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changelog.txt
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Version history:
""""""""""""""""
0.95-b2: 2011-06-05
- fixed issue where running with +map wouldn't update screen until fully loaded
- fixed bug that caused unnecessary model loading, eventually filling the cache
- demo rewind: fixed issue where certain effects would remain after rewinding
(eg. lightning bolts, pain face, particles, dynamic lights)
- interpolation now works properly when rewinding a demo
- cl_demospeed now works when host_framerate is non-zero
- interpolation no longer deforms SNG when firing stops
- replaced bigfont.lmp with menufont.lmp (padded to 256x256)
- now loads 24-bit texture gfx/mcharset.xxx if present
- fixed red fringe on multiplayer menu player graphic
- ctrl+shift+<key> combos once again work in console
- (internal): moved console-specific code from keys.c to console.c
- (internal): moved some code from sbar.c: stats-printing routines to gl_screen.c;
loading/drawing of large numbers to gl_draw.c
- win32: fullscreen defaults to 32-bit color (fixes ATI garbage screen bug)
- r_showbboxes now works in coop demos
- when changing gamedir, cfg files are now exec'd *before* reloading wads & lmps
(so cvars related to images & files are current)
- Hexen II:
- now generates charset for auto-complete
- fixed funny colored fringe around some alpha textures
- fixed alignment issue in Customize Controls menus
- fixed particle texture; fixed scr_printstats font spacing
- fixed "quivering" model problem when playing demos
- fixed numbers on extended status bar
- fixed scaling of common alias model skins (skin100 & skin101)
- if player texture was downsized (due to gl_playermip or gl_max_size), it wasn't
rendered correctly. Fixed.
- small HUD pics (from scrap) now obey gl_texturemode setting
- fixed: non-mipmapped textures that were already loaded weren't adjusted when
gl_texturemode was changed (eg. scrap, alias skins)
- sprites are now always mipmapped, and texture uses GL_CLAMP instead of GL_REPEAT
- fixed model name for hellknight heads - gib removal now works
- when "create" command loads a new model, its model index/hint is now set correctly
(affects various features, including corpse/gib removal)
- model index/hint is now set up for md2 and md3 models
- menu: enter key now works for all settings besides sliders
- speedbar is now positioned properly regardless of scr_sbarsize value
- speedbar is now sized according to scr_hudscale
- changes to scr_sbarsize now recalculate view size
- crosshair style 1 color is now closer to chosen color in palette (was too dark);
changed default for crosshaircolor from 254 to 10
- crosshair preview now works in menu even if no map is currently loaded
- playmod and stopmod commands now work again
- music- and sound-related commands are now added even when music/sound is disabled
(they don't function, but it eliminates the "unknown command" warnings when running maps)
- movie cvars are now available even if movie initialization fails
- fixed: autocomplete would stop searching if a blank line was encountered in history
- echo commands in cfg or quake.rc files now show up when changing gamedir
- dzlib: fixed issues with compressing Nehahra demos in Linux
- when starting demo playback, cl_demospeed now reverts to 1
- recording a demo no longer causes the values of host_maxfps and cl_truelightning to change
- when capturedemo generates an AVI filename, the original extension is now removed first
- profile command no longer crashes if no map is running
- con_autocomplete: changed from 0/1 to 0/1/2; if 1, completes all except for "say" command
- tab-completion now works for lines containing >1 command, separated by semicolons
(eg. "god;not"<tab> now produces "god;notarget")
- tab-completion can now be used on values for gl_texturemode
- added "mp3" command (used by n3sp02; not sure what engines support it)
- added "gl_fbr" command - changes values of gl_fb_world, gl_fb_bmodels and gl_fb_models all at once
- a sprite's external texture didn't load if it was in the same folder as the sprite. Fixed.
- fixed duplicate "Uninit" call when quitting from Nehahra
- fixed crash in oms2 (Conflagrant Rodent) caused by mishandling of nodes > 32767 (Mod_LoadNodes)
- if a demo is being recorded, "load" command no longer stops the recording
- fixed a timing issue when playing demos that do a lot of stuffcmd calls (Rubicon 2)
- changes to cl_demospeed now work when capturing demos
- added capcfg command to easily set all capture parameters
- auto-generated demo names now include player name
- recorded movies can now be larger than 2GB
- demo loop no longer continues after doing capturedemo
- added ./music/ and ./music/cdtracks/ to the supported locations for mp3/ogg tracks
0.95-b1: 2010-04-19
- check for sky texture name is now case-insensitive (fixes whiteroom sky)
- r_skytype 1 and 2 now get drawn *after* turbulent surfaces (sm156_zwiffle)
- movie (AVI) capture:
- now works in Linux!
- added capture_width and capture_height cvars - movies can now be saved with
dimensions smaller than game's resolution
- removed capture_dir cvar (now saves to current gamedir); added capture_gameonly cvar
- fixed bug where avi was corrupt if capture_stop was issued from console
- added overwrite prompt if AVI already exists
- capturedemo can now be used with a 2nd arg, to specify AVI filename
- capture_start now generates a filename if none given (like record cmd)
- added capture_info command
- demo recording no longer stops when a new map is started, only on stop/disconnect/quit
- added minimal support for FTEX protocol demos (provided no extensions are used)
- QuakeWorld demos:
- playback in paks/dzips/zips now works
- fixed timing bug when rewinding
- now plays from correct viewpoint, even when player who recorded it is not player #1
- now handles "connectionless packets" slightly better (ignores rather than aborts)
- now supports quick-seek (keys 0-9)
- when the console is not open, commands that usually do output with page breaks now do
continuous output (since end-of-page prompt is not visible)
- added extended QC builtins tracebox, min, max, bound
- now recognizes keynames that have a "K_" prefix (Quake 0.8/beta3)
- demos from Quake 0.8/beta 3 (protocol 12) now can be played
- progs.dat from beta Quake now works
- when a demo loop is active, but no demo is currently playing, exiting the main menu
now starts the next demo (original Quake behavior)
- missing lumps in gfx.wad no longer cause fatal errors, just warnings
- missing lmp files no longer cause fatal errors (in most cases)
- palette and colormap can be loaded from gfx.wad if lmp files don't exist (Quake beta)
- when a model that was a BSP when first loaded is a non-BSP model when it's reloaded,
the engine would crash. Fixed. (eg. if b_explob.bsp is a BSP in initial gamedir,
but a [misnamed] MDL in new gamedir)
- an invalid -game arg no longer results in engine referring to a non-existent path
- added tab-completion for argument to "create" command
- create command now works with uncached models in Quoth, and for entities that are made static;
also lightmaps for spawned bmodels are set up properly
- made mapname cvar read-only
- resurrection cheat now clears all powerups
- reduced initial load time by decreasing screen updates
- when the screenshot command is used with a filename that has a recognized image extension,
the extension is no longer duplicated
- added -nodzlib command-line switch
- added auto-complete feature to console; new cvar con_autocomplete [0/1]
- menu: added scr_sbarsize (HUD options); removed gl_triplebuffer (General options)
- fixed bleeding between characters when gl_smoothfont=1
- fixed bleeding on edges of some small picture lmps (eg. face1)
- fixed gaps in textboxes with certain menu scale factors
- Hexen2: console now supports full 9-bit (512 char) character set; colored text in console
buffer is now maintained when switching to/from Hexen2
- win32: aded a workaround for bug with hardware blending when contrast >= 2
(also fixes late bonus flash bug)
- Linux: OSS now disables "cooked mode" - prevents mmap error (requires OSS v4.0+)
- Linux: dzlib now uses the system temp dir
- Linux: vsync now checks for glXSwapIntervalSGI before glXSwapIntervalEXT; fixed latter's API
- (internal): rewrote tab-completion routines; merged more md3 code with mdl code;
added "const" to many parameters
0.94-b3: 2009-09-03
- fixed a crash in the "other keys" config menu when a key combo was pressed
- when an edict is printed to the console (via the "edicts" command, or otherwise),
the classname line is now highlighted
- if user issued "record" with no map active, and then quit before starting a map, the empty
demo file would not be deleted as per usual. Fixed.
- fixed buffer overflow in QC built-in print funcs when string length > 255 (qd100ql crash)
- fixed a bunch of other places where strings could potentially overflow buffers (strcpy,
strcat, strncpy, strncat, COM_FileBase, COM_ForceExtension, COM_DefaultExtension)
- fixed a potential bug when rendering >32 dynamic lights
- improved error handling when loading wav files with invalid length fields (Aliens crash)
- Linux: now specifies an Atom when requesting clipboard data
0.94-b2: 2009-08-10
- tab-complete now works for 1st & 2nd args to "record" command (both match against bsp's)
- tab-complete no longer has an effect on arguments beyond the expected number
- if tab-complete filled in the only match for a cmd or cvar, and appended a space, tab-complete
wouldn't work on the empty parameter. Fixed.
- if tab-complete filled in a filename with spaces, tab-cycle wouldn't work. Fixed.
- fixed TE_BLOOD so it looks reasonable when not using QMB particle system
- fixes wackiness in Quoth hammer interpolation
- when game is paused, alias models now hold their interpolated position, rather than snapping to
the next position
- changed check for an "oversized" map to >4096 or <-4096 (was >= and <=)
- fixed issue where in a map with points outside +/-4096, a leaf node containing no msurfs wouldn't
have its bounds set properly
- when starting/loading a map with gl_interpolate_animation=1, models no longer "morph" into their
initial position
- Hexen II: savegame dir set properly on gamedir change; alias model colorshade now handled
- better support for non-US keyboards
- all non-alphanumeric printable characters are now mapped at runtime
- removed hard-coded shift+key table; now determined on-the-fly via OS calls
- alt+ctrl+key (or ALTGR+key) combos are now supported
- added additional keynames for bindings: EXKEY1 to EXKEY8
- new command-line switch "-uskbd" can be used to force US keyboard layout
- added more keynames: NUMLOCK, SCRLOCK, PRINTSCR, LALT, RALT, LCTRL, RCTRL, LSHIFT, RSHIFT,
WINKEY, LWINKEY, RWINKEY, POPUPMENU
- left & right alt/ctrl/shift keys can now be bound separately
- win32: behavior of keypad numbers now depends on state of numlock - if on, they act as numbers;
if off, they function as arrows/pgup/pgdn/home/end/ins/del (unless -uskbd is specified)
- capslock now results in uppercase letters in the console
- Customize Keys menu: search for key bindings is no longer case-sensitive
- Linux: in windowed mode, mouse clicks/wheel now are handled even when the cursor is not grabbed
- Linux: (maybe) fixed jammed key that sometimes occurred when mouse was grabbed/released
- Linux: DGA is no longer used for keyboard handling
- Linux: added better error handling if fullscreen mode fails (restores desktop resolution)
- Linux: when setting fullscreen mode, if the specified width/height is not available, the next higher
setting is used. Now the video takes up the entire screen instead of just the specified size.
- Linux: paste into console now works! (ctrl+v)
- added some error recovery to handle bad data during demo playback
- added a check to prevent "record" command from being used while a demo is playing
- fixed several errors in time calculation when playing a demo that's in a pak
- changed default values of 2 cvars: r_skytype --> 1; scr_showfps --> 0
- fixed a bug that would sometimes limit a cvar to only 2 decimal places
- when exec'ing quake.rc, stuffcmds now is done before startdemos (fixes issue where a failed
+load command still started demo loop)
- if a setting was loaded from a reQuiem.cfg not in the current gamedir, it wouldn't get written to
the gamedir's reQuiem.cfg. Fixed.
- if a keybinding loaded from a cfg file is cleared, this now gets written to reQuiem.cfg
- pr_checkextension cvar is now saved to cfg file
- made cmdline and registered cvars read-only
- the last item in the Controls menu wasn't being drawn
- mouse buttons & wheel now can be used to control demo playback (wheel=speed, buttons=fw/rev)
- fixed key binding issue in Customize Keys menu (broken last build)
- win32: Customize Keys menu now registers mouse clicks even when _windowed_mouse is 0 or 1
- fixed a crash in Customize Keys menu when left or right arrow key was pressed
- added a second Customize Keys menu containing more general commands
- added Preach's filtering options to "edicts" command
- if a filename is supplied to the "screenshot" command, and it has no extension, one is added
based on the scr_sshot_format cvar (and that format is used)
- added overbright world lighting option (gl_lightmode = 3)
- added gl_texbrighten cvar to control whether bmodels should be loaded using a brighter palette
(previous versions always did this; default is now to not)
- sped up sky rendering in the following cases: solid sky texture; skybox with gl_skyhack=0;
MH sky with gl_skyhack<2 (by rendering un-subdivided polys)
- r_skycolor cvar now supports value of "auto", meaning color is calculated automatically based on
map's sky texture. This is now the default.
- Marcher's hi-res sprites now work
- added support for the EF_ADDITIVE entity effect (for sprites *only*)
- so that additive blend works, sky now always gets drawn before sprites
- added another naming convention for external sprite textures (in same path as sprite model,
with filename containing both overall frame number and frame number within group)
0.94-b1: 2009-05-13
- a cvar or key binding is now saved to reQuiem.cfg only if it has changed from what was loaded from
the standard cfg's (default/autoexec/config)
- tab-complete now works for argument to timedemo command
- modal messages (eg. demo overwrite/compress prompts) now get drawn properly over intermission screen
- if cl_demo_compress is 1, and a demo is being recorded, and another record command is issued, and the
new filename already exists (whew!), the compress prompt now comes before the overwrite prompt
- if compressing a demo, and dzip/zip with current name already exists, an overwrite prompt is now shown
- if demo being recorded is empty, it is deleted when the "stop" command is issued
- fixed situations where the intermission screen would remain instead of exiting to the console
- after playing a demo that ended with an intermission screen
- when a server (or demo) issued a reconnect to a map that didn't exist client-side
- when a map issued a changelevel to a non-existent map
- fixed a bug in viewmodel and player lighting when ambient light level is 0
- dynamic lights no longer affect the color of lighting on alias models (it just looked cheesy)
- added r_modelbrightness cvar to allow alias model light level to be customized
- changed fog settings for MH sky so it doesn't completely obscure sides
- fixed bug in MH sky where surfaces that should be hidden by skybrushes were not
- raised top of MH skybox slightly; reduced texture scale by a factor of 2
- added gl_skyhack cvar to toggle skybox & MH sky optimizations (fast, but a bit buggy)
- if 1, enables optimizations for skyboxes only
- if 2, does it for skyboxes and MH sky
- removed gl_ztrick cvar (not compatible with above optimizations)
- (internal): added .color field to dlight_t and dlightinfo_t
- tint from Quoth's cross of deflection no longer remains when a saved game is loaded
- fog that is triggered mid-map no longer remains once that map is closed (eg. warpa)
- if there is a map loaded when the screenshot command is issued, the screenshot is now named based
on the bsp name
- when the screenshot command is issued with the filename argument, a 2nd arg can now be given to
specify how many seconds to wait before taking the shot
- decreased effective fog density by ~30%
- keys used to "close" and "go back" in menus can now be customized
- added cvars key_menuclose and key_menuprev
- the engine now adds the folder "reQuiem_base" (if present) to the top of the path hierarchy
(searched after id1 when loading game files; also used to store cmdhist.dat)
- added gl_interpolate_animation setting to General Video Options menu
- pressing the console key from while in a menu now goes to the console (imagine that!)
- toggleconsole no longer clears the active input line
- added "mouse steering" noclip mode from Fitz; toggled via new sv_altnoclip cvar [default=1]
- fixed the capital D in bigfont.lmp
- Linux: now properly handles key combos (alt/ctrl/shift + key)
0.93-b3: 2009-04-01
- moving the mouse during demo playback now shows the on-screen display
- increased MAX_ENT_LEAFS from 16 to 64 (fixes the "disappearing brush model" bug)
- fixed a bug in the memory manager (Cache_TryAlloc) that could cause a hang when relocating memory
(probably introduced in v0.90-b3)
- improved performance with animated and/or dynamic lighting:
- animated lights are now just as fast when multitexturing is on as when it's off
(reduced amount of lightmap uploading by ~10x)
- if a map has no colored lighting, 8-bit lightmaps are now used (instead of 24-bit)
- non-colored lightmaps in a .lit file are loaded as 8-bit
- when gl_lightmode or r_fullbright is changed, lightmaps now get reloaded only when they are needed,
instead of all being done immediately
- changed the lighting code for alias models; colored lighting now shows up
- additional frustum-based culling is now performed on world model surfaces
- fixed a bug where pressing esc from console would sometimes fail to bring up menu, but stop passing
keypresses to console (eg. after using "disconnect" to close a map)
- added a hack to smooth out motion of rotating entities
- changed handling of oversized (>4096) coordinates so protocol hack is no longer required
- when tab-completing a command or cvar, if cl_advancedcompletion=1 and there's only 1 match, a space
is added after the cmd/cvar is filled in
- raised some alias model limits (vertices & tris)
- progs.dat with >32767 globals now work (max is 65535)
- lowered view model a tiny bit (SSG was annoying me)
0.93-b2: 2009-03-06
- "record" command now asks user for confirmation if a demo with the given name already exists
- if client disconnected while recording a demo, compression procedure wasn't completed until
a new map was opened. Fixed.
- if user was recording a demo and then changed maps (via the "map" command), compressing the
demo resulted in the argument to "map" being lost. Fixed.
- added tip about backspace to menu (displayed when user exits menu, then reopens < 2s later)
- added sv_entpatch to Compatibility menu
- added "Game" section to Options menu
- printtxt command now also works for files that don't have the .txt extension
- dzlib: now supports creation of zip archives
- demos can now be compressed as standard zips (in addition to dzips)
- added new cvar cl_demo_compress_fmt (0 = dzip, 1 = zip; [default = 0])
- when compressing a demo, if a dzip/zip with that name already exists, reQuiem will attempt
to generate a unique filename by appending a numerical suffix
- playdemo now works with zips added/created after reQuiem starts; also added tab-complete support
- v_cshift changes now work properly when rewinding a demo (eg. Quoth's trinity)
- Win32 (internal): process & thread handles created when dzip.exe is run are now closed properly
- Win32: fixed up window/taskbar icon somewhat
- fixed buffer overflow in SV_SendClientDatagram (broken since v0.92-b1) - fixes lrb.bsp crash
- added rudimentary support for QuakeC Extension System (pr_checkextension cvar, and checkextension function)
- if an entity's .touch function modified trigger list, reQuiem could hang. Fixed. (Pro-X teleports)
- commands containing characters with hi-bit set are now parsed correctly
- added client-side support for new FitzQuake protocol 666
- (internal): lines added to cbuf are now tagged with their source (cfg file, console, cmdline, etc.),
to enable smarter conditional handling
- when changing gamedir, commands from command-line are no longer executed (eg. +map, +load)
- if a map's worldspawn specifies a skybox that doesn't exist, no skybox is used
(previously, the skybox from the last-played map remained)
- resurrection cheat didn't reset some values properly if player was gibbed. Fixed.
- when an alias model with the standard .mdl extension is to be loaded, reQuiem now checks for
.md2 and .md3 files with the same name, and loads whichever is found first
- md3: if a skin doesn't include a path, reQuiem now checks in the "textures" dir
- Linux: changed default behavior of stdout: it's now off unless -stdout is in the command-line
0.93-b1: 2009-01-12
- dzlib: added basic .ZIP support (extract only; store/deflate only; no Zip64, encryption, etc.)
- .zip/.pk3 archives are now supported
- added hack to provide impulse 12 (CycleWeaponReverse) functionality to progs that are missing it
- added cvar sv_imp12hack to enable/disable behavior
- if player is dead, and the give-health cheat is used ("give h <x>"), player is resurrected
- added r_flatlightstyles cvar to toggle animated lights
- fixed a bug where extended protocol was not used if MAX_SOUNDS was the only limit exceeded (nsoe5)
- replaced sv_oldprotocol cvar (0/1) with sv_protocol (0/15/10002)
- changing the value of r_fullbright or gl_lightmode resulted in the lightmaps of the previous level
being reloaded, even if the level was no longer open. Fixed.
- Linux: shift-tab key combo (for reverse-cycling of tab-completion results in console) was not being
translated properly. Fixed.
- improved functionality of printtxt command:
- now works for text files anywhere in Quake searchpaths, not just gamedir
- pauses after each screenful of text
- Linux: fixed output when file has carriage-returns
- tab-complete now works for arg of changelevel command
- made screen behind menus & "modal dialogs" a bit darker
- entire screen now gets drawn behind modal dialogs
- the following commands now pause after each screenful of output: printtxt, cmdlist, cvarlist,
maplist, demolist, builtinlist, entities, edicts, mcache, soundlist
- added screenshot settings to menu (Options->Video->General)
- added new cvar con_linespacing (space between lines of text in console; default=0)
0.92-b2: 2008-11-21
- Linux: fixed host_framerate functionality
- game/gamedir command now ensures that arg is a directory
- added fade effect when icon overlay disappears during demo playback
- Video Options, Textures, Particles menus: "custom" preset is preserved even after menu is closed
- Compatibility menu: added settings for fullbrights, ext textures, alpha models, and 32-bit sprites;
split Quake preset into SW and GL Quake; added tip for mappers
- Video Options: added gl_triplebuffer and host_maxfps to General section
- menu: for variables that are adjusted via sliders, the enter key no longer has an effect
- updated low memory message to recommend doubling current heapsize (used to suggest 32MB still!)
- maps with points outside standard Quake coordinate space can now be loaded; also added protocol hack
to handle large coords as floats instead of shorts (only for local games)
- oversized lightmaps are now ignored, rather than being fatal
- fixed issue where fog remained from one map to the next if there was no disconnect in between
0.92-b1: 2008-11-05
- added Menu/Console section to Options menu
- reorganized Video Options menu and added a bunch of stuff (HUD, crosshair, sky, etc)
- ESC now closes menu completely; backspace returns to previous menu
- reformatted info shown when you type in a cvar name
- now ensures id1/autoexec.cfg is exec'd even if current gamedir has an autoexec too
- playdemo now works better with dzips added after game has started:
- .dz suffix doesn't have to be entered
- tab-completion includes them in list of matches
- increased spacing between small menu items
- when demo recording is started mid-map, monster & secret counts are now stored correctly
- when demo playback is paused, time really freezes now (status bar time stops; particles don't
disappear; animation of bonus items, torches and sky stops; dynamic lights don't decay)
- when game is paused, sky stops and dynamic lights no longer decay
- removed 100ms frametime cap that limited the speed of demo FF/RW
- REALLY fixed the Compress-prompt-doesn't-wait-for-response issue that I said I fixed last time :P
- demo compress->verify->delete sequence now works when quitting even if dzlib is not active (using dzip app)
- added support for several more keys during demo playback:
- Enter key selects forward playback at normal speed
- 0-9 keys quickly jump to a different time (0 = start, 5 = 50%, 9 = 90%, etc.)
- removed cl_smart_rewind cvar (since demo rewind info is now stored in memory instead of on disk,
speed hit is negligible, so it's always enabled)
- added progress bar to overlay shown during demo playback
- new cvar scr_hudscale can be used to enlarge centerprints, fps, demo overlay, etc.
- Hexen II: strings.txt and infolist.txt are now loaded properly after "gamedir hexen2"
- tweaked fog & transparency in MHQuake sky (r_skytype=0) to improve contrast between layers
- default crosshair (crosshair=1) now obeys crosshairsize, crosshaircolor, and gl_crosshairalpha
- sky textures can now be loaded from external image files, and size is not restricted to 256x128
- now recognizes flame & weapon models from Quoth (for special handling of interpolation & shadows)
- "create" command now updates the total_monsters count, and works correctly for bmodels
- shadows above eye-level are no longer drawn
- added gl_externaltextures_models cvar (for alias models)
- added gl_fb_world cvar (was part of gl_fb_bmodels functionality)
- cleaned up multitexturing code for bmodels
- many more cvars (mostly related to rendering) now get saved to reQuiem.cfg
- gamedir command: fixed a bug that could cause arguments beyond the first one to be ignored
0.91-b2: 2008-09-04
- added support for multiple gamedirs (via gamedir command or -game on command-line)
- added support for .ent files (in conjunction with new cvar sv_entpatch)
- changed cvar cl_advancedcompletion from boolean to 3-value [0/1/2]; when 2, <tab> does
JoeQuake-style partial completion
- demo menu: can now view either all demos in path, or browse by directory
- maplist and demolist commands now include filesize
- hi-res alias model textures are once again loaded properly from model's folder (usually progs/)
- server info message now includes "reQuiem" + version
- sv_fishfix: added extra check at spawn time to make sure fix behaves correctly
- simplified warnings for missing spawn functions when developer=0 (shows only 1 warning
per unique classname, and omits other entity info)
- reduced warnings for missing fields and missing model precaches to 1 per name
- Host_PreSpawn_f now handles buffer overflow correctly, switching to high-capacity protocol
- nsoe3.bsp now works when loaded via changelevel
- when changing gamedir, reQuiem.cfg is written, cvars are reset to defaults, and keys are unbound
- fixed: if you quit the game while recording a demo, and cl_demo_compress was 1, the "Compress?..."
prompt didn't wait for an answer
- Hexen II: fixed a bug parsing the baseline message in v1.07 demos
- fixed issue where waterfog was disappearing when r_skytype=0
- when gl_waterfog=1, waterfog color now matches whatever liquid you're in
(gl_waterfog=2 still uses preset values from FuhQuake)
- changed cvar defaults: gl_waterfog --> 0; gl_waterfog_density --> 0.5
- fixed issue where screen stays tinted when disconnecting while underwater
- fixed issue where last line of cfg file didn't work if there was no return after it
- increased MAX_EFRAGS from 640 to 2048
- doubled the size of vis data buffers
- console can no longer be scrolled back beyond the beginning
0.91-b1: 2008-08-23
- added JPEG support for textures & screenshots
- renamed cvar scr_sshot_type to scr_sshot_format (to match latest JoeQuake).
Default is now "jpg".
- added new cvar jpeg_compression_level for screenshots
- added option to dzip demos after recording
- dzlib: added DZ_Verify, DZ_VerifyAll, DZ_Create, DZ_AddFile, DZ_GetVersion, DZ_GetFileInfoEx
- added cl_demo_compress cvar
- fixed long-standing bug wrt music & external texture loading - I now try each possible
pathname variation before moving to the next path in the Quake file hierarchy
- eg. track04.mp3 in ID1 is no longer found ahead of T04.mp3 in current gamedir
- Linux: gamedir command now properly checks whether dir is valid before continuing
- sky is now drawn when noclip is on
- fixed problem where sprites using external textures were not properly transparent
- fixed garbage pixels in key & RL icons of Hipnotic HUD
- entities can now use "alpha" field even if not supported by progs.dat
- updated music code to handle track# > 99
- added sv_fishfix cvar (to prevent monster_fish from being counted twice)
- SV_CreateBaseline now handles buffer overflow correctly, switching to high-capacity protocol
- nsoe3.bsp now works
- fixed crash when first texture in a map is null - ne_lend.bsp now works
- tab-completion for playdemo command now works with relative paths (those starting with "../")
0.90-b3a: 2008-07-29
- mp3/ogg tracks: re-added support for 3-digit track number (trackxxx); fixed typo
that prevented Txx format from working
0.90-b3: 2008-07-28
- Linux: replaced asm code with the C equivalents (BoxOnPlaneSide in particular
was failing under certain conditions)
- fixes disappearing weapon & void flash when fov != 90
- replaced PerpendicularVector function with that from original Quake
- fixes another void flash problem in Linux
- Nehahra-specific cvars are now available only when current game is Nehahra
- enabled switching to/from Hexen II via gamedir command
- Hexen II status bar now works when scr_sbarsize != 0
- after gamedir change, quake.rc and reQuiem.cfg files are executed
- cutscene camera smoothing no longer uses a custom server/client message.
However, it now works only if server & client are running in the same process
- renamed cvar sv_cutscenehack to host_cutscenehack
- when running oversized maps, reQuiem now uses same protocol as aguirRe's engines
- as a result of above 2 changes, reQuiem no longer requires a custom protocol
- scr_conspeed should no longer be fps-dependent
- (internal): modified SCR_ModalMessage to accept keys other than y/n/esc
- screen now updates while SCR_ModalMessage is waiting for a key
0.90-b2: 2008/07/20
- changed _windowed_mouse cvar from boolean to 3-value [0/1/2] (off/auto/on)
- Linux: improved mouse capture/release in windowed mode (when _windowed_mouse=1)
- Linux: now clears key states when window is re-activated
- Linux: changed default mode to fullscreen. Use -window to override.
- mp3/ogg music: now looks for files in "sound/cdtracks" folder
- Options menu: re-added "Go to console" and "Reset to defaults"
- Advanced video options menu: renamed "High Quality" preset to "Max FX"; added "Standard"
and "Classic" presets; added GL_NEAREST_MIPMAP_LINEAR to "Texture filter" choices
- added scr_sbarsize cvar for magnifying status bar
- replaced cvar scr_menuscale with scr_menusize (to be consistent with scr_sbarsize)
- fixed HUD icon issues when -rogue and cl_sbar=0:
- icon in wrong spot when active weapon is a rogue-specific one
- secondary ammo not being shown
- non-active weapon icon not drawn if player doesn't have equivalent id one
(also occurs when cl_sbar=1)
- added cheat codes for rogue-specific weapons ("give 4a" to "give 8a")
- if running quoth, hipnotic HUD is used
0.90-b1: 2008/07/12
- first private beta release