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Revert "feat: solve math design circular dependency" #487
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This reverts commit df25f03.
GuoLei1990
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Nov 11, 2021
* feat: solve math design circular dependency (#485) * feat: solve math design cirular dependency * Revert "feat: solve math design circular dependency (#485)" (#487) This reverts commit df25f03. * feat: add rotateAxisAngle for Quaternion (#480) * feat: add rotateAxisAngle for Quaternion * refactor: delete useless scene raycast (#493) * fix: group other uniform block (#504) * fix(primitivemesh): fix cylinder error (#526) * Perf: release gpu command (#503) * perf: release viewport gpu command * perf: release clearColor gpu command * fix: reset clipTime (#530) * fix: reset clipTime * fix: use string replace asset type to extend easily (#520) * Fix/animator (#531) * fix: animator bug * Update README.md * Fix: cubic interpolation and crossfade bug: From fixed pose to dest pose, throw error. (#534) * fix: Animator bug * v0.5.3 * v0.5.4 * v0.5.5 * v0.5.6 * fix(2d): opt shader precision (#542) * fix: delete default gl state (#550) Co-authored-by: shensi.zxd <[email protected]> * fix(gl): fix gl error (#555) * v0.5.7 * Fix Call EndRender Error (#563) * fix: onEndRender trigger error * feat: support skybox with hdr(rgbe) format (#567) * feat: add rgbm decode mode * fix: color space correction (#566) * fix: color space correction * fix: bump version (#568) * feat: change clipTime to normalized as same as transitionTime for mo… (#560) * feat: change clipTime to normalized as same as transitionTime for more understandable * Update README.md * Update README.md * Update README.md * feat: add method: addEvent overload (#559) * feat: support ambient-light replacement (#569) * feat: support ambient-light replacement Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: GuoLei <[email protected]> * Feat/ambient light adapter editor (#570) * feat: adapter oasis editor with ambient light * feat: add getCurrentAnimatorState API and fix crossfade time (#565) * fix: use alipay cdn for physx wasm (#571) * add wasm file (#572) * fix: use alipay cdn for physx wasm * fix: include wasm files * Fix : the compatibility problem of IOS lower version (#573) * fix: the compatibility problem of IOS lower version * Merge dev/0.6 branch (#574) * feat: solve math design circular dependency (#488) * feat: solve math design cirular dependency * PhysX based raycast and collider (#505) * feat: add physx version raycast and trigger * feat: add trigger event in script * feat: Add InputManager (#497) * feat: add InputManager * Fix InputManager's Bug which will be triggered when there is no physics engine. (#524) * fix:InputManager modify timing * Lite Physics Package (#522) * feat: add physics lite package * Refactor: split pbr shader (#514) * refactor: pbr shader clean up * feat: add createCapsule in PrimitiveMesh (#515) * feat: add createCapsule in PrimitiveMesh * Feat: support read/write mipmap data from textures and render target (#382) * feat: support render to mip level * feat: support reading from texture with mip level * Feat: hdr runtime (#523) * feat: support IBL HDR Specular * perf: plane horizontal default (#535) * perf(plane): plane horizontal default * fix(plane): fix cull face (#537) * fix(plane): fix uv error (#538) * feat: add more uv channel and color (#548) * Feat: Sprite add clone function. (#532) * feat: sprite add clone function * Add color space (#543) * feat: add engine settings * fix: opt code (#519) * feat: modify physics-related class for editor (#547) * feat: modify physics-related class for editor * Merge main to dev/0.6 (#553) * refactor: merge main to dev/0.6 * fix: bump verison (#557) Co-authored-by: shensi.zxd <[email protected]> * fix: shader error (#556) Co-authored-by: shensi.zxd <[email protected]> * feat/add AnimatorState script for handle animatorState's lifecycle (#552) * feat: add `StateMachineScript` * feat: support skybox with hdr(rgbe) format (#567) * feat: add rgbm decode mode * fix: color space correction (#566) * fix: color space correction * fix: bump version (#568) * feat: change clipTime to normalized as same as transitionTime for mo… (#560) * feat: change clipTime to normalized as same as transitionTime for more understandable * feat: add method: addEvent overload (#559) * feat: support ambient-light replacement (#569) * feat: support ambient-light replacement Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: GuoLei <[email protected]> * Feat/ambient light adapter editor (#570) * feat: adapter oasis editor with ambient light * feat: add getCurrentAnimatorState API and fix crossfade time (#565) * fix: use alipay cdn for physx wasm (#571) * add wasm file (#572) * fix: use alipay cdn for physx wasm * fix: include wasm files * Fix : the compatibility problem of IOS lower version (#573) * fix: the compatibility problem of IOS lower version Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: AZhan <[email protected]> Co-authored-by: zhuxudong <[email protected]> Co-authored-by: JujieX <[email protected]> Co-authored-by: singlecoder <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: luzhuang <[email protected]> * v0.6.0-alpha.0 * refactor: fix physics package.json * refactor: fix physics package.json (#575) * v0.6.0-alpha.1 Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: JujieX <[email protected]> Co-authored-by: Hu Song <[email protected]> Co-authored-by: zhuxudong <[email protected]> Co-authored-by: singlecoder <[email protected]> Co-authored-by: luzhuang <[email protected]> Co-authored-by: Bob <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: AZhan <[email protected]>
luzhuang
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Sep 6, 2022
…alacean#487) This reverts commit df25f03.
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Reverts #485