Releases: c-d-a/reQuiem
cda2
• fixed gunkick getting stuck
• fixed incorrect fog settings after map transition
• matched Nehahra's fog density
• fixed alpha sorting (such as glows over liquids or particles)
• packed the engine resources into a .pak file
• included an example config, try it with "exec cda.cfg"
cda1
• fixed makefile.mingw
• resolved type conflicts
• fixed some compiler warnings
• cleaned up the icons and made a resource file
• added square particle support (r_particles 2)
• tweaked particle type detection (spikes and gunshots)
• added "QMB/bubbles" toggle (gl_part_bubbles) - used to always be active before
• added "QMB/other" toggle (gl_part_other) - e.g. for nehahra flame sparkles
• restored all nehahra glows (gl_glows) and made them individually toggleable
• made glows point at the player rather than along the view normal (fix skewing)
• made glows properly blend with fog and fade at a distance instead of shrinking
• changed default gl_skyhack to 0 (otherwise sky gets drawn over glows)
• made classic sky obey gl_texturemode (changes take effect on map reload)
• included a slightly tweaked console charset ('&' doesn't bleed over)
• fixed custom charsets breaking in autocomplete (well.. ""fixed"")
• removed half-pixel offset on the crosshair
• recognized mouse4 and mouse5 as inputs (Windows)
• added a bestweapon command, e.g. "bestweapon 7 6" (from JoeQuake)
• lifted limits on r_viewmodelsize (acts as weapon position fudge)
• made gl_clear default to 1 and changed the clearcolor
• removed scr_notifyscale
• scr_hudscale now affects all non-menu small text
• scr_menusize now also affects "loading" and "paused" plaques
• scr_sbarsize now also affects intermission and finale screens
• enabled non-power-of-2 extension when available (-nonpot at launch to disable)
• fixed the rotated intermission camera in demo playback (from BJP)
• made displaying demo controls toggleable (scr_showdemoctrl)
• hidden some notifications behind "developer 1" (loading music, textures, maps)
• fixed nehahra "credits" menu button
• removed refresh timer on modal dialogs to avoid sound stutter
• made cl_confirmquit apply to quitting from menu as well
• fixed the game hanging on exit sometimes (Windows)