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Offscreen canvas requires no input interaction. #689
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Codecov Report
@@ Coverage Diff @@
## dev/0.7 #689 +/- ##
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Coverage ? 44.08%
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Files ? 406
Lines ? 21404
Branches ? 2951
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Hits ? 9436
Misses ? 11968
Partials ? 0 Continue to review full report at Codecov.
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* refactor: delete deprecate code (#630) * Optimize the use of `Transform` API (#638) * refactor: opt transform API * Merge latest main to dev/0.6 (#672) * fix: normal attributer is need in unlit (#637) * fix: normal attributer is need in unlit * fix: physx bug (#651) * fix: physx bug * fix: opt collider shape scale * v0.6.7 * fix: get pixel buffer use mip level should right shift (#656) Co-authored-by: gz65555 <[email protected]> * Update AnimatorState.ts (#657) fix: fix comment * Rename `ability` to `component`. (#608) * fix: resize max uniform vector count (#660) * fix: resize max uniform vector count Co-authored-by: shensi.zxd <[email protected]> * fix(2d): can not update world position for sprite renderer when call … (#635) * fix(2d): can not update wrold position for sprite renderer when call bounds in the same frame Co-authored-by: zhuxudong <[email protected]> Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: Hu Song <[email protected]> Co-authored-by: gz65555 <[email protected]> Co-authored-by: luzhuang <[email protected]> Co-authored-by: Bob <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: singlecoder <[email protected]> * fix: trigger event update (#673) * fix: trigger event update * fix: ignore scale (#670) * fix: camera ignore scale * Fix transform bug (#678) * fix: transform * Fix: ModelMesh._indicesChangeFlag (#685) * Fix: ModelMesh._indicesChangeFlag * feat: non-trigger script and dynamic collider (#680) * feat: non-trigger script and dynamic collider * fix: rotation not normalized bug (#693) * Offscreen canvas requires no input interaction. (#689) * fix:InputManager when use OffScreenCanvas * feat: keyboardevent (#677) * feat: keyboardevent * feat: physics fix-time update (#700) * feat: fix-time physics update * feat: add physicsUpdate in Script * Optimize: Optimize the lookat function of transform. (#701) * fix:transform lookat * fix: transoform `rotate` bug when `relativeToLocal` is true (#702) * fix: wordRotationQuatenion bug (#703) * Feat:The first version of text system (#686) * feat(text): init TextRenderer * fix: fix text renderer clone error (#716) * fix(text): fix text renderer clone error * Optimization texture structure (#715) * feat: opt texture struct * fix: script destroy bug (#720) * fix: script destroy bug * Feat: support multi-uv and occlusion texture coordinate (#683) * feat: support multi uv and occlusion texture coord * Optimization physics init (#722) * refactor: opt physics int * fix: physics update order and destroy method (#727) * fix: physcis event remove when collider shape destroy (#738) * fix: physcis event remove when collider shape destroy * physics test (#742) * Fix RenderTaget type problem (#741) * Test: text system (#740) * feat(text): test for text renderer * Fix unit test and compile bug (#746) * fix: component unit test * test: test for text renderer (#745) * feat(text): fix test for text renderer * FloatTexture version Blendshape (#737) * feat: add texture-2d-array and rename TextureCubeMap to TextureCube * feat: opt blendshape animation and improve attribute version * Opt ModelMesh code (#739) * refactor: opt `ModelMesh` code * refactor: opt code * refactor: opt code (#747) * Feat: support load hdr to cubemap in RGBM format and invert x axis (#733) * feat: add HDR loader * Feat: support pbr clearcoat (#669) * feat: support clearcoat * feat: support Specular AA * feat: animator play backwards (#730) * feat: animator play backwward * refactor: fix code * refactor: opt code * Merge latest `main` to `dev/0.7` (#751) * refactor: merge latest `main` to `dev/0.7 * feat: update wasm version (#753) * refactor:opt code Co-authored-by: zhuxudong <[email protected]> Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: Hu Song <[email protected]> Co-authored-by: gz65555 <[email protected]> Co-authored-by: luzhuang <[email protected]> Co-authored-by: Bob <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: singlecoder <[email protected]> Co-authored-by: AZhan <[email protected]>
* Add color space (#543) * feat: add engine settings * fix: opt code (#519) * feat: modify physics-related class for editor (#547) * feat: modify physics-related class for editor * Merge main to dev/0.6 (#553) * refactor: merge main to dev/0.6 * fix(gl): fix gl error (#555) * v0.5.7 * fix: bump verison (#557) Co-authored-by: shensi.zxd <[email protected]> * fix: shader error (#556) Co-authored-by: shensi.zxd <[email protected]> * feat/add AnimatorState script for handle animatorState's lifecycle (#552) * feat: add `StateMachineScript` * fix: onEndRender trigger error * Fix Call EndRender Error (#563) * fix: onEndRender trigger error * feat: support skybox with hdr(rgbe) format (#567) * feat: add rgbm decode mode * fix: color space correction (#566) * fix: color space correction * fix: bump version (#568) * feat: change clipTime to normalized as same as transitionTime for mo… (#560) * feat: change clipTime to normalized as same as transitionTime for more understandable * Update README.md * Update README.md * Update README.md * feat: add method: addEvent overload (#559) * feat: support ambient-light replacement (#569) * feat: support ambient-light replacement Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: GuoLei <[email protected]> * Feat/ambient light adapter editor (#570) * feat: adapter oasis editor with ambient light * feat: add getCurrentAnimatorState API and fix crossfade time (#565) * fix: use alipay cdn for physx wasm (#571) * add wasm file (#572) * fix: use alipay cdn for physx wasm * fix: include wasm files * Fix : the compatibility problem of IOS lower version (#573) * fix: the compatibility problem of IOS lower version * Merge dev/0.6 branch (#574) * feat: solve math design circular dependency (#488) * feat: solve math design cirular dependency * PhysX based raycast and collider (#505) * feat: add physx version raycast and trigger * feat: add trigger event in script * feat: Add InputManager (#497) * feat: add InputManager * Fix InputManager's Bug which will be triggered when there is no physics engine. (#524) * fix:InputManager modify timing * Lite Physics Package (#522) * feat: add physics lite package * Refactor: split pbr shader (#514) * refactor: pbr shader clean up * feat: add createCapsule in PrimitiveMesh (#515) * feat: add createCapsule in PrimitiveMesh * Feat: support read/write mipmap data from textures and render target (#382) * feat: support render to mip level * feat: support reading from texture with mip level * Feat: hdr runtime (#523) * feat: support IBL HDR Specular * perf: plane horizontal default (#535) * perf(plane): plane horizontal default * fix(plane): fix cull face (#537) * fix(plane): fix uv error (#538) * feat: add more uv channel and color (#548) * Feat: Sprite add clone function. (#532) * feat: sprite add clone function * Add color space (#543) * feat: add engine settings * fix: opt code (#519) * feat: modify physics-related class for editor (#547) * feat: modify physics-related class for editor * Merge main to dev/0.6 (#553) * refactor: merge main to dev/0.6 * fix: bump verison (#557) Co-authored-by: shensi.zxd <[email protected]> * fix: shader error (#556) Co-authored-by: shensi.zxd <[email protected]> * feat/add AnimatorState script for handle animatorState's lifecycle (#552) * feat: add `StateMachineScript` * feat: support skybox with hdr(rgbe) format (#567) * feat: add rgbm decode mode * fix: color space correction (#566) * fix: color space correction * fix: bump version (#568) * feat: change clipTime to normalized as same as transitionTime for mo… (#560) * feat: change clipTime to normalized as same as transitionTime for more understandable * feat: add method: addEvent overload (#559) * feat: support ambient-light replacement (#569) * feat: support ambient-light replacement Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: GuoLei <[email protected]> * Feat/ambient light adapter editor (#570) * feat: adapter oasis editor with ambient light * feat: add getCurrentAnimatorState API and fix crossfade time (#565) * fix: use alipay cdn for physx wasm (#571) * add wasm file (#572) * fix: use alipay cdn for physx wasm * fix: include wasm files * Fix : the compatibility problem of IOS lower version (#573) * fix: the compatibility problem of IOS lower version Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: AZhan <[email protected]> Co-authored-by: zhuxudong <[email protected]> Co-authored-by: JujieX <[email protected]> Co-authored-by: singlecoder <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: luzhuang <[email protected]> * v0.6.0-alpha.0 * refactor: fix physics package.json * refactor: fix physics package.json (#575) * v0.6.0-alpha.1 * feat: support env loader (#577) Co-authored-by: shensi.zxd <[email protected]> * fix: fix physcis update time and dynamic collider update (#578) * feat: support env loader (#577) (#580) * Feat/animator reset (#533) * feat: add animator reset * Merge latest dev/0.6 (#581) * feat: support env loader (#577) * feat: add animator reset * feat: adapter env (#582) Co-authored-by: shensi.zxd <[email protected]> * feat: add rgbm switch (#584) Co-authored-by: shensi.zxd <[email protected]> * Feat/animator reset (#583) * fix: bug fix * fix: remove ms blob deprecated * build: update typescript version * feat: update background mesh * refactor: add gc ignore * Fix Background UV Error and Update TypeScript Version (#585) * fix: update background mesh * v0.6.0-alpha.2 * v0.6.0-alpha.3 * fix: dependencies package version (#588) * Fix: the bug that inputmanager cannot be obtained (#589) * fix: the bug that inputmanager cannot be obtained * fix: package.json (#591) * fix: the bug that inputmanager cannot be obtained (#592) * fix: the bug that inputmanager cannot be obtained * v0.6.0 * v0.6.1 * build: physics use oasis-engine dependency * Change Dependency for Physics (#594) * build: physics use oasis-engine dependency * v0.6.2 * fix: use canvas as control precision (#601) Co-authored-by: shensi.zxd <[email protected]> * v0.6.3 * fix: `worldToViewportPoint()` bug * fix: `worldToViewportPoint()` bug (#603) * fix: `screenToViewportPoint()` bug * refactor: opt `viewportToWorldPoint` and `screenToWorldPoint` * fix: comments * fix: opt code * refactor: opt code * Merge branch 'main' of github.com:oasis-engine/engine * refactor: opt code * fix: raycast bug, global and local transform misused (#602) * fix: set trilinear filter mode by default (#610) Co-authored-by: shensi.zxd <[email protected]> * fix: add transparent channel (#611) Co-authored-by: shensi.zxd <[email protected]> * fix: front face bug * refactor: fix code * optimization viewportToWorldPoint and screenToWorldPoint (#604) * fix: `worldToViewportPoint()` bug * fix: `screenToViewportPoint()` bug * refactor: opt `viewportToWorldPoint` and `screenToWorldPoint` * fix: front face bug * bump version * bump version * feat: add register and reflection object * feat: add prefab parser * Merge branch 'main' of github.com:oasis-engine/engine * fix: front face bug * Fix mesh render front face bug (#614) * fix: front face bug * fix: viewportToWorldPoint and worldToViewportPoint bug (#615) * fix: `viewportToWorldPoint` and `worldToViewportPoint` bug and improve performance * fix: resourceManager has't destory all cache * Fix ResourceManager Has not Destoryed All Cache (#621) * fix: resourceManager has't destory all cache * Update README.md chore: update links * v0.6.4 * Fix asset destroy cache bug (#622) * fix: glTF or Entity destroy cache bug * v0.6.5 * fix: cache promise is not clear * Fix Loading Promise is not Clear (#623) * fix: cache promise is not clear * fix: entity cache bug * refactor: add destroyed project * fix: entity cache bug (#627) * fix: entity cache bug * v0.6.6 * refactor: delete deprecate code (#630) * bump version * feat: export prefabloader * fix: dynamic explansion * feat: add mipmap generate warn * feat: add mipmap true * feat: add pixel buffer * fix: normal attributer is need in unlit (#637) * fix: normal attributer is need in unlit * fix: physx bug (#651) * fix: physx bug * fix: opt collider shape scale * v0.6.7 * fix: get pixel buffer use mip level should right shift (#656) Co-authored-by: gz65555 <[email protected]> * Update AnimatorState.ts (#657) fix: fix comment * Rename `ability` to `component`. (#608) * fix: resize max uniform vector count (#660) * fix: resize max uniform vector count Co-authored-by: shensi.zxd <[email protected]> * Optimize the use of `Transform` API (#638) * refactor: opt transform API * fix(2d): can not update world position for sprite renderer when call … (#635) * fix(2d): can not update wrold position for sprite renderer when call bounds in the same frame * Merge latest main to dev/0.6 (#672) * fix: normal attributer is need in unlit (#637) * fix: normal attributer is need in unlit * fix: physx bug (#651) * fix: physx bug * fix: opt collider shape scale * v0.6.7 * fix: get pixel buffer use mip level should right shift (#656) Co-authored-by: gz65555 <[email protected]> * Update AnimatorState.ts (#657) fix: fix comment * Rename `ability` to `component`. (#608) * fix: resize max uniform vector count (#660) * fix: resize max uniform vector count Co-authored-by: shensi.zxd <[email protected]> * fix(2d): can not update world position for sprite renderer when call … (#635) * fix(2d): can not update wrold position for sprite renderer when call bounds in the same frame Co-authored-by: zhuxudong <[email protected]> Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: Hu Song <[email protected]> Co-authored-by: gz65555 <[email protected]> Co-authored-by: luzhuang <[email protected]> Co-authored-by: Bob <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: singlecoder <[email protected]> * fix: trigger event update (#673) * fix: trigger event update * refactor: remove Promise.finally (#671) * refactor: remove Promise.finally Co-authored-by: lizhigao <[email protected]> * fix: ignore scale (#670) * fix: camera ignore scale * fix: use linear color space in gltf (#674) Co-authored-by: shensi.zxd <[email protected]> * Fix Background Draw (#675) Co-authored-by: gz65555 <[email protected]> * Fix transform bug (#678) * fix: transform * Fix: ModelMesh._indicesChangeFlag (#685) * Fix: ModelMesh._indicesChangeFlag * feat: non-trigger script and dynamic collider (#680) * feat: non-trigger script and dynamic collider * fix: break texcoor to avoid `_vertexSlotChanged` error (#684) Co-authored-by: shensi.zxd <[email protected]> * v0.6.8 * fix: rotation not normalized bug (#693) * Offscreen canvas requires no input interaction. (#689) * fix:InputManager when use OffScreenCanvas * fix: scene romove entity bug (#698) * feat: keyboardevent (#677) * feat: keyboardevent * fix: position is deleted from entity (#699) Co-authored-by: shensi.zxd <[email protected]> * feat: physics fix-time update (#700) * feat: fix-time physics update * feat: add physicsUpdate in Script * Optimize: Optimize the lookat function of transform. (#701) * fix:transform lookat * fix: transoform `rotate` bug when `relativeToLocal` is true (#702) * fix: wordRotationQuatenion bug (#703) * Feat:The first version of text system (#686) * feat(text): init TextRenderer * fix: fix text renderer clone error (#716) * fix(text): fix text renderer clone error * Optimization texture structure (#715) * feat: opt texture struct * fix: script destroy bug (#720) * fix: script destroy bug * fix: make free control not depend on scene (#724) Co-authored-by: shensi.zxd <[email protected]> * Feat: support multi-uv and occlusion texture coordinate (#683) * feat: support multi uv and occlusion texture coord * Optimization physics init (#722) * refactor: opt physics int * fix: physics update order and destroy method (#727) * feat: update engine version * fix: physcis event remove when collider shape destroy (#738) * fix: physcis event remove when collider shape destroy * feat: add type watch * feat: init all project * build: remove init oasis * physics test (#742) * Fix RenderTaget type problem (#741) * Test: text system (#740) * feat(text): test for text renderer * Fix unit test and compile bug (#746) * fix: component unit test * test: test for text renderer (#745) * feat(text): fix test for text renderer * FloatTexture version Blendshape (#737) * feat: add texture-2d-array and rename TextureCubeMap to TextureCube * feat: opt blendshape animation and improve attribute version * Opt ModelMesh code (#739) * refactor: opt `ModelMesh` code * refactor: opt code * refactor: opt code (#747) * refactor: use modelmesh encode buffer * Feat: support load hdr to cubemap in RGBM format and invert x axis (#733) * feat: add HDR loader * Feat: support pbr clearcoat (#669) * feat: support clearcoat * feat: support Specular AA * feat: animator play backwards (#730) * feat: animator play backwward * fix: constrain min shininess to `1e-4` (#749) * fix: constrain min shininess to `1e-4` * Add a ts-ignore (#679) * types: add ts-ignore to XMLHttpRequestBodyInit because typedoc does not know it * refactor: fix code * refactor: opt code * Merge latest `main` to `dev/0.7` (#751) * refactor: merge latest `main` to `dev/0.7 * feat: update wasm version (#753) * refactor:opt code * Merge `dev/0.7` to `main` (#754) * refactor: delete deprecate code (#630) * Optimize the use of `Transform` API (#638) * refactor: opt transform API * Merge latest main to dev/0.6 (#672) * fix: normal attributer is need in unlit (#637) * fix: normal attributer is need in unlit * fix: physx bug (#651) * fix: physx bug * fix: opt collider shape scale * v0.6.7 * fix: get pixel buffer use mip level should right shift (#656) Co-authored-by: gz65555 <[email protected]> * Update AnimatorState.ts (#657) fix: fix comment * Rename `ability` to `component`. (#608) * fix: resize max uniform vector count (#660) * fix: resize max uniform vector count Co-authored-by: shensi.zxd <[email protected]> * fix(2d): can not update world position for sprite renderer when call … (#635) * fix(2d): can not update wrold position for sprite renderer when call bounds in the same frame Co-authored-by: zhuxudong <[email protected]> Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: Hu Song <[email protected]> Co-authored-by: gz65555 <[email protected]> Co-authored-by: luzhuang <[email protected]> Co-authored-by: Bob <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: singlecoder <[email protected]> * fix: trigger event update (#673) * fix: trigger event update * fix: ignore scale (#670) * fix: camera ignore scale * Fix transform bug (#678) * fix: transform * Fix: ModelMesh._indicesChangeFlag (#685) * Fix: ModelMesh._indicesChangeFlag * feat: non-trigger script and dynamic collider (#680) * feat: non-trigger script and dynamic collider * fix: rotation not normalized bug (#693) * Offscreen canvas requires no input interaction. (#689) * fix:InputManager when use OffScreenCanvas * feat: keyboardevent (#677) * feat: keyboardevent * feat: physics fix-time update (#700) * feat: fix-time physics update * feat: add physicsUpdate in Script * Optimize: Optimize the lookat function of transform. (#701) * fix:transform lookat * fix: transoform `rotate` bug when `relativeToLocal` is true (#702) * fix: wordRotationQuatenion bug (#703) * Feat:The first version of text system (#686) * feat(text): init TextRenderer * fix: fix text renderer clone error (#716) * fix(text): fix text renderer clone error * Optimization texture structure (#715) * feat: opt texture struct * fix: script destroy bug (#720) * fix: script destroy bug * Feat: support multi-uv and occlusion texture coordinate (#683) * feat: support multi uv and occlusion texture coord * Optimization physics init (#722) * refactor: opt physics int * fix: physics update order and destroy method (#727) * fix: physcis event remove when collider shape destroy (#738) * fix: physcis event remove when collider shape destroy * physics test (#742) * Fix RenderTaget type problem (#741) * Test: text system (#740) * feat(text): test for text renderer * Fix unit test and compile bug (#746) * fix: component unit test * test: test for text renderer (#745) * feat(text): fix test for text renderer * FloatTexture version Blendshape (#737) * feat: add texture-2d-array and rename TextureCubeMap to TextureCube * feat: opt blendshape animation and improve attribute version * Opt ModelMesh code (#739) * refactor: opt `ModelMesh` code * refactor: opt code * refactor: opt code (#747) * Feat: support load hdr to cubemap in RGBM format and invert x axis (#733) * feat: add HDR loader * Feat: support pbr clearcoat (#669) * feat: support clearcoat * feat: support Specular AA * feat: animator play backwards (#730) * feat: animator play backwward * refactor: fix code * refactor: opt code * Merge latest `main` to `dev/0.7` (#751) * refactor: merge latest `main` to `dev/0.7 * feat: update wasm version (#753) * refactor:opt code Co-authored-by: zhuxudong <[email protected]> Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: Hu Song <[email protected]> Co-authored-by: gz65555 <[email protected]> Co-authored-by: luzhuang <[email protected]> Co-authored-by: Bob <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: singlecoder <[email protected]> Co-authored-by: AZhan <[email protected]> * v0.7.0-beta.1 * Create release.yml Add automatically generated release notes config file * Update release.yml * Update release.yml * docs: update commit spec and change log config (#758) * Update release.yml * fix(animation): animator play error when blendShape count is 1 (#761) * fix: animator play error when blendShape count is 1 * fix: lite box collider scale bug (#759) * fix: lite box collider shape should scale the size of box instead use transform * refactor: adapter to website (#764) Co-authored-by: shensi.zxd <[email protected]> * types(background): add export for BackgroundTextureFillMode (#768) * fix(primitive-mesh): fix normal error for capsule cap (#762) * fix(shader): not normalize normal bug(#769) Co-authored-by: shensi.zxd <[email protected]> * fix(input): Remove the onblur function register when the engine is destroyed (#770) * Fix(Engine): destroy bug cause by `requestAnimationFrame`(#771) * v0.7.0-beta.2 * fix: fix the order of layerState when AnimatorStatePlayState.Finished (#774) * fix: the order of layerState when AnimatorStatePlayState.Finished #774 * fix: specular anti aliasing value (#773) * fix: specular anti aliasing * v0.7.0-beta.3 * fix: adapter all variable in miniprogram-adapter (#777) * fix: struct in shader must init value in alipay miniprogram (#775) * fix: struct in shader must init value in miniprogram * v0.7.0-beta.4 * refactor: remove console * refactor: add math serialize * refactor: add model mesh serialize * refactor: add scene loader * refactor: delete schema parser * refactor: add scene loader * refactor: add index * refactor: fix types error * Update README.md * Update README.md * Update README.md * Add component denpendent decorator (#796) (#807) * feat: add `dependentComponents` decorator * fix(Renderer): destroy crash when material is null (#808) * Improve BlendShape when use attribute mode (#804) * feat: improve BlendShape when use attribute mode * v0.7.0-beta.5 * refactor: remove useless import * fix: fixed the bug of animator revert when blendWeight length exceeds 4 (#817) * fix: fixed the bug of animator revert when blendWeight length exceeds 4 * v0.7.0-beta.6 * fix(text): fix horizontal and vertical alignment error (#772) * fix(text): fix horizontal alignment error * Fix crossFade bug when two AnimatorState use one AnimationClip (#766) * fix: crossFade bug when two AnimatorState use one AnimationClip #766 Co-authored-by: wz84888 <[email protected]> * types: export `BoolUpdateFlag` type (#822) * types: export `BoolUpdateFlag` type * refactor: clear import (#825) * Improve ShaderData Macro feature (#823) * feat: add macros property for ShaderData * fix: fix bug when `enableMacro` and `disableMacro` * feat: export animation type * refactor: bump version Co-authored-by: GuoLei <[email protected]> Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: singlecoder <[email protected]> Co-authored-by: zhuxudong <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: luzhuang <[email protected]> Co-authored-by: JujieX <[email protected]> Co-authored-by: AZhan <[email protected]> Co-authored-by: Bob <[email protected]> Co-authored-by: gz65555 <[email protected]> Co-authored-by: Cleam Lee <[email protected]> Co-authored-by: lizhigao <[email protected]> Co-authored-by: susiwen8 <[email protected]>
* fix:InputManager when use OffScreenCanvas
* refactor: delete deprecate code (galacean#630) * Optimize the use of `Transform` API (galacean#638) * refactor: opt transform API * Merge latest main to dev/0.6 (galacean#672) * fix: normal attributer is need in unlit (galacean#637) * fix: normal attributer is need in unlit * fix: physx bug (galacean#651) * fix: physx bug * fix: opt collider shape scale * v0.6.7 * fix: get pixel buffer use mip level should right shift (galacean#656) Co-authored-by: gz65555 <[email protected]> * Update AnimatorState.ts (galacean#657) fix: fix comment * Rename `ability` to `component`. (galacean#608) * fix: resize max uniform vector count (galacean#660) * fix: resize max uniform vector count Co-authored-by: shensi.zxd <[email protected]> * fix(2d): can not update world position for sprite renderer when call … (galacean#635) * fix(2d): can not update wrold position for sprite renderer when call bounds in the same frame Co-authored-by: zhuxudong <[email protected]> Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: Hu Song <[email protected]> Co-authored-by: gz65555 <[email protected]> Co-authored-by: luzhuang <[email protected]> Co-authored-by: Bob <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: singlecoder <[email protected]> * fix: trigger event update (galacean#673) * fix: trigger event update * fix: ignore scale (galacean#670) * fix: camera ignore scale * Fix transform bug (galacean#678) * fix: transform * Fix: ModelMesh._indicesChangeFlag (galacean#685) * Fix: ModelMesh._indicesChangeFlag * feat: non-trigger script and dynamic collider (galacean#680) * feat: non-trigger script and dynamic collider * fix: rotation not normalized bug (galacean#693) * Offscreen canvas requires no input interaction. (galacean#689) * fix:InputManager when use OffScreenCanvas * feat: keyboardevent (galacean#677) * feat: keyboardevent * feat: physics fix-time update (galacean#700) * feat: fix-time physics update * feat: add physicsUpdate in Script * Optimize: Optimize the lookat function of transform. (galacean#701) * fix:transform lookat * fix: transoform `rotate` bug when `relativeToLocal` is true (galacean#702) * fix: wordRotationQuatenion bug (galacean#703) * Feat:The first version of text system (galacean#686) * feat(text): init TextRenderer * fix: fix text renderer clone error (galacean#716) * fix(text): fix text renderer clone error * Optimization texture structure (galacean#715) * feat: opt texture struct * fix: script destroy bug (galacean#720) * fix: script destroy bug * Feat: support multi-uv and occlusion texture coordinate (galacean#683) * feat: support multi uv and occlusion texture coord * Optimization physics init (galacean#722) * refactor: opt physics int * fix: physics update order and destroy method (galacean#727) * fix: physcis event remove when collider shape destroy (galacean#738) * fix: physcis event remove when collider shape destroy * physics test (galacean#742) * Fix RenderTaget type problem (galacean#741) * Test: text system (galacean#740) * feat(text): test for text renderer * Fix unit test and compile bug (galacean#746) * fix: component unit test * test: test for text renderer (galacean#745) * feat(text): fix test for text renderer * FloatTexture version Blendshape (galacean#737) * feat: add texture-2d-array and rename TextureCubeMap to TextureCube * feat: opt blendshape animation and improve attribute version * Opt ModelMesh code (galacean#739) * refactor: opt `ModelMesh` code * refactor: opt code * refactor: opt code (galacean#747) * Feat: support load hdr to cubemap in RGBM format and invert x axis (galacean#733) * feat: add HDR loader * Feat: support pbr clearcoat (galacean#669) * feat: support clearcoat * feat: support Specular AA * feat: animator play backwards (galacean#730) * feat: animator play backwward * refactor: fix code * refactor: opt code * Merge latest `main` to `dev/0.7` (galacean#751) * refactor: merge latest `main` to `dev/0.7 * feat: update wasm version (galacean#753) * refactor:opt code Co-authored-by: zhuxudong <[email protected]> Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: Hu Song <[email protected]> Co-authored-by: gz65555 <[email protected]> Co-authored-by: luzhuang <[email protected]> Co-authored-by: Bob <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: singlecoder <[email protected]> Co-authored-by: AZhan <[email protected]>
Just render.