Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Revert "feat: solve math design circular dependency" #487

Merged
merged 1 commit into from
Sep 7, 2021

Conversation

GuoLei1990
Copy link
Member

Reverts #485

@GuoLei1990 GuoLei1990 merged commit f064cc8 into main Sep 7, 2021
@GuoLei1990 GuoLei1990 deleted the revert-485-dev/IClone branch September 8, 2021 06:17
GuoLei1990 added a commit that referenced this pull request Nov 11, 2021
* feat: solve math design circular dependency (#485)

* feat: solve math design cirular dependency

* Revert "feat: solve math design circular dependency (#485)" (#487)

This reverts commit df25f03.

* feat: add rotateAxisAngle for Quaternion (#480)

* feat: add rotateAxisAngle for Quaternion

* refactor: delete useless scene raycast (#493)

* fix: group other uniform block (#504)

* fix(primitivemesh): fix cylinder error (#526)

* Perf: release gpu command (#503)

* perf: release viewport gpu command

* perf: release clearColor gpu command

* fix: reset clipTime (#530)

* fix: reset clipTime

* fix: use string replace asset type to extend easily (#520)

* Fix/animator (#531)

* fix: animator bug

* Update README.md

* Fix: cubic interpolation and crossfade bug: From fixed pose to dest pose, throw error. (#534)

* fix: Animator bug

* v0.5.3

* v0.5.4

* v0.5.5

* v0.5.6

* fix(2d): opt shader precision (#542)

* fix: delete default gl state (#550)

Co-authored-by: shensi.zxd <[email protected]>

* fix(gl): fix gl error (#555)

* v0.5.7

* Fix Call EndRender Error (#563)

* fix: onEndRender trigger error

* feat: support skybox with hdr(rgbe) format (#567)

* feat: add rgbm decode mode

* fix: color space correction (#566)

* fix: color space correction

* fix: bump version (#568)

* feat: change clipTime to normalized as same as  transitionTime for mo… (#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable

* Update README.md

* Update README.md

* Update README.md

* feat: add method: addEvent overload (#559)

* feat: support ambient-light replacement (#569)

* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: GuoLei <[email protected]>

* Feat/ambient light adapter editor (#570)

* feat: adapter oasis editor with ambient light

* feat: add getCurrentAnimatorState API and fix crossfade time (#565)

* fix: use alipay cdn for physx wasm (#571)

* add wasm file (#572)

* fix: use alipay cdn for physx wasm

* fix: include wasm files

* Fix : the compatibility problem of IOS lower version (#573)

* fix: the compatibility problem of IOS lower version

* Merge dev/0.6 branch (#574)

* feat: solve math design circular dependency (#488)

* feat: solve math design cirular dependency

* PhysX based raycast and collider (#505)

* feat: add physx version raycast and trigger
* feat: add  trigger event in script

* feat: Add InputManager (#497)

* feat:  add InputManager

* Fix InputManager's Bug which will be triggered when there is no physics engine. (#524)

* fix:InputManager modify timing

* Lite Physics Package (#522)

* feat: add physics lite package

* Refactor: split pbr shader  (#514)

* refactor: pbr shader clean up

* feat: add createCapsule in PrimitiveMesh (#515)

* feat: add createCapsule in PrimitiveMesh

* Feat: support read/write mipmap data from textures and render target (#382)

* feat: support render to mip level

* feat: support reading from texture with mip level

* Feat: hdr runtime (#523)

* feat: support IBL  HDR Specular

* perf: plane horizontal default (#535)

* perf(plane): plane horizontal default

* fix(plane): fix cull face (#537)

* fix(plane): fix uv error (#538)

* feat: add more uv channel and color (#548)

* Feat: Sprite add clone function. (#532)

* feat: sprite add clone function

* Add color space (#543)

* feat: add engine settings

* fix: opt code (#519)

* feat: modify physics-related class for editor (#547)

* feat: modify physics-related class for editor

* Merge main to dev/0.6 (#553)

* refactor: merge main to dev/0.6

* fix: bump verison (#557)

Co-authored-by: shensi.zxd <[email protected]>

* fix: shader error (#556)

Co-authored-by: shensi.zxd <[email protected]>

* feat/add AnimatorState script for handle animatorState's lifecycle (#552)

* feat: add `StateMachineScript`

* feat: support skybox with hdr(rgbe) format (#567)

* feat: add rgbm decode mode

* fix: color space correction (#566)

* fix: color space correction

* fix: bump version (#568)

* feat: change clipTime to normalized as same as  transitionTime for mo… (#560)

* feat: change clipTime to normalized as same as  transitionTime for more understandable

* feat: add method: addEvent overload (#559)

* feat: support ambient-light replacement (#569)

* feat: support ambient-light replacement

Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: GuoLei <[email protected]>

* Feat/ambient light adapter editor (#570)

* feat: adapter oasis editor with ambient light

* feat: add getCurrentAnimatorState API and fix crossfade time (#565)

* fix: use alipay cdn for physx wasm (#571)

* add wasm file (#572)

* fix: use alipay cdn for physx wasm

* fix: include wasm files

* Fix : the compatibility problem of IOS lower version (#573)

* fix: the compatibility problem of IOS lower version

Co-authored-by: yangfengzzz <[email protected]>
Co-authored-by: AZhan <[email protected]>
Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: JujieX <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: luzhuang <[email protected]>

* v0.6.0-alpha.0

* refactor: fix physics package.json

* refactor: fix physics package.json (#575)

* v0.6.0-alpha.1

Co-authored-by: yangfengzzz <[email protected]>
Co-authored-by: JujieX <[email protected]>
Co-authored-by: Hu Song <[email protected]>
Co-authored-by: zhuxudong <[email protected]>
Co-authored-by: singlecoder <[email protected]>
Co-authored-by: luzhuang <[email protected]>
Co-authored-by: Bob <[email protected]>
Co-authored-by: shensi.zxd <[email protected]>
Co-authored-by: AZhan <[email protected]>
luzhuang pushed a commit to luzhuang/engine that referenced this pull request Sep 6, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant