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reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. It was developed by jdhack.

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reQuiem

reQuiem is a custom OpenGL Quake engine for Windows and Linux.

It is based on JoeQuake and was developed by jdhack. Read more.

It happens to run Nehahra reasonably well, so that's this fork's main focus: filing off some remaining rough edges. Feel free to submit bugs if you find any, but extra features (BSP2, CSQC, physics independence, etc) are beyond the scope here.

neh2m3.mp4

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reQuiem is a custom OpenGL Quake engine for Windows and Linux. It's designed for maximum compatibility with all things Quake - past, present and future. It's fast, reliable, and easy to configure. In short: it fixes what was broken, improves what needed improving, and leaves the rest alone. It was developed by jdhack.

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  • C 95.7%
  • C++ 3.7%
  • Assembly 0.6%