableMacro` and `disableMacro`

* feat: export animation type

* refactor: bump version

Co-authored-by: GuoLei <[email protected]>
Co-authored-by: yangfengzzz <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: luzhuang <[email protected]>
Co-authored-by: JujieX <[email protected]>
Co-authored-by: AZhan <[email protected]>
Co-authored-by: Bob <[email protected]>
Co-authored-by: gz65555 <[email protected]>
Co-authored-by: Cleam Lee <[email protected]>
Co-authored-by: lizhigao <[email protected]>
Co-authored-by: susiwen8 <[email protected]>
luzhuang added a commit to luzhuang/engine that referenced this pull request Sep 6, 2022
* feat: solve math design circular dependency (galacean#488)

* feat: solve math design cirular dependency

* PhysX based raycast and collider (galacean#505)

* feat: add physx version raycast and trigger
* feat: add  trigger event in script

* feat: Add InputManager (galacean#497)

* feat:  add InputManager

* Fix InputManager's Bug which will be triggered when there is no physics engine. (galacean#524)

* fix:InputManager modify timing

* Lite Physics Package (galacean#522)

* feat: add physics lite package

* Refactor: split pbr shader  (galacean#514)

* refactor: pbr shader clean up

* feat: add createCapsule in PrimitiveMesh (galacean#515)

* feat: add createCapsule in PrimitiveMesh

* Feat: support read/write mipmap data from textures and render target (galacean#382)

* feat: support render to mip level

* feat: support reading from texture with mip level

* Feat: hdr runtime (galacean#523)

* feat: support IBL  HDR Specular

* perf: plane horizontal default (galacean#535)

* perf(plane): plane horizontal default

* fix(plane): fix cull face (galacean#537)

* fix(plane): fix uv error (galacean#538)

* feat: add more uv channel and color (galacean#548)

* Feat: Sprite add clone function. (galacean#532)

* feat: sprite add clone function

* Add color space (galacean#543)

* feat: add engine settings

* fix: opt code (galacean#519)

* feat: modify physics-related class for editor (galacean#547)

* feat: modify physics-related class for editor

* Merge main to dev/0.6 (galacean#553)

* refactor: merge main to dev/0.6

* fix: bump verison (galacean#557)

Co-authored-by: shensi.zxd <[email protected]>

* fix: shader error (galacean#556)

Co-authored-by: shensi.zxd <[email protected]>

* feat/add AnimatorState script for handle animatorState's lifecycle (galacean#552)

* feat: add `StateMachineScript`

* feat: support skybox with hdr(rgbe) format (galacean#567)

* feat: add rgbm decode mode

* fix: color space correction (galacean#566)

* fix: color space correction

* fix: bump version (galacean#568)

* feat: change clipTime to normalized as same as  transitionTime for mo… (galacean#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable

* feat: add method: addEvent overload (galacean#559)

* feat: support ambient-light replacement (galacean#569)

* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: GuoLei <[email protected]>

* Feat/ambient light adapter editor (galacean#570)

* feat: adapter oasis editor with ambient light

* feat: add getCurrentAnimatorState API and fix crossfade time (galacean#565)

* fix: use alipay cdn for physx wasm (galacean#571)

* add wasm file (galacean#572)

* fix: use alipay cdn for physx wasm

* fix: include wasm files

* Fix : the compatibility problem of IOS lower version (galacean#573)

* fix: the compatibility problem of IOS lower version

Co-authored-by: yangfengzzz <[email protected]>
Co-authored-by: AZhan <[email protected]>
Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: JujieX <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: luzhuang <[email protected]>
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7 participants